Posts for 4matsy


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Joined: 4/25/2004
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...Who the hell composed stage 7's sorry excuse for music? Shoot 'em in the face. Other than that and the boring stage 6, this was a pretty good watch, I think. Voting yes. (Lupin's running animation in particular is hilarious. Especially since he's not even running all that fast. :p)
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Probably not, since the regular unglitched run already finishes at 6-8-1 and almost never gets hit anyway, so spending all the time upgrading the life stat would be useless anyway. There wouldn't be much to add to the 8-8-8 run over the already published unglitched run other than "kill more enemies to get more levelups" grinding/padding. I'd rather see an unglitched low% run that completes the game with the bare minimum of items, spells, and levelups instead. I heard something like 3-1-1 or 4-1-1 by the end was possible...
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Oh, this'll be a nifty lil' thread. :D *downloads run with anticipation*
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Canar wrote:
Heisanevilgenius wrote:
Voted ye... wait, someone voted no? o_O
Last time I complained about people voting no I got attacked... Careful now. ;)
Whenever I see a single no vote on an obviously-yes submission like this one, I always figure it's the usual vote troll that always votes no on every (popular?) submission, and pretend that the one no vote doesn't exist. :p
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^What he said. :p *votes yes*
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HardcoreQC wrote:
but I dont understand why the game sound bugs and crash after at the end of the game?
Because the author of that run used the pirate NES rom instead of the FDS one. Notice that the title screen logo is missing, and the right-side-up faster piranha plants (starting in 4-1) remain green instead of becoming red.
YoungJ1997lol wrote:
but you proved us all wrong that smb2j can be beaten without pressing 'b' button.
Nope. He DID press the B button to get across the springboard jump in 4-1, two gaps in 4-3, a few jumps at the end of 8-3, and the first jump of 8-4. That's a decent number of situations left to solve (most looking impossible) before this run can truly be labeled a walkathon, and that's just for the warped run; the warpless run would introduce so many more...<_<'
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feos wrote:
May still be interesting to see what the program prefers
I think we already know what the program prefers: :p
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I installed the latest CCCP, and used the version of Media Player Classic Home Cinema it came with, and the encode played just fine. No errors, glitches, or anything. (I was actually quite surprised to get such a result after reading all the failed playback attempt accounts in this thread. <_<') The experimental encode didn't seem all that much improved over the original encode, though. After going back and forth between the two encodes in fullscreen, I noticed that the experimental encode had very slightly less color bleeding than the original encode, making it look a bit cleaner, but that was all the difference I could tell between the two. :/
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Uh, guys? I thought Cheezwizz's post was pretty obviously sarcastic...<_<
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Well, this sounds interesting. Let's see if YouTube can dig up a nice visual description of what this does... Link to video Link to video ...oh, it's THIS one. XD ...Ain't no way in hell you'd be able to complete the game under these conditions, I think. :p The players ran into so many crashes and auto-resets in those two videos alone...
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Speaking of playarounds, here's an idea I came up with for one: a mini-only run. You'd start from a hacked save that starts you off at the beginning of the game with 1 mini mushroom in inventory and nothing else, use said mini mushroom immediately, and have all the players keep it for the entire game, doing various level speedruns and other insane jumping tricks with the resulting mini players. The goal would be like the SMW small-only run: to see how many of the star coins and secret exits you could get in this state. :p
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Ah yes, the famous debug-mode-moving-around-after-death glitches. There's actually a whole crapload of these glitches on YouTube. These three guys in particular have found quite a few: http://www.youtube.com/user/Sonic8000#p/c/D37F02BFE839C4DB http://www.youtube.com/user/attltb http://www.youtube.com/user/WetSeahorse As their videos show, it's not just limited to spawning bosses in the wrong levels. Some of the crashes that can be produced through these glitches are spectacular indeed, in some cases even trashing graphics across the entire game.
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*throws another yes vote onto the stack* Nicely played, guys. That death skip in 8-T2 was interesting, hehe. :p
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feos wrote:
WTF?
Not what the fuck. Brainfuck.
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The SMB1 game resources page has some more detailed info on how to pass through walls more easily; though it was written for SMB1, it can also be applied to all the other games that use its engine (SMB2J, Vs. SMB, and ANNSMB). Hope that'll help you some more. :) ...Were you planning on doing the A-D worlds, too? Just curious. :o
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I like this version better. :p
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Square pixels look better, I think. I say turn off all the pretty filters and just use the raw output from the emulator and don't bother with this stretchy "aspect ratio" TV nonsense at all. :p They really should've done it that way from the get-go. NES games, for example, look a lot crisper and clearer nowadays on emulators than they do on an actual NES and NTSC TV through that nasty-ass field of grainy artifacts. Ew. D:
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Oh, you want a purpose to the config, do you? Under the [Damage] section, change EnemyATK to, say, 5000. Your health bar is now useless. Enjoy. :p
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Well, so much for that, thread's been won. :p ...Oh right, voted yes on the run. Well played, etc.
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I'd say do whichever one you like more. :p
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- Run Right For Justice: check - Highly improbable enemy selection: check - Questionable collision detection: check - Loud metallic sound effect: check - Generic squishy sound effects: check - Ugly-ass music that sounds like it was played through an elephant's ass: check - Typical half-assed attempt at "edutainment": check Yep, game does everything wrong. Bad game choice, KILL IT WITH FI-YUH
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Lol, this run was awesome. :D Though I was somewhat worried when you caught that MissingNo. Lolwtf. Also rofl'd at the full health poké ball Mewtwo catch. You won't see that one un-luck manipulated, like, ever. :p
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Looks like the site's glitch gremlin's been feeding the grue stale submissions again. Nothing out of the ordinary, really. :p
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My current desktop:
    - is 1440x900 - is bright and colorful, yet simple - is about 20% cooler - is uncluttered. Games and such are in the start menu and on the F drive, for the most part.
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FatRatKnight wrote:
What's likely a bug is the fact I see everything is shifted up 8 pixels.
Actually, I think that was a bugfix: text at position (0, 0), for example, actually is both visible and starting in the exact top left corner of the screen now. :p
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