No, you can't downgrade your ring. Or any other items, for that matter. (Unless maybe you count drinking the red potion, thereby turning it into a blue one. XD)
Yeah, I just wanted a full subscreen with all the items on it. :p
Actually, at the end of the key run, I kicked myself for forgetting to get another bait; when I realized it, I was already at level 9's front door, so I just said "screw it". XD
I always preferred the blue potions, myself. They refill more than just 7 hearts, and I think using fairies still counts as a death in the final count...<_<'
Messing around with RAM addresses. :p
Actually, the key, bomb, and death counters can all go up to 255. (The death counter max, I found out during my first-ever time through the game, back when I was 8 or 9 years old. XD) But of course the bomb counter is throttled during normal play due to there not being enough bomb upgrades to get it that high. :p
You can get a list of all those lovely RAM addresses here.
Why thank you. ^_^
I did a run like this, but that goes through every room in every dungeon, back on page 1 of this thread.
Doesn't visit the door repair guys though, I was mainly trying to get enough cash in the beginning to buy everything without having to kill a bunch of enemies or gamble... :p
One night on IRC (#PureZC on irc.initialized.org...it's a Zelda Classic fansite, so there's a lot of Zelda fans in there :p), me and another guy were wondering how many spare keys it was possible to finish the game with. We figured it would be right around 20 or so...
So he went through the game and got 25. I had originally calculated 26 from looking at maps of the dungeons, but then last night when I did the run myself I found I'd missed counting a locked door somewhere, so yeah, it looks like the max for first quest is 25.
I skipped the magic key, because then the "A" would overwrite the regular key count, and then I wouldn't be able to see how many regular keys I had left.
There's 3 locked doors you have to go through in level 9, so it would be 28 if you considered yourself to be using only the magic key to unlock those. Or even many more, if you did level 8 early and then cleaned out the rest of the dungeons. XD
Buying keys, I didn't bother with. The max is 255, and I didn't feel like bouncing between the gambling game and a key shop until the sun burned out... <_<'
http://dehacked.2y.net/microstorage.php/info/543083981/4matsy_zelda1_25keyrun.fcm
Zelda accidentally locked 25 doors in her castle. So, she sends Link out to get some of those nifty one-use-and-then-they-disappear-forever video game keys.
Oh, and she also managed to get kidnapped by Ganon again.
Used speedup and savestates whenever I felt like it; this wasn't really intended to be a "serious" run or anything. :p
Minor gaffe: I could've gotten the bomb upgrade in level 5 without wasting any keys, as there's both a key and a locked door in front of it. No way to get the one in 7, though, so I was stuck with 8 bombs for the whole game. It's really a wonder that I never ran out once I started the dungeons...o_O
lol, this reminds me of that "Mr. Dumb" announcer someone made for Super Mario War. XD
8 kills in a row:
"EIGHT KILLS?! You're getting better, but not perfect, no no no!"
9 kills:
"9 kills? You're getting there! But you still can't match up to Mr. Dumb!"
10 kills:
"Wow, you're perfect, BUT YOU STILL SUCK COMPARED TO MEEE! YOUUUU SUUUUCK!"
Even more oddly, it wears off eventually.
After a long while, the music and scrolling speed return to normal.
After a REALLY LONG while, you'll realize that Mario's Y coordinate has wrapped around as he falls from the top of the screen. XD
Sorry, I'm kinda new at this TAS thing. I'm not too sure what you mean by tool-assisted.
TAS = Tool-Assisted Speedrun (or Superplay). :p
superbacon wrote:
As for the Fire Pants Glitch, you execute it by alternating Up and Up+Down every frame. This makes Link walk faster. Isn't there an easier way to do this on an emulator without manually pressing Up and Up+Down every other frame?
Not really. :/
That's kinda the point of TASing though: spend time going through the game advancing frame-by-frame for maximum optimization/efficiency. :p
It DOES take a long time, especially with long games such as Zelda, but the results look totally awesome once the product is complete. :)
AH HA HA HA HA awesome. XD
I wonder if it could be used on some other bosses? You hit Turboman when he had only 3 health, and I seem to remember Crash Noise doing 2 damage to a few of the bosses (maybe I'm remembering the charged shot? Not sure).
If you could just get that shot off at the right time when going through the door...it'd probably depend on how long the boss's intro dance is though. <_<'
Interestingly, the amount of health you have in the SMS version makes no difference to the score tallying time as long as your score is counted before the music stops.
Actually it does.
Notice how, in levels he finishes with only 1 bar left, the last note-and-a-half of the score tally music is actually cut off as the next level loads.
I don't see why not.
I always thought it was supposed to be "speedrun" for movies where speed is the main goal, and "superplay" for movies aiming more for entertainment (like this one). :p
I realize it isn't really any help in a TAS, but I reread this thread after watching Frenom's submission, and just for the sake of completeness decided to tear apart worlds 3 and 4 looking for that missing warp zone 1a. :p
As it turns out, I didn't even have to bother with world 4 at all, as I found the warp zone in 3-3:
Yeah...it's another of those warps behind a hippo-breakable wall. :p
It's about 3/5 of the way through the level, right at the middle vertically. The place in my screenshot should be somewhat easy to find on this map.
This, then, gives every world except 5 and 7 at least one warp zone. (Maybe because the backgrounds of worlds 5 and 7 are the same black color as the warp holes? *shrug*)
There's interesting password "KNJ7J" which doesn't contain ANYTHING in its bits. . . . So, IMO, in terms of fair play this password can be considered as playing the game normally from beginning. Am I right with the opinion?
The password only skips intro movie (about 13 seconds) which could be useful for "Any%" run, but not for my current TAS.
Yeah, sounds perfectly okay to me.
Precedent/example: Zoizite's old Metroid 1 run, which entered 000000 000020 000000 000020 or something like that, which did nothing except leave Samus suitless.
Yours doesn't even do that (cause any graphical change), so...yeah, should be fine.
...Your run is 3240985903257208957234 flavors of awesome, btw. :p *votes yes*
http://tasvideos.org/forum/viewtopic.php?t=19&start=580
I was gonna quote Dacicus's post (the last one in the thread). But it seems that the "reply with quote" button is missing...I suspect this is somehow related to it being the only post on the new page so far. o.O
EDIT: ...ooooookay, for some reason it's there now, after reloading the page. I wonder why it didn't show up the first time though...o_O