Posts for 4matsy


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Joined: 4/25/2004
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Well, everyone knows about Metroid 1 having some messed-up passwords. :p I seem to remember ENGAGE RIDLEY MOTHER FUCKER having a similar effect to that Faxanadu video the first time I tried it...it scrambled all the graphics, and the screen wouldn't scroll, so I was stuck. For some reason I've never gotten it to do that again, and it just resets or crashes now...maybe it was a different password that caused the scrambling effect? <_<' Also, the equally infamous 999999 999999 KKKKKK KKKKKK and BOMBS_ MISSLE SCREW_ ATACK_, both of which remove Mother Brain for some odd reason. o.O Bomberman 1 has some odd passwords that send you outside the normal range of levels (1 to 50). BABABABABABABABABABA will start you on level 0, and BACDIHCLOAFHABDNMOLG will take you to level 59...
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I think I may have noticed one little place where it could be improved further... In 7-2, you block Don in the top-right corner by pushing an emerald halfway into his path, but after getting the jewel, you have to walk around the middle area and through the arrows again just to reach the door. If you had pushed that emerald all the way into Don's path earlier (right up against the wall), there would be enough room for you to be able to just walk by the emerald and directly to the door once you got the jewel. I can't find any other places though...this is an otherwise awesome improvement to the previous version. :)
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I already tried a while back, though, and it didn't work. I inched my way to the right side of the screen by jumping up halfway under bricks during the level so that they'd force me to the right little by little as I went along, thereby getting me closer to the right screen edge. Went to the world 2 warp and went in the pipe before the WELCOME TO WARP ZONE text could appear, and it only took me...uh, actually I can't remember whether it was back outside or to the bonus area. But it didn't warp me to a different world, anyway. :p
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Except that the game isn't completable, as it goes on forever. :p I guess the closest thing to beating the game would be stopping at the point where the hardest levels start looping... ...Then again, 2 players might be able to make an interesting competition. Perhaps have them constantly trying to foil each others' plans, dying once in a while, but keeping it relatively neck-and-neck...then orchestrate things so that they both lose their last life at the same time on the last enemy of the last level, or something. XD
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Chamale wrote:
Why do authors kill so fucking many people at the end of their series? . . . It's like they're trying to tie up all the loose ends.
I think you just answered your own question; mass death ensures that no one else (important, anyway) in the story will get into situations that further advance said story. (This, I imagine, is the point where the author has had enough of writing the story.) :p
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Boco wrote:
-is 18 really that slow?
Once you play 19 a bit, yeah. :p
Boco wrote:
-doesn't the game force a level increase at 100 and not 130?
I dunno. It seems like it's supposed to level you up once you reach the line amount where you would normally reach the level above the one you started, but I suspect there's a glitch somewhere...I seem to remember one time where I tried starting at level 15 or so, and got the first level-up at, like, 110 or 120, and was surprised it was so early...o_O
Boco wrote:
-does 29 really give a speed increase?
Oh HELL yes. @_@ The blocks fall one space every 2 frames at level 19, and then at 29 they fall a space every single frame, which is twice as fast...obviously the programmers didn't expect the player to survive past that point. :p
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andrewg wrote:
Now. I believe this is fake.
Warp wrote:
Tetris is one game where the best people in the word do indeed have mad l33t skillz. Ever seen any video from a tetris world championship? All the harder it makes to judge whether any given tetris video is tool-assisted or not.
Indeed...I wonder what andrewg will think when he sees videos such as these. ;)
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1. Armageddon Games never did get around to having a contest for best fourth quest to be packaged with Zelda Classic, like they did with a third quest. 2. The guys that have been hacking BS Zelda into a playable state also made some separate editions of map 1 and map 2 featuring actual Link sprites, cool-looking title screens, bonuses being based on the number of triforce pieces collected instead of the timer, etc. They called the map 1 version "Third Quest", and the map 2 version "Fourth Quest". 3. This topic was posted in the SNES section. So, uh...yeah, I think he meant BS Zelda. :p
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It appears that the TC'ers have caught on to this one. Good luck defending, Baxter. =P
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Joined: 4/25/2004
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Baxter wrote:
except blue suit (don't even know if it's present in the second quest)
Outlands manual's hints section wrote:
"Red is in blue or gold, while blue is in indigo or black."
So, yeah, check level O again. :p Every dungeon in both quests has a map, but I don't think level C has a compass though...
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Like, say, 54? :p
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Joined: 4/25/2004
Posts: 498
[21:14:01] <_4matsy> So. [21:14:10] <_4matsy> I just got done watching the small SMW run. [21:14:18] <Zurreco> yes go on [21:14:28] <_4matsy> It was pure, concentrated PWNAGE. [21:14:36] <Zurreco> pwnage isnt a word [21:14:40] <_4matsy> It is now. [21:14:43] <_4matsy> This run said so. [21:14:48] <Zurreco> oh ok [21:14:54] <_4matsy> :p [21:15:50] <thegreginator> thanks 4matsy :) [21:16:39] * _4matsy will vote yes shortly. :p
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Yeah, I would've had -20, had I not incurred +31 in dropout penalties on two holes...those were before I discovered that you can shoot in mid-air. :p I lol'd at the hole-in-one I got on hole 5, though...I was expecting to miss badly. XD
Post subject: Re: Cancelling runs
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Chamale wrote:
At my school, 85% is the standard for an A+.
... Fail. Hardcore fail. Insert here some wacky analogy about some guy that causes a lot of deaths or other big trouble because he only did 85% of his important job correctly. :p
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... Y'know, I thought something weird was up with the glitched area being all normal bricks...I remembered it being made of a bunch of scrambled tiles, as Dwedit described, when I did the glitch on my actual cart years ago. I had no way of confirming it on a cart when the TAS was made, though, as I no longer have the cart; I didn't think to try the glitch in a different emulator, either. ROFL. XD
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Or, just get to Donut Secret 1 as fast as possible, grab a shell from the P-balloon bonus room, dump it in one of the depressed areas right below the pipe you exit out of, and stomp it repeatedly. Fastest 1-up method in normal play, as far as I've seen...in the GBA version, which has a 999-life max, you can get over 200 lives before the time runs out, if I remember right. :p
Inzult wrote:
Collect 19 coins. Get 5-ups in the bonus game. You're finished after 1-2. It wouldn't be much of a TAS.
...except that SMB2, at least the NES version, actually has a max of P4 (254) lives. You're about 30 coins short. :p (Yeah, I know the thread says 99, but it wouldn't look right if you didn't truly max it out. Heh. :p)
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... Sex has just been obsoleted. Star plz.
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Joined: 4/25/2004
Posts: 498
But you can warp to any world map at any time while on the map, simply by tapping the world's icon on the bottom screen. It'd be a simple matter to go back to earlier worlds if you didn't wanna skip any. :p
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ROFL! Well, at least the result would be what you originally intended: less slowdown due to items. At least you didn't completely finish and submit it yet... :p
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I found that someone else had posted two videos of this hack on YouTube. I couldn't make out all the Japanese in the decription, but I did pretty clearly see the english title "Super Mario Forever." I thought "hmmm...could this be the true name of the hack?" And sure enough, after Googling "mario forever.ips", I indeed found that some Taiwanese site had posted a link to a zip containing the Nestopia emulator, the SMB1 ROM, and the IPS patch for the hack. Funny that one of the hardest Mario hacks on YouTube would share a name with one of the hardest standalone Mario fangames. XD Anyway, I've repackaged it into a more legal form: a zip with just the IPS patch, and the readme that came with the hack...though, as said readme appears to be written in Japanese, I dunno how much good it'll do English-speakers. :p Have fun, you sick masochists. XD http://www.filespace.org/4matsy/supermarioforever.zip
Post subject: Neat little house-building puzzle thingy.
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http://www.mathsnet.net/geometry/solid/houses.html You have to build the ten patterns given to you, in the given number of cubes. It sounds easy, until you realize how easy it is to go over the cube limits. XD One thing that wasn't too obvious to me at first: the dots in the problem list on the left tell you how well you're doing.
    Green: you got the pattern right, but used too many cubes. Time to erase some. :p Yellow: better than green, as it means you correctly solved the problem by assembling the pattern within the cube limit. :p
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mmbossman wrote:
It's like the batsignal for JXQ. It's a JXQignal.
QUICK, TO THE JXQCAVE!!!!!!!11
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Posts: 498
http://dehacked.2y.net/microstorage.php/info/5323/4matsy_megaman2_busteronly.fcm Mega Man 2 (U) done buster-only. Except, of course, where boss weapons and the 3 items were absolutely required. ...I actually did this run the same night, right after posting my Rockman 1 buster-only run. Dunno why I didn't post this one too...o_O
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I remember hearing that the SGB actually used one (maybe more?) of the SNES's sound channels for such enhanced sound effects, and that no one wants to bother emulating the SNES's sound system along with the Game Boy... :p
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