Posts for AKheon


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If you loaded a game from memory card, would that too get some glitchy effects from the Emerald Weapon kill? If so, wouldn't that potentially make this a speed run strategy?
Post subject: Harry Potter Order of Phoenix for DS crash run
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Editor, Experienced Forum User, Published Author, Experienced player (895)
Joined: 1/23/2008
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Location: Finland
Back when I first started checking out TASes, I think it was the Mega Man and Mortal Kombat runs that I enjoyed the most. Also the runs of the classic NES Mario games.
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Making a speed record of a fighting game is a viable goal for the Vault. However, this run has so many speed/entertainment trade-offs (and is likely not optimal as far as round-by-round strats go) that I'm not sure if it's a good idea to publish it or wait for someone to make a true speed-oriented movie of the game.
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MESHUGGAH, haven't viewed this yet, but I just wanted to say that I appreciate your work in improving these old, now-Vaulted runs. You're also a good band. Cheers.
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SmashManiac wrote:
AKheon brought an interesting point about having a run geared towards failure instead of victory, but I don't think that's valuable enough as a goal since, failure opportunities are usually plentiful and very easy to achieve. It's not as clear for softlocks since it depends on the game's quality.
I think, if there was an objective records repository for fastest failure TASes, "game over", "softlock" and "crash" would be separate categories. Indeed, most "fastest game over" runs would have no-brainer solutions. But every once in a while a particularly creative solution would show itself, making it all worthwhile again. Not to mention these runs would be so short that you could easily watch tons of them on one sitting... I'd really like it if such a records site existed.
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Having two news feeds on published movies (for everything else and Vaults) is to me both redundant and confusing. Redundant because Vault movies aren't IMO significantly less entertaining than your normal publications on the site. Confusing because now there's two feeds for published movies, where there could be just one. Just my two cents. --- Also, I'm curious about board, sports and game show games not being "serious" game choices as far as Vault is concerned. Why do segregation by game genre? Aren't the rules of "must be clearly definable as a game, which has achievable goals" and "gameplay still needs to standout from non-assisted play" enough to settle if a run can be accepted here?
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A pretty neat run. This is not the most exciting game out there, but suffices.
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jlun2 wrote:
But why fastest crash? What about fastest death/kill/first item/first input/etc?
The way I see it, crashing or softlock or game over runs simply have the goal of ending the player's adventure as quickly as possible. I don't think it's that arbitrary. Like a normal TAS or a speedrun, except geared towards failure instead of victory.
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A good run of a game that looks (to put it politely) clunky.
Editor, Experienced Forum User, Published Author, Experienced player (895)
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I think fastest softlocks/crashes are an awesome category. It's an uncommon goal that is difficult or impossible to fulfill in many games, and the ways to get to that goal can be surprising. Much more demanding than runs to game over or something (although the two are conceptually related). ...It's just that TASvideos probably won't accommodate these type of runs. It would be nice if there was a some sort of listing for them, though, even a sister site for these sub-categories, or whatnot. Refraining from voting... until someone starts TAFSoCoGOSvideos.org (tool-assisted fastest softlock or crash or game over superplays videos), and that's when I vote yes
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I think Nach's verdict text should've been clearer and elaborated on the idea about the movie "hurting the viewer" (first time I heard of it)... which in some cases can be a viable point, I guess. Although here I'd say it's an exaggeration. Because while watching the movie, I found it boring and annoying, but not dangerously so. There are about 4-7 minutes of gameplay in the movie. Is it enough? Also, would it be an option, in a case it was published, to use a cutsceneless encode instead (helping with the fair use issue)?
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Not to mention that in games with at least a modicum of complexity, there's always a chance that some unexpected glitch will save even more time. Or maybe that's just the optimist in me talking.
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Warp, planning on improving this with those glitches you mentioned?
Editor, Experienced Forum User, Published Author, Experienced player (895)
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I guess this is another run that is worthy for publishing now (at least if it is technically solid - haven't viewed the run yet to know).
Editor, Experienced Forum User, Published Author, Experienced player (895)
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This can't be a serious judging. Unreject and try again.
Editor, Experienced Forum User, Published Author, Experienced player (895)
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Like mentioned in the IRC, there's no more new content after one lap. It would make more sense if the run would end there? Also, if it's possible, it might be a slightly cool thing if the player ended input early, letting the bus drive automatically to the end and barely make it.
Post subject: TAS music uploaded on Youtube
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Thanks for the suggestions. Checking them out right now. I like how all these different formats have their own, peculiar tone. DSM has a strangely syncopated, futuristic and atonal sound, like some 8-bit Meshuggah. BKM/TAS can be really friggin' ominous with their lower tones. Pretty minimal. FM2 uses higher tones, and can sound a little more stripped down than the other formats. But there are exceptions to this too. Sometimes the listener is bombarded with minimal, syncopated rhythms as in DSM-files as well. PJM have a strange bouncyness to them, like a frog jumping (incidentally, the frogger run sounds like this). Or they might sound quite close to FM2 files. Darkkobold's FFVIII movie is pretty cool, like some high-pitched, rhythmic synth sound, could be a minimalist techno piece in itself. I happened to notice that old OpenMPT can really open any sorts of files with luck, but the results sound quite glitched and the files don't run so well. These text-based movie files in their clean, repetitive format are better for this purpose. EDIT: Uploaded some examples on Youtube. TAS music #1: randil-clashatdemonhead.fm2 TAS music #2: goofydylan8-nightmareonelmstreet.fm2 TAS music #3: hellagels,red-crowned-crane-megamandxadventj-100p.dsm
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Ok, thanks for the advice. Here's the fixed movie file. Someone should replace the original with it.
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Any way to bring my old rerecords to this new file?
Editor, Experienced Forum User, Published Author, Experienced player (895)
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A slight whoopsie happened in the process of making this movie, and it appears that this version of the run I finished was on a movie file that began from reset/SRAM and not power on. This fact doesn't change anything within the game, though. I tested by making a new movie that starts from power-on and dumped all the frames of this finished movie in it. It played through like normal. Should the movie file be replaced now, or does it matter?
Post subject: More TAS music, including latest Dawn of Sorrow WIP
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I re-uploaded the original file. I recall this was made from some of my WIPs for the DS Barbie TAS. https://dl.dropbox.com/u/71394611/TAS%20music.mp3 As a bonus, here are two new snippets wrought out of emulator movies: "Addamsfamily_deathabuse_WIP_Ventuz" (yes, a FCEUX file turned into music) And the latest Dawn of Sorrow 100% TAS WIP by Kriole. What other emulators used clear text-formats for their movies? I think all of them could be turned into music. Should we find out what movies sound the greatest and make an album out of them?
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It's an honest-to-god tool-assisted speedrun of a mediocre game, so I don't see why it shouldn't go in the vault.
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Sure, adventure games are pretty cool. This could go in the vault quite nicely.
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No to this, since was0x's run is faster.
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