Posts for AKheon


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Editor, Experienced Forum User, Published Author, Experienced player (895)
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Ahh, so many old submissions laying around in the workbench... so many memories... My opinion on this run is clear from the previous posts I've made. It's a well-made run that actually kept me interested nearly through the entire length because I was in marvel of the impossible sights that were occuring. Yes vote for the "vault" (it feels a little discriminatory name, though, complete with the opressive, dull gray logo).
Editor, Experienced Forum User, Published Author, Experienced player (895)
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Oh, yeah. The site I uploaded the sample on doesn't exist any longer, it seems. Maybe I'll re-upload it tomorrow...
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I used the program OpenMPT - it's freely downloadable from the web. Then just open your .dsm file in it. I think an older version of OpenMPT is needed... the new version complains about some error if I try to open up a .dsm file in it.
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Remembered some more. By the way, that's a nice Sonic 1 Megamix vid. L. A. Noire. Play the game until The Red Lipstick Murders case. Get to La Bamba Club early and pick up the glitch clue from the table, crashing the game. Xena: Warrior Princess for GBC. The strange corruption glitch in the second swamp screen can cause a softlock or even crash the game. Another, slower way is to ride a mine cart to the exit of the mine using a glitch - that usually crashes the game. God of War. Play until you get to Poseidon's Challenge. Then do the underwater momentum glitch until game crashes. No, wait, a faster one. Play until you get to the entrance to Challenge of Hades. Open up the Gorgon Eye chest nearby and attempt to save. The save menu should be buffered in a strange way, and retrying from checkpoint makes you enter a glitched version of the menu where you can't leave from (softlock). Another crash you can do at will is to play until you get Army of Hades. Upgrade both Blades and AoH and then retry from last checkpoint. Before image returns, cast AoH. Game crashes. Of course, random freezes can also occur in the game, as early as in the Hydra boss fight. God of War II. For Bonus Play: play until Colossus III, then switch sub-weapons during the cutscene in which you get Blade of Olympus. That tends to crash the game. Also, the game can crash if you switch sub-weapons before latching onto swinging grapple points. Finally, doing things at the wrong order at Phoenix Chamber and trying to leave will crash the game. God of War III. Most of the ways to crash the game I remember involve having finished the game once, so that you unlock Combat Arena and can do NG+ glitch. Fastest way is probably starting a NG+ game, then escaping the first fight. The game crashes after you beat the first boss. Another pretty quick one is getting to Tomb of Ares, spawning the centaur outside the Tomb, high jumping back outside the Tomb, then getting hit by Centaur's throw in the cramped corridor. The camera does a cool effect, then game tends to crash. It's also easy to crash the game while exiting River Styx (doing a glitch in which you combine "weakened Kratos" and "using items" modes) or attempting an early chain break. One possible way to crash a New Game save is by playing until you get Claws of Hades, then casting Soul Summon while keeping switching the soul you cast. At least with some souls it tends to crash the game. God of War III demo. Play until you get Head of Helios. Then cast its attack in air. It works in strange ways and can crash the game. Might be faster ways to crash the game too. Mortal Kombat II for GB. Play as Shang Tsung. Defeat your opponent, then do a fatality. During the fatality, input the prompt for a stage fatality instead. The game freezes up. Prince of Persia 2008. Fastest way is probably doing "teleportation glitch" without having set any coordinates for the game to teleport you to. This usually crashes the game, although not always. Then, a way to softlock the game is by glitching away from a section where Elika is bound by corruption, then entering a cutscene (softlock at the end of the scene) or going far away and dying (you respawn at the unloaded place from where you left and keep endlessly falling down and respawning, a sort of softlock).
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When it comes to something being a tool-assisted speedrun, the speed and technical achievement should be the only criteria that matter, entertainment be damned. When I first came to this site, I thought it was all about tool-assisted speedruns. But soon this naive presupposition faded as everyone started talking about how entertainment was the king, and seeing how well-made runs didn't always make it because they weren't entertaining enough to a hypothetical casual viewer. But considering all submissions to be tool-assisted superplays will eventually run into problems. The relatively objective measuring stick of fast completion time loses its meaning and in its stead comes an endless plateau of subjectivity. Submissions of obscure and not as fast-paced or long games become underdogs that can be rejected on at worst arbitrary basis... throwing away decent runs and, to me, disrespecting the authors' hard work that's gone into making them. And that's why I welcome this idea of a "vault", where even the most boring, obscure submissions have their place and can thrive (as long as they aren't completely worthless as far as technical achievement goes), for purely the purpose of precise cataloguing and for the few, rare people who can actually use the obscure data contained therein. So kudos for this reasonable idea, that, if implemented, would be a step in the right direction. To throw in an example, I'd like to see some tool assisted speedruns of fighting games. Those currently aren't welcome in here because of the rules.
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I'm tempted to vote yes on this because it is so silly and quick. If the technical value here is worth a damn, then it's "yes".
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I briefly played this game at one point, got my ass handed back to me by the giant rat. These glitches look quite promising... interested to see more of this.
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Hey, that was a pretty sweet run. It was just like the movie. Yes vote.
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A pretty neat category. I remember playing around with the idea of "death run" some years back... Here's my contribution to crashing speedruns. God of War: Chains of Olympus and Ghost of Sparta can both be crashed seconds after gameplay begins by doing a simple menu glitch at the in-game options menu. Silent Hill: Origins, if you start from new game+, you can crash the game at the very beginning by just shooting with tesla rifle and changing costume at the same time. Otherwise, you probably have to play until the theater level where you can do this. Winx Club for PS2, hmm... probably do "Nirvana glitch" at the earliest possible opportunity and then enter options menu, that always crashes the game. So, you probably have to play until the second level of the game, Black Mud Swamp. Mortal Kombat: Deception or Armageddon. Start a vs match, do a move that crashes the game when performed through blank move-glitch. Doable against CPU as well but you need luck for it. In Siren 2 I've had a game freeze after falling in OOB for a while and then entering another level from the level select. Maybe if that could be reproduced... Dante's Inferno. Get OOB as quick as possible. You probably have to get the Scythe and the first light magic to be able to infinite jump over the walls, but that doesn't take too long. Do attacks to avoid dying until hitting the bottom of OOB where Dante disappears. This usually causes game to crash, or if not, go to menu and switch pages, that at least does it.
Editor, Experienced Forum User, Published Author, Experienced player (895)
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Just wanted to say that this is quite an impressive run. Funny to see the main characters get a sick leave and consequently win the game.
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I liked this. Good platforming mired by a few dull parts. Speed and zipping glitches are always good. The run works well enough for me to vote yes. Fun fact: this game was developed by Climax, the same company who've also worked on Silent Hill: Origins and Shattered Memories.
Post subject: aleatoric power metal
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I used aleatoric (chance-based) melodies to do this relatively refreshing take on power metal. Even the vocal line is randomized, sounding slightly eccentric. So... enjoy. Link to video
Post subject: Forbidden Siren 2
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Can't wait until it's finally possible to TAS PS2 games. Meanwhile, I'm writing down a few esoteric time-saving ideas I had while reading my old FAQ of the game. - I once had a glitch in which Akiko fell through a staircase when she was attacked while on it. If that glitch could be perpetrated at will, especially with any character, it would allow plenty of odd strategies through the game. - Manipulating Mamoru to drop his "glitch handgun" in Yorito's Pylon mission in order to get a much faster running speed in staircases. - In one of Surrealgamer's videos that exist on Youtube no longer, he was playing Ikuko's Pylon mission. The spawning Yamirei were so abundant that they actually pushed Ikuko over the edge of a stairway so that she fell into the courtyard below, effectively skipping a part of the level. He had to fight the boss with melee weapons instead of guns because of this skip, but it is still overall faster, I'd say. - Well... I think testing for OOB spots that come from getting squeezed behind doors is not complete in this game. So that might allow some strange skips at best. - Will be enjoyable to see the crouch-spamming running technique optimized. - Running with a rifle in hands is faster than normal?
Editor, Experienced Forum User, Published Author, Experienced player (895)
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Those kids sure raped that house. I liked the glitchiness... it must've been annoying to do all those out of camera segments. I'll vote yes. P.S. there should be more TASes of horror games.
Editor, Experienced Forum User, Published Author, Experienced player (895)
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I know this is a pretty difficult (not to mention awkward) game to play, so for that I'm voting yes. I'm reminded of an unfinished TAS I saw of this game earlier. It uses many slower strategies, but I was just wondering... the player uses a strat that involves dying at the end of the first level, did you consider it?
Editor, Experienced Forum User, Published Author, Experienced player (895)
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It was a decent run. A bit slow, but the platforming sections were worth it. It appears there's enough TAS-relevant things in it to make it count, so here's a small to medium-sized yes vote.
Editor, Experienced Forum User, Published Author, Experienced player (895)
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Great work! A generic yes vote.
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The run is neither alive or dead. It's somewhere... in between. Around the time I did the Tekken Advance TAS, I continued this TAS a little bit too, beating Xantham. http://www.youtube.com/watch?v=5p8_NcME_9Q
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I see. Gotta keep that in mind the next time this kind of drumming comes up. A new Iltami song! These two shall suffice for a demo for now. Link to video
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Yeah. Ok, it looks like last time was in 2009. http://tasvideos.org/forum/viewtopic.php?t=8052
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Nice work mtvf1. Next time there's the annual or semi-annual "bringing back submissions from Gruefood" event, I think this run deserves another chance.
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Yes vote for being Castle of Dragon. What's up with the volume boost in the last boss sound effects... a part of FBA glitching up?
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Wish this game had less cutscenes and more glitches. I don't have the willpower to watch this to the end right now, though. Returning later.
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Patashu: pretty cool stuff. You get a lot out of simple chiptune instruments. Here's some one-man progressive metal courtesy of me. I spent a lot of time in the summer learning to play guitar just to finally be able to do something like this. Link to video
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Usually glitch- and exploit-finders share their finds on forums or on Youtube. You basically have to search for a little to get what you need.
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