Posts for AKheon


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Editor, Experienced Forum User, Published Author, Experienced player (895)
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A one-minute continuation WIP, with a few action-packed sections and a boss fight skip. http://dehacked.2y.net/microstorage.php/info/243011049/Van%20Helsing%202.vbm I've also found a way to move quickly downwards, but it will only come in handy in maybe two screens in the entire game.
Editor, Experienced Forum User, Published Author, Experienced player (895)
Joined: 1/23/2008
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Location: Finland
Editor, Experienced Forum User, Published Author, Experienced player (895)
Joined: 1/23/2008
Posts: 529
Location: Finland
There are no other mandatory glyphs in the game! While picking up a glyph does give you full health, I think it will be faster to just be more careful with enemies than waste time picking them up. The later enemies in this game are extremely hard to evade in real time, and a part of me is really curious to see what it will look like TASed. EDIT: found another small timesave... if you press R a frame before you are able to jump again, you gain another frame each time. In sideways moving at least. It appears this is related to the same 'loophole' which allows jumping on walls.
Post subject: Van Helsing
Editor, Experienced Forum User, Published Author, Experienced player (895)
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Here's a TAS of the beginning of the game (first two chapters): http://www.youtube.com/watch?v=GNUjOVCpNhE It's possible to jump up certain types of walls frame precisely as long as you don't press upwards. This saves time getting the mandatory glyphs at the start, and I'm pretty certain that it will save time later on when dodging enemies. Each jump you make saves 1 frame for some reason. Sometimes it's possible to jump before a cutscene starts and move slightly to the direction you need to go. (seen before Jekyll fight) By doing a melee attack, nearby glyphs are sucked towards you. This is utilized with the second glyph of the second chapter, which is behind a barrel. I'll post the .vbm if someone wants it.
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Watched this some while ago already. A nice trip down the memory lane, and a worthwhile submission overall. Yes vote.
Editor, Experienced Forum User, Published Author, Experienced player (895)
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A pleasant run and a big improvement. Voted yes.
Editor, Experienced Forum User, Published Author, Experienced player (895)
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The things I liked the most about the game were the apparent jumping on top of spikes without harm, levitation, trickery with vines and occasional suicides by the main character. The game physics overall seemed nifty for a GB-era game. Yes vote from me.
Editor, Experienced Forum User, Published Author, Experienced player (895)
Joined: 1/23/2008
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Lycka till. (Jag talar bara lite svenska.)
Editor, Experienced Forum User, Published Author, Experienced player (895)
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It's a bit slow-paced, but ok. The manipulation looked good. So, here's a medium-sized yes vote.
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It seems he can infinite jump through rope floor, at least. And it's not like you can't follow up the string of non-moving jumps with a normal forward jump, wings glide and upwards dash. The invisibility thing I described is most definitely a glitch. I just tried out what happens if you turbo B with even more stars: camera and graphics become totally glitched. http://www.youtube.com/watch?v=WZv7OlQ1zHQ .VBM
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Nice to see this little game even faster now. Yes vote.
Post subject: Aero the Acro-bat
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Wasn't familiar with this game until trying it out earlier today... seems nice candidate for TASing. After a little bit of playing, I found two glitches which (according to quick tests) are only possible on the GBA port of the game. For one, it's possible to jump as high as you want by crouching at the same time you jump (a few frame window to do it). The game thinks you are still on the ground although you are in air, allowing another jump (and it can be repeated indefinitely). However, as you cannot crouch if you have any horizontal speed, this trick can only be started when standing still. The second thing I found was strange, and at first I wasn't sure if it was a glitch or some broken "feature". Have over 7-10 stars (in my game I had 15). While running, turbo B and then turn abruptly. Sometimes Acro gets this effect around him and he becomes completely invincible for the rest of the level. I hear the game's invincibility power up only allows invincibility for "a few seconds" (quoting a FAQ), so this most definitely seems to be a game breaker of sort.
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For the record, I enjoyed the piano playing. The first submitted run was more epic in its length and even in its hardships a somewhat deserving sequel to the Brain Age 1 run. This second one is short, but with a better time/entertainment ratio. I'd be fine with either being published...
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Is Forbidden Siren unknown enough to qualify? To be honest, it's a very acquired taste and has deep flaws in its gameplay, but to some it's a real jewel. And I know that even in its stealth-based slow survival horror gameplay it would make an excellent TAS. This is why.
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Not familiar with the game, but the glitches were cool. Liked it, and it looked well played. Yes vote.
Editor, Experienced Forum User, Published Author, Experienced player (895)
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The glitched, character-less screenshots probably won't do because they don't represent the entire run, not to mention they spoil a part of the surprise. From those you selected, the Quan Chi fatality is the best one IMO. Almost like an optical illusion, I'd imagine, to a passerby. "Can you spot what is wrong in this picture?" >>the currently published run There is no currently published run. I submitted an Arcade-mode run earlier, but it didn't make it.
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The concept of a renegade anthropomorphic automobile driving around and running over everything is always interesting, and the game's poignant music, with moods ranging from sickly sweet to ominous, and with levels based on real-world locations, makes it seem like a memorable road trip... (great, I don't have to visit America now after seeing this run!) The platforming sections had some nice tricks in them, and mostly made up for the relative slowness of the auto-scroller sections. I think there was enough action here to warrant at least one watching of the run, so here's a small yes vote.
Editor, Experienced Forum User, Published Author, Experienced player (895)
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A topic for God of War, great! For some reason, in the List of Ideas section for PS2, God of War is already italicized... is it true, is someone working on it? The SDA speedrun for GoW is very outdated by now. Due to new skips and techniques, the game can be completed in less than an hour.
Editor, Experienced Forum User, Published Author, Experienced player (895)
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Contrary to the popular request, here's an encode of the run: http://www.youtube.com/watch?v=LcAkjh9BJco
Editor, Experienced Forum User, Published Author, Experienced player (895)
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I'd like to watch this, but need an encode. Gratz on the pretty quick progress you've made.
Editor, Experienced Forum User, Published Author, Experienced player (895)
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Wow, look at this! I remember this game from high school, and how I could never pass level four. Could use an encode.
Editor, Experienced Forum User, Published Author, Experienced player (895)
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Okay, I did a short TAS example of completing the first level to show off the glitch and a potential route. Optimized, but I haven't checked out small things like whether diagonal walking amounts to overall faster/slower moving. I probably won't make a full run of this game, but who knows. http://www.youtube.com/watch?v=7GI0ZFVeUQI A small trick I found while making this is that you can cancels Abe's turning delay by pressing L (for sneaking) for one frame as you turn.
Editor, Experienced Forum User, Published Author, Experienced player (895)
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It didn't take much testing to find out that this game too has L+R glitches that largely wreck it. Walking D+U+R/L or R+D+L towards a wall, you warp really high up in air and can just walk over every obstacle. Gates, locked doors, etc. Walking against higher ground, you end up on top of it. Sometimes you also seem to shift collision "planes", so that you only register against some walls and are mostly unable to affect any objects in the game world (at least: from where their graphical equivalent is located). However, this does not work in rooms that are "3d", which is a shame because these rooms usually have some sort of lock in them. Other tricks: you can enter tubes without jumping in them by doing the above L+R glitch towards them. With Abe, you can "sneak" but continue moving quickly by putting L on turbo (darn... just tested it, the game counts this movement as running and not sneaking).
Editor, Experienced Forum User, Published Author, Experienced player (895)
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Congrats on finishing this run! Voting yes.
Editor, Experienced Forum User, Published Author, Experienced player (895)
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To me, the run looks fine. Since walking is a bit slow in Addams Family, I think it's best to take advantage of death abuse.
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