Posts for AKheon


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Editor, Experienced Forum User, Published Author, Experienced player (895)
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I used to play a bit of this game some time ago. I'm kind of reluctant to watch the TAS all the way through in case I some day finish it. A TAS of this game doesn't look too superhuman since the gameplay is so simplistic. This isn't an entertaining TAS by any means, but I would like to think it is non-trivial enough to go in the vault.
Post subject: Re: A tier for board games?
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I think it's overgeneralizing to forbid an entire genre from the Vault. Rather lean on the core tenets of "Must be clearly definable as a game which has achievable goals" and "Gameplay must stand out from non-assisted play" instead of just outright banning sports, game show and board games. Sure, most game show and board games have a pretty trivial gameplay. But the optimist in me thinks there is always the possibility for a subversive glitchy element in games, turning regular rules upside down and making a normally trivial game worthwhile as a TAS. When the day comes we find a technically proficient but a very boring "early game end" glitch in a board game, there will be no place for it at TASVideos under the current rules. Which is... well, a slight shame at least.
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Ah, happy to see that this run is finally done. Some parts of the run look pretty crazy when enough unintended things happen in a row, but there is a lot of downtime too. It's a well made run, though, and deserves to be published. My ranking averages to a 'meh', said at an encouraging tone. Also got to mention that the commentary is a great idea. At the final boss... and then Harry was a zombie?
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This movie shows that it is not easy being the head of the Addams family. I liked the death abuse, so I'm voting yes.
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The rules state that board games are not considered to be "serious games" or eligible for Vault... but I think that's kind of a lousy, over-generalized rule. I don't know what's up with the re-record count or if this is an optimized movie. I only know I appreciate the concept and that I was in no way entertained by the run, so... here's a No vote, with a glimmer of hope that the run might be publishable at all.
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There is something wrong with the Twitch stream. Hopefully someone comes soon and fixes things...
Editor, Experienced Forum User, Published Author, Experienced player (895)
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Mothrayas: Yeah, I know the twitch page, was watching it just now. My post was just my opinion on the content and the direction of the channel. Doing a charity or races or otherwise building up on the channel? Fine... but I would personally be content if it was just semi-random TASes one after another. That said... carry on.
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I would almost be content with a stream that just shows random TASes 24/7. You could occasionally tune in and chat about the current TAS with other viewers. Although I don't know if such a stream would get much viewers in the long run... Hmm... uhmmm... well, carry on.
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My, what a selfless shopkeeper! Yes vote.
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Seems like a pretty decent NES title, with good music to boot. "The Cave of Ultimate Evil"... yeah, I think I know what the ultimate evil is in this case: pointless backtracking! So, it has its ups and downs. I'd give it a weak yes vote.
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Nice! The storeroom part with doxies looks a bit messy, but I guess it can't be helped. What do you expect the final time to be?
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Hey, Star Ocean 2. Nice. Aren't there items in this game that can insta-kill enemies, albeit with a low chance? I got the impression from somewhere that those are used whenever applicable in a SO2 TAS.
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Chip's Challenge? Nice... I remember playing this a lot on Windows back in the day. Isn't it possible to skip levels by dying enough times in them? Could that be used as a time saving strategy?
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Sure, more Rockman can't hurt. I like the idea of a different port with a bit different rules. As a Rockman layman, I can't say if this movie is really well optimized or comment otherwise on the port, but generally speaking... I was entertained enough. So yes vote.
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Wow, the death of the vulture boss was just like a brutality from Mortal Kombat! Nice graphics and music indeed. This was a pretty pleasant run to experience overall, although I would've hoped more glitches, and the boss fights were sometimes very slow-paced. What was up with the giant boss and his projectile eyeballs? Strange art design... Overall I'd give this run a weak yes, just a breath over a meh. I don't have an answer for the multiple ports dilemma, but I'm leaning towards the opinion that different ports should be published separately. At least if they have enough aesthetic and gameplay differences, and in this case, they seem to have.
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Ah, I see. A pretty good improvement. Voting yes.
Editor, Experienced Forum User, Published Author, Experienced player (895)
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I don't even know what to say about this game... yes vote.
Editor, Experienced Forum User, Published Author, Experienced player (895)
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Ah, I know this game from a few years back. Nice to see some activity on it. I would've suggested the floaty jump kick trick, but it seems you already knew of it.
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Hey, this is a Wayforward game? Cool. This run seems to be a nice improvement, and I liked how the later stages are very chaotic. I can say I was entertained by the run.
Editor, Experienced Forum User, Published Author, Experienced player (895)
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I don't know this game, but keep up the good work.
Editor, Experienced Forum User, Published Author, Experienced player (895)
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So, Nanashi no Game. It seems to tell the story of a person who suffers from a curse that makes his or her shoelaces permanently tied together. There is also something about an evil video game or whatnot. Along the way, ADHD tendencies are rewarded as the main character escapes certain death by examining door handles at the right time. Finally, the overall lesson of the game seems to be: JRPGs are bad for you. I was honestly at least vaguely entertained by this run although it was long and not exactly fast-paced. Guess that's because I didn't really know this game beforehand and it was interesting to see how the developers approached the horror genre on a handheld. Was interesting to take it all in as a fresh experience and get "spooked" by it. One drawback was that the game's pace became even slower in the last few levels, dropping my vote from a weak yes to a sympathetic meh.
Editor, Experienced Forum User, Published Author, Experienced player (895)
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One thing that might complicate optimizing are those cutscenes where the camera shows you something. A cutscene like that resolves quicker if Harry is closer to the thing it wants to show you. Since the camera moves faster than Harry, you probably shouldn't go out of your way to minimize camera moving distance... but still, a good positioning might save a frame or two somewhere. Checked out that WIP. Looks pretty good, can't think of more improvements to it for now.
Editor, Experienced Forum User, Published Author, Experienced player (895)
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For me TASing sometimes starts from trying out some obscure game, then glitching it a bit, then noticing it has some very big programming flaws that might be fun to see in action. My Xena: The Warrior Princess and Robocop for GBC TASes both got started this way. Cheap license-based games seem to be good for this purpose... In some respects it's easier to pick up a game no one else has tried yet, in some respects harder. The most important thing is that you yourself consider it a good game choice and have fun doing the researching / TASing.
Editor, Experienced Forum User, Published Author, Experienced player (895)
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Hmm, interesting. Well, if there happen to be instances of being able to skip cutscenes later in the game, the balance might change again. Oh by the way, I checked out the scoreboard thing. Normally the game does not teleport you after examining one, but if you press A AND start or select at the same time near one, first the game will open the menu while the scoreboard is buffered to open afterwards. Then, when closing the scoreboard, Harry is teleported near the exit to some default position. So in rare cases when you need to go out and you're near the scoreboards, this might save time. Hard to say if this prompt trick would cause results elsewhere in the game... --- I just noticed something. If you walk into a doorway at the same time you press Start, you can delay the screen transition until closing the menu. However, you can do this repeatedly with timed Start-presses. So doing this long enough, you are able to walk through doorway triggers without them activating and go "out of bounds" (most often there seems to be a wall beyond the open doorway, though). --- A different route idea for the first dungeon, for picking up the 4th star. Instead of shooting the moving block you do at 02:19, shoot the one to the south-east of it when you're backtracking. There is barely enough floor at the south that you can reach the next area with diagonal running... this should help you run a little shorter distance overall. --- The doorway trick I mentioned earlier actually lends itself to going out of bounds in one map of the game: Dungeons. Mind, I've only tested this glitch up to this point in the game, so maybe there will be more. https://www.youtube.com/watch?v=on4Uw_9joz0
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Zeupar contacted me with the idea of another screenshot, and well... I guess I like the arrangement of two standing characters more than the other laying down in the distance. So we came upon something like this (just a suggestion): http://img.photobucket.com/albums/v460/Akheon/TekkenAdvanceUSA2014-10-27105020.png
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