Posts for AKheon


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I learnt about the existence of challenge runs and such by browsing GameFAQs in a web cafe before we even had internet at my home. It was a looong time ago. The idea was interesting, and later it was Forbidden Siren and its Time Attack-mode that inspired me to try to do speedrunning myself... one thing led to another, and I started glitching as well, and... saw TASes on the web at some point, and... Well, fast forward to 2008 and I came to TASVideos to flaunt my cool Mortal Kombat 4 (GBC) glitches. Kind of sad, really, to have such a horrible game behind the pivotal moment where I stopped being a TASVideos lurker and actually posted here. The stench of MK4 shall forever debase the memory of me joining TASVideos.
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Thanks! See you guys at my next boring, morally reprehensible fighting game speed TAS submission!
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Holy slowdown! I know the slowdown emphasizes attacks, but seriously... I think the developers may have overdone it. Otherwise this seems like a pretty cool game, with colorful oriental settings and characters. The loading times are a bit of a drag, though. And since this is a fighting game speed TAS, it is assured that eventually it becomes a little repetitive to watch... I'm voting meh. Is there a big difference in this game when going for in-game time versus real time? Is that a sort of "flawless victory" screen at the end of the match that you could skip by taking damage at some point? (Although it looks like taking damage is quite slow in this game, and wouldn't save time regardless.)
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In the version where Heihachi is fought, the clock finally stops at 19.76, so that could be said the in-game time.
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Warp wrote:
I'm more of the camp "end input where no further input can make the ending be reached faster". How much time was saved by ending the input early?
Not much. A bit over one second.
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DaJaWi wrote:
Not sure what you mean by scoreboard...?
In the main hall there are statues that you can examine to see the scores of the different houses.
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scrimpeh wrote:
Why not make the Gender option work like the Location option and display beneath the Avatar in text? Personally, I think that would look better.
This. Whenever I see Spikestuff's posts now, his/her/its name reads like "Spikestuff?", which is not optimal.
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Hey. I also planned a TAS for this game at one point. I managed to find a few tricks and other oddities for it. Nothing supremely useful, I think, but the game does have glitches if you start digging into it. https://www.youtube.com/watch?v=IReu8vkN8wQ I also wrote some speed notes on the game... but the notes are in finnish and it's been too long now for me to make any sense of them since I can't remember the game that well. I'll have to watch that TAS test and see if I can then piece it all together in my head. EDIT: here are some potentially useful excerpts from the notes: - "Potions class: you can skip the final gnome section by running past the barrel." (I think this refers to the part at 05:50.) - "Hagrid: on the way there, you can do a small warp using the score boards." (I think if you examined the scoreboard, you teleported near the exit. See if this would be faster?) - "Hagrid's Garden: you can slip past a moving block diagonally and shoot it in place earlier than normal." (This probably refers to the block you can see in the screen at 08:26 for instance.) - "Avoiding Snape: at the moving blocks you don't have to destroy the urn, you can slip past it." (I guess you do this in your test run already.) - "Greenhouse 1: at the end of the left path there are two pits and a moving block. You can inch to the block by the side of the wall, unlike normal." (But then I also wrote that this might not be useful after all. So, eh... I have no idea about this one.) - "General note: there is that shortcut between 4th and 7th floors. How often can it be used?" - "Worms: to the down-left of Hagrid there's a log you can slip past from the down-right." (If I'm not mistaken, you do this in the run.) - "Doggie: you can walk past the conversation... but this is likely slower." (???) Just something that came in mind. Would you save time whenever you have to learn a new spell by first failing two times, then learning the spell, then failing one last time? Or do the X's reset after a success? (can't remember) Also, I agree with JLun that the stealth sections can be potentially very broken. Do your darnedest to get past everyone in record time!
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I'm not a big Pokemon fan, but from what I've gathered so far is that the series takes place in a magical world of extreme incompetence, and the main character is the only one who can get things done. This seems especially true in tool-assisted conditions... The secret of being a good trainer is having heart? Nah, all you really need are glitches! I wasn't entertained 100% of the time, but overall I still liked the run, especially towards the end with the Bad EGG shenanigans. So here's a yes vote.
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ALAKTORN wrote:
I’m not sure how “Tag Mode” could count as an any% completion. Surely a TAS should use the main game mode, Arcade Mode.
Well, in both modes there is the same amount of fights and the same rules. The only difference is that on Tag Mode there are three fighters per side and the fighters have less HP. And there is lag. (Hence my question, are the two modes analogous enough?) I take it from your reply you don't consider them to be analogous enough. Good, all opinions are appreciated. And don't call me Shirley. --- EDIT: okay, the poll results are in, and it seems that early input end won. There were 30 total votes and in the end there was only a two votes difference between early input end and no early input end. So it wasn't really a "clear consensus", but eh, a democratic choice is a democratic choice. So to honor my promise, I will now gladly... leave the input file as it is, lean back on my chair and take a sip of my drink. Well that was easy. In case Tag Mode is considered a different category and unuseable for any%, I have nothing more to add to this submission. I might still later finish the Tag Mode TAS, but won't submit it separately... I think TASVideos has suffered enough of Tekken Advance for now. So yeah.
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So I took Tag Mode for a whirl and started a TAS of it. By the end of the third fight I'm about a second ahead of this run. So, in case Tag Mode and Arcade are analogous enough to both be useable in any% TAS - something I'd like to hear feos' opinion of - maybe this submission could be on hold for a moment until I get this new version with its improvements finished. (Or should it be a new submission altogether?) One thing that makes Tag Mode pretty different (other than different tactics) is that there is lag that you need to worry about... guess having the extra HUD sprites on the screen drags the performance down a bit. So you can't mess around after the fight because even that wastes extra time. With enemy HP lowered, the action is so fast right now that many of the normal options you'd consider to manipulate the foe or start a fight with are simply too slow. So TASing becomes in a way "simpler" since you have less options to consider. However, at the same time lag adds a whole new layer of problems to things. Fastest possible in-game time solution may not be the fastest input file time solution any longer. All this is fascinating and horrible at the same time...
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Yeah, that's the "stab" power attack. Two of the three stabs on the video are counter hits, and at best case a single stab can put an enemy into critical status. For now I maintain though that Burning Fist is better... Characters do in fact have less health on Tag Mode... hmm. I hadn't even realized this since it was so long since I last used that mode. Good call. I wonder if this changes things... EDIT: I sense a new TAS may be incoming. At least if Tag Mode is possible to use without it being a different category altogether.
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Yoshimitsu is not that great in Tekken Advance. His power attack (stab) only does 90 DMG, with 135 DMG on a perfect counter hit. It's both weaker and slower than Paul's Burning Fist. Combined with the fact that Yoshimitsu lacks as many fast round start options as Paul, manipulating enemies with him is more of a pain and fast kills are less likely. And like Spikestuff said, Yoshimitsu's superpowerful gimmick attack (hara-kiri) does not exist in this game.
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The early input end really does divide opinions. At this moment, 45% want no early input while 55% are in favor of it, with only two votes difference... (22 total votes)
xxNKxx wrote:
should I do new version for Soul Calibur with this trick? (just make a hit on enemy then be down for dodge all attacks) :D
I think the rules state that just changing ending input and submitting it as a new run isn't justified. The run should have other improvements as well...
Tangent wrote:
Speed oriented fighting game TASes look worse than regular play and are accomplished mostly through endurance, not ingenuity.
Hmm, perhaps. To me it depends on the game, though. Maybe we need more fighting game speed TASes that rely on precise glitches to get through the game really fast... *remembers Mortal Kombat 4 (GBC)* ...or maybe not.
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If it's anything like Mortal Kombat 4, then a harder difficulty doesn't have much difference. But I would have to check it out in more detail.
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Yeah, the run is repetitive alright. But I found the concepts behind the run very hilarious, and that kept me watching. Guess it would make a decent TAS... Does The Sims have other possible goals than getting the best career?
Post subject: Mortal Kombat 3 (GB)
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I believe it would be doing a public service to update the current MK3 run by Thevlackdemonn2294, since it contains so many speed / entertainment trade-offs that it's closer to a playaround than a speed TAS. So that is what I intend to do - that is, if I still have any energy left from hurling vomit projectiles all over my room at the sight of this horrifying abomination of a game. I'm just asking if anyone has an opinion on the destiny tower thingy. Should I choose the path of least fights, like I did in the Mortal Kombat 4 (GBC)? Or honor the previous run and the clause "play on hardest difficulty" and choose the tallest destiny tower? To contextify (that's not a real word!), there is no real options menu in this game. Instead the difficulty selection and amount of fights are intertwined together in the Tower menu.
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Brilliant! Aesthetically this run is like Metal Gear Solid and Clockwork Orange put together in a 8-bit game. You can see the determination in every step as the protagonist walks through these garish environments minute after minute, with stylized violence exploding all around him. ...In the end, it is only him and the field at sunset. Did he find the redemption he sought? ...meh vote.
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I think many people here have strong preconceptions of what a fighting game TAS should be like... To start with, for the longest time we had complaints about fighting game speed TASes in general - as if fastest theoretical completion time was not a worthy consideration in this particular genre. But... why wouldn't it be? Fast forward a year or so. Now that fighting game speed TASes are slowly becoming more accepted, we get to bickering about the settings. It's been been customary to do fighting game speed TASes at default settings (other than difficulty), at the expense of pure speed. Again, why? ...It's like fighting games exist in a small bubble separate from the other game genres and their established TAS rules. Now, I can see some defensible arguments on the both sides of these questions (especially against early input end). But a large part of the discourse seems fueled by bias. Perhaps feeling implicitly betrayed since the default, age-old format of a fighting game has been tampered with? It's clear that this kind of 1-round TAS looks and feels different compared to previous fighting game speed TASes... in both good and bad. But in the end it doesn't have to look sensible or entertaining, it's going to the Vault anyway, most likely. And pure speed should be the thing that matters. In other words, let's discard the bias and embrace the cold, heartless objectivity of speed instead. For great justice! --- Regarding early input end, here is a Strawpoll that decides what happens. Vote yes or no to early input end, and hopefully we'll get a clear consensus on what people actually prefer. And yes, this is a real democratic choice - whichever option wins (in, say, two days time) will be in the final run. Also, don't be lame and try to unfairly skew the poll results to one way or other. Otherwise it is a step away from true democracy towards a-holecracy. And you will feel horrible guilt about it for the rest of your life (I hope). http://strawpoll.me/2822641
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I've tried this game out myself now. I guess it becomes little more open-ended after the first chapter, resembling a normal adventure game at that point. But it is still fairly streamlined as far as the game mechanics and the story progression goes... Tried to find some menu exploits while at it, but so far nothing.
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From watching this run, I learnt that if I do a somersault, then extend my back mid-jump, I will fly diagonally forward at a high speed. I also learnt the key ideas of the whole X-Men franchise from the surprisingly eloquent ending cutscene. Yes vote.
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Seems like a decent game, with that recognizable 90's angle to the whole futuristic dystopia setting (complete with rampant biker gangs). The action was slightly dull... and what's the point of Robocop flying in the skies using a jetpack if he weighs about 1000kg... wouldn't it be more fuel-efficient to leave that job to some less metallic special unit guy instead? Anyway, the game was quite pleasant and the run wasn't very long, so I would still give it a mild yes for entertainment. Another Robocop-game down for the count!
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Warp wrote:
that there are more and more "total control" TASes (and IMO also reset-corruption TASes) that just jump to the end screen of the game rather than completing it. Does that count as "fastest completion", or should it be a TAS that actually plays the game through?
I think total control pretty much means that the game is over, it has ended, you've mastered it in every conceivable way and potentially even wrote your own sequel to it. It counts as a fastest theoretical completion of a game in my books, even if it's not always satisfying to experience... The heavily glitched, fastest playthrough would be the any% TAS. A low glitch TAS would be a valid alternative goal, if nothing else.
thatguy wrote:
Now, imagine you are a newcomer to the site and have never heard of TASing before. You are instructed to watch a few stars and you will have your mind blown most probably, and your interest will be piqued...
If some guy came on TASVideos, viewed a few runs he was impressed by, then accidentally glimpsed a particularly long-winded run... becoming bored, never to return... do you think he was the type of personality that would TAS as a serious hobby in the first place? I dunno... something in that example just doesn't sound right.
thatguy wrote:
(Remember at the moment when you search for movies by system, the Vault publications are not listed by default, so currently this scenario wouldn't happen.)
What...? *goes to try it out* THE VAULT HAS TO GO
Warp wrote:
Which gives me the idea: Change the tiers to "the any%/100% tier" and "the everything else tier". (I don't have good ideas for the actual names.)
This.
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xxNKxx wrote:
too pity, your run don't to my demand. It doesn't have good manipulates luck for get best action in every stage, where you can alway repeat them. Yes I know manipulates luck is a thing hard to say, hard to control, but it's not impossible
From what I can tell, the "best action" varies a lot between stages, though. Even if in theory you have an optimal starter move that is the best thing to start every fight with, there's always the matter of making it connect to the enemy quickly. I had many cases where my preferred strategy simply came out slower because I had to wait 10 frames because the enemy felt like blocking all the time, or they didn't want to cooperate after being knocked on their backs, or I couldn't get a fast counter hit, or other similar things. So... even a slower move can work very well if you get good luck against the opponent afterwards. And about your original post, admittedly I didn't understand exactly what you were saying. I think you talked about those fast jab combos Paul has, and I did try them around, with varying success... If you can demonstrate your idea with a movie file of your own, that would clarify things the most.
Spikestuff wrote:
Oh I'm sorry, I think you mean every speed fighter TAS. glares
Well, some older fighters don't have the option to change rounds, so that's another exception...
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Tier system Like others have mentioned, implementing a Vault tier was a good idea to allow runs of less popular and/or not that stimulating games onto the site. I remember that before Vault, I was much more worried about my game choices, and I think I even aborted some TASes at the planning stage because I realized the resulting run would be slow-winded and probably not accepted. Fortunately all that's in the past now, and now the player has more freedom over their game choices and more incentive to work on the TASes they want, even if they are not what you'd deem as anything very entertaining. I must admit that the age old fixation of things being "entertaining" on this site has seemed somewhat arbitrary to me. Entertainment is such a wildly subjective thing after all... I guess as long as entertainment is used as a criteria for different categories, there will always be semi-small issues like there currently is with the unstable line between Moon and Vault tiers. I also think that Vault runs are handled in a slightly demeaning way on the site, kept in the sidelines and only featuring a grey, boring logo to show for it. So, if getting rid of the Vault meant getting rid of this unstable line between Moons and Vaults; getting rid of the prejudice against Vault runs and the dull gray logo, then I would be for the idea! Here's another stray thought. I would personally like to see a single category or maybe a tag for fastest game completions (any% TASes). This way you could generate some interesting statistics like what is the average fastest completion time of games on different consoles, or maybe between genres... This kind of thing would suit the philosophy of being an objective records site of TASes, and it would also please the statistics loving nerd in me (maybe in others too, considering how elaborate the "Statistics" page is on this site). Rating system >>I suggest rather than using a separate page, it displays the dropboxes for rating a movie automatically for users logged on. Yeah, that would streamline things a bit. As an aside note, I'd still like to be able to write a review to go along with a rating. I mean, if TASes really are art... there should be reviews.
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