Posts for Acedoubleguy1993

Experienced Forum User
Joined: 5/6/2016
Posts: 39
On higher level of execution something like this could be approved: Link to video This game desperately needs a way to TAS it even if it's just an obscure fan made project
Experienced Forum User
Joined: 5/6/2016
Posts: 39
A rare strategy against aguni which I believe is relatively new. Could be used in all bosses runs? https://www.youtube.com/watch?v=oQJQtw8amrM Link to video https://www.bilibili.com/video/BV1Hg411w7Lq Link to video
Experienced Forum User
Joined: 5/6/2016
Posts: 39
Given that there's an original mode TAS published previously, my stuff were considered abandoned, and may shift to either NOMIS + original mode, maximum loops, leather whip only or regualr original mode. maximum loops, leather whip only but I wouldn't say I'll be happy enough to actually start it. Also I don't know if it's meaningful enough to use SRAM just for enabling maximum loops (maximum loops can only be entered by either manually beat original mode 8 times continuously or use save files of previous plays stored at loop 8, stage 1-0 in memory card) Not that I'm gonna reorganize my stuff in this very moment; there're simply too much things I must break through, including speedruns of various games
Experienced Forum User
Joined: 5/6/2016
Posts: 39
http://tasvideos.org/userfiles/info/58158460419042196 I revamped the Stage 5 and Stage 6 a little bit and made it possible to get around the different Doppelganger AI in JPN version, but the Giant Bat at Block 8-2 just won't give me a better position to get around it without slowing down, and Dracula didn't give me a better position like in the current submission. I'd have to ask someone who could do the RAM adjust stuff in order to finish this project. There's actually nothingelse that could be done to the game, only the side effect of invisible wall glitch at the map transition screen post Block 6-3 (exclusive in JPN version) is left to be discovered but I don't think the glitch will be THAT useful. Anyone can leave a reply in the thread and retrieve the file if you need to deal with the game on your own, want to improve from my project files or interested in creating Japanese version TAS as I might be not focusing on these anymore. It hurts that I'm not able to deal with RAM address adjust myself...
Experienced Forum User
Joined: 5/6/2016
Posts: 39
恶魔城粉丝,关注这个领域很久了但是最近半年才开始实际尝试制作录像,不过遇到了一些比想象严重得多的问题不得不把录像计划中止 ID:冰霜之孤狼、Aceearly1993/Acedoubleguy1993/1993pDoubleguy(英语圈用名)
Experienced Forum User
Joined: 5/6/2016
Posts: 39
http://tasvideos.org/userfiles/info/57657183644724226 I tried to actually take on it but eventually failed, as I encountered some fatal problems and had to abandon it for a while because the Doppelganger in Japanese version has different AI routine than in U.S./International version so the fastest damage land choice in the current submission is not possible in Japanese version. Recorded via Bizhawk 2.3.2 and most key strategy points are replicated from current submission of the game except 1) I altered boss fights against Ice Magician and Medusa to apply Japanese version strategy and 2) the pre-boss/pre-stage load times which I have no idea how to get around the Bizhawk load time quirks. Up to the first combo landed on 6-3 boss Doppelganger. Anyone can leave a reply in the thread and retrieve the file if you need to deal with the game on your own, want to improve from my project files or interested in creating Japanese version TAS.
Experienced Forum User
Joined: 5/6/2016
Posts: 39
Link to video New possibilities found - maybe a "low%" category is possible?
Experienced Forum User
Joined: 5/6/2016
Posts: 39
Link to video Has anybody dealt with maximum round TAS yet? Besides there're two buttons responsible for attack: square and circle. Still didn't found anything new about double-inputting. Double-input is totally useless; the game won't receive command of circle button attack if the whip attack triggered by pressing square button is still intact. I can safely forget about it. If anybody is wishing to tackle original mode maximum round TAS please contact me - I can provide a significant amount of useful details about the game.
Experienced Forum User
Joined: 5/6/2016
Posts: 39
Voted to use darkness glitches. Don't know if the stat boost of Satan's Ring is useful in TAS but is definitely option that I didn't recall utilized in the old run.
Experienced Forum User
Joined: 5/6/2016
Posts: 39
So that there's already an "All DSS Cards" category for Castlevania: Circle of the Moon it wouldn't be so bad to have an "All DSS Cards and Items" category as the roster of drop items are not that ridiculously big compared to other games like Aria of Sorrow.
Experienced Forum User
Joined: 5/6/2016
Posts: 39
Hi I want to share some minor information regarding "All Bosses" category. The two Creatures in the Nest of Evil and the single Creature in Dark Academy share the same "defeat" flag; if beaten the Two Creatures in Nest of Evil first through sequence breaking the single one in Dark Academy will also disappear - the game will read as you have also beaten the boss in Dark Academy area and Dark Academy subsequent quests will also appear (=skipping the whole Dark Academy level). Hope this will help improve "All Bosses" TAS category and/or a potential "1000% map completion" category.
Experienced Forum User
Joined: 5/6/2016
Posts: 39
Experienced Forum User
Joined: 5/6/2016
Posts: 39
Route update for RTA rules (Live safe) utilized Snake Headband stored in save data of previous playthrough Link to video Not sure if Snake Headband can save times in Autofire-utilized runs or even potential New Game Plus TASes but will definitely try it later.
Experienced Forum User
Joined: 5/6/2016
Posts: 39
yes this is the point; without this hyper charge activated the glitch will never work
Experienced Forum User
Joined: 5/6/2016
Posts: 39
Tried a few times using his setup on PS1 ver but no luck there, maybe only works on SNES ver http://www.mmhp.net/Passwords/MMX3/ The password generator can generate glitched password with multiple enhance chips but only works on SNES ver, the 32-bit version (PS1,PC,X Collection PS2) rejects any enhance chip glitched password
Experienced Forum User
Joined: 5/6/2016
Posts: 39
obtain any other armor upgrade after getting arm enhance chip
Experienced Forum User
Joined: 5/6/2016
Posts: 39
I don't know if Hourglass supports DRM-free version of the official Rosenkreuzstilette Freudenstachel English release.
Experienced Forum User
Joined: 5/6/2016
Posts: 39
Castlevania The Lecarde Chronicles 1 & 2. Also Id like to know if Hourglass supports DRM-free version of the new Rosenkreuzstilette Freudenstachel English release.
Post subject: Castlevania The Lecarde Chronicles II
Experienced Forum User
Joined: 5/6/2016
Posts: 39
The game itself is fantastic and there're so many possible speed boosters/factors but the random critical rate & floating damage output system would once again become the hell of TAS if there ever be one Link to video Again a SotN meme happened by accident Link to video Some amazing effects Link to video
Experienced Forum User
Joined: 5/6/2016
Posts: 39
Lecarde Chronicles 2 on crack Link to video
Experienced Forum User
Joined: 5/6/2016
Posts: 39
Experienced Forum User
Joined: 5/6/2016
Posts: 39
Experienced Forum User
Joined: 5/6/2016
Posts: 39
Link to video And now, Castlevania The Lecarde Chronicles 2 demo is out
Experienced Forum User
Joined: 5/6/2016
Posts: 39
DEBUG VRAM crash Test on real console finished. It just crashed... the same as an ordinary black screen crash... All the crazy stuff on PSP, Glitched numbers, PSP system crashed, memory stick broken, was caused by GPSP emulator (No obvious connection to the setting of VRAM HIT TEST itself) I tested DEBUG menu on a different GBA flash cart with ROM patched with a special IPS patch which I got it years ago on an abandoned land. And then all the miracle appears... Anyway, the nightmare troubled my mind these years was cured. My life is complete! Though no obvious connection about your TAS project, I'm here to thank you all with respect.
Experienced Forum User
Joined: 5/6/2016
Posts: 39
Since nobody here replied my post after these days I may have second thought about my very own project I got the real console+cartridge; The success rate of 0HP glitch on real console is lower than 1/1000 and I was sucked when they gave me a crash when I was about to leave menu screen after a free travel of a round. Sucks.