Posts for Acheron86


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Joined: 8/23/2008
Posts: 417
Slowking wrote:
Tip for everyone watching this on nicovideo. You can turn off those annoying japanese words on the bottom right of the video.
What are my posts now, chopped liver?
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Soon enough, some elitist will pop in and say how awful Brawl and Melee will be for TASing and how they'd never be publishable. Me, though? I'm really looking forward to 'em. Different people are entertained by different things. I suppose the other obvious choices are the Prime games (mentioned earlier in the thread and 21% is the current lowest possible item count for Prime 1) and Wind Waker (also mentioned, go go moblin slides). I also think Twilight Princess would actually make for an interesting TAS if only to see how creatively LJA can be used. I personally also would like to see Star Fox: Assault TASed; it's the closest thing we've had to Star Fox 64 since, well, Star Fox 64.
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eternaljwh wrote:
Acheron86 wrote:
1999 A.D. World Map or something.
That could be interesting...if it doesn't just boot you to lavos.
Actually, you can use a couple Game Genie/PAR codes to get there (I don't remember them offhand but they're probably easy to find). It's kind of neat to walk around, but totally useless because there are no map triggers.
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Derakon wrote:
For normal lag, yes. I was suggesting that there might be an emulator bug. Obviously I have no evidence for such a claim, though.
An emulator bug that specifically screwed up the in-game timer with no other noticable consequences is very unlikely. As far as verifying if such a bug existed, you'd just put a real-time speed run next to a TAS for a few seconds and see if the timer is the same at the same point in both runs (assuming the TAS copied the other run). I'm more inclined to believe some of those times are fictitious. I know Sonic runners are hardcore, but that doesn't mean they can't or wouldn't lie. On the other hand, I also know very little about the verification process of the Sonic WR site; if they require actual game video, that's sufficient evidence and we could just watch how it's done to know why the times now in the TAS are off by such a margin.
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RT-55J wrote:
Just out of curiosity, what are the default values of the location bytes on an empty save file?
Wouldn't they be 96, 96? SRAM filler values are always 96s, I thought. I imagine it's not a useful location, since inichi's runs haven't used this location. Probably a bunch of trees or 1999 A.D. World Map or something.
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Mr. Kelly R. Flewin wrote:
Now I'm really curious.. does the game literally roll back to 9 Million points after 9999900 or is the combo that glitched that the game honestly scored 9 million freaking points?
I would guess that there is no programmed "rollback" for the last digit in the counter.
FODA wrote:
I'm sorry to open this discussion here, but am I the only one who thinks this game is so simple it's boring? Can someone explain to me how to have fun with this game?
The same way a person enjoys Tetris. These games are much easier to watch than they are to play, especially when the game speeds up. That may just not be your thing, so I can't explain how to have fun, but whether you personally enjoy that kind of challenge obviously doesn't preclude the large amount of people who do.
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First someone needs to submit a run, then it needs to be good enough to be published, and then maybe a decision on that will be made. Not a bad question, but considering this thread has been dead for some time, I'm not holding my breath for a run being produced. It certainly wouldn't be a very fun one to TAS, I'd think.
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I know you can turn off the scrolling text by clicking the little pac-man button on the bottom right, so I'm not complaining (and it's nice to have an encode at all, so I'm grateful). But seriously, what IS all that text saying? Buncha vvvvvs and wwwwwwws. Am I missing some international font files? My browser normally shows Japanese text. And how can anyone even watch the video with all that stuff scrolling? Is it commentary or ads? Just curious. The TAS itself looks great. I've watched the run this one will obsolete, and it's nice that there's no big changes but I still enjoy watching it. This game is just a fun one to watch. I love that such a trippy and bizarre game is equally strange and breakable (even after they took out the select warp trick from the non-DX version). I don't see this particular game getting many more improvements unless there are new glitches found.
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nifboy wrote:
As I recall, there's a "no cross-class" requirement that makes Calculators the hardest class to SCC, since you have no spells to use Math skill with.
I am under the impression that no one has actually completed the purist calculator SCC challenge. While I don't think it'd be entertaining in the "this run should be published" sense, it would still be quite the feat, and us FFT fanatics would probably enjoy watching it, so it's not a total waste of time. Still, this game needs a run done. I'd expect the "fastest possible time" goal would be rather boring, so maybe a "sacrifices speed for entertainment" run would be better. I'd enjoy watching mages land 1% chance spells, Ramza narrowly avoiding 1-shot death, teleports across the entire battlefield, etc.
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I can't believe, all that time I spent playing Chrono Trigger, and all I had to do was hit a few dozen frame-perfect resets. That run was amazing and now I need to go lie down.
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I'm excited to see that the DS is now apparently TASable. It's kind of a bummer that this game is what it is. It seems wrong NOT to do a TAS of NSMB, but it's just not that exciting to watch... I find it hard to be amused by the run's predictability, yet it can't really help being predictable. I guess there's also some technical limitations going on here. I'd still say to go ahead and publish, because it's a very good run and the technical improvements are minor. I'm aware that this would mean it fails at its original goal of "aims for fastest time" but I think that this is exactly the sort of situation where an exception made can be a good thing. I think getting caught up on the technicalities can sometimes do more harm than good, and that a good site does not necessarily need to unthinkingly adhere to the letter of the law in every instance. Obviously that is an issue for the judges and not anyone else. I don't think there's too much need to get into intense debate here, unless those in charge will think it will help; things here seem to have a way of working themselves out, after all.
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It's just my 2c, if most people here feel it should be obsoleted I won't lose any sleep. I just think, from the perspective of someone who likes Earthbound and would like to watch a TAS of it, it'd be neat to have the choice between the old run (which plays through the game in its entirety) and the new run (which breaks the game entirely). They're both entertaining, after all.
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XIF wrote:
why not keep both runs, and call this one "Staircase Glitch Run" and the old one by halamantariel and nitrodon the "Staircase Glitch-less Run"
I think they're aiming for a less arbitrary goal. I really do think the older run should be preserved somehow, but this submission should definitely fit the "any%, fastest" category. I don't think judging candidacy for a run should be based on intent alone; yeah, the old run was meant to fit the "any%" category, but it also happens to fulfill all the major plotline objectives (visit the eight sanctuaries, have weird hallucinations, wake up and save the world). Couldn't that run be bumped into another category instead?
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arukAdo wrote:
And for the sake of discution... last save room is the only place where you can get a screenshoot of your "time", i mean, its the last entry in time attack screen Now when you make a video... sure you can check video lenght, but you cant "show" it by a pic
Is frame count not an option?
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Is this doable anyway? I thought you had to kill yourself to make the "skip MB" glitch work. IIRC, you have to cause the game to store some obscure data from the last save point by going back to the title screen. I don't think you could reset to carry this over, and the only way back to the title screen is death.
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Finally, a run that has a clear category and doesn't have any arbitrary goals. Unfortunately I cannot rate it because the numbers I feel it deserves do not exist on the scale.
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Cpadolf wrote:
Damn, I have to say again and again, the modifications to the screwattack and speedbooster (in combination with overall excellent planning as well as playing) just makes this run so awesome. The game really lends itself extremely well for TASing.
You think so? Hmm... maybe something I should be thinking about... Edit: Watched the WIP. Wow. That's impressive. Nothing else I can really add.
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Slowking wrote:
Well I tried to get a red rupee from those bushes for quite some time with no luck. Are you sure that they are dropped at night? Well even if they aren't, it's probably still faster to just get 4 blue rupees from here than 20 from a chest or those out of the way bomb drops in STT.
I know I've read before that MM has a much higher drop rate of red rupees from bushes... when Link's wallet is almost empty. Someone else around here will probably know for sure.
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It's funny, I loved this game as a kid but it is so hard to get into now. So many parts of it feel dry to me for some reason, and watching it is even worse... But I was able to enjoy watching this in a single sitting, so that's sayin' something. Good work, Tompa.
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Bag of Magic Food wrote:
Well, the poll up top isn't asking you to vote for whether to publish it as a separate run, so tough cookies.
Can't you at least let us have the illusion of having a say in what happens? How cruel.
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Should have mentioned before... definitely wouldn't want this to knock out the normal run. Should be a new category, I think. "Glitched" isn't really accurate because the normal one uses plenty of glitches. Someone who hasn't seen either video might get the wrong idea about the longer one. "Eight Sanctuaries" / "No Sanctuaries" isn't quite accurate either, since this one does visit a sanctuary (two, sort of). Since this game has such a clear-cut order in which you progress, could it just be "Sequential" / "Non-Sequential"? Eesh, technicalities.
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Did I mention I love this? I totally love this.
Samsara wrote:
And now, a question of my own. I'm sure this was tested, but I can't help but ask: Would it be faster to lure an enemy up to the meteorite and death-warp after Buzz Buzz joins? Or would manipulating the enemy to kill you cancel out the potential time saved?
This was discussed in the EB thread:
Floogal wrote:
1) Stutter-stepping over the Starman Jr. hotspot. - While this isn't nearly as cool as death-warping home (mainly because stutter-stepping is virtually impossible to do on a console), it is much cleaner, and (probably) faster. And this is a TAS -- we should be doing tricks that you can only do on a TAS.
I like it more than boring ol' death-warping anyway, though in that particular area, pulling off a death-warp is kind of impressive too.
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I should have phrased my original post more graciously. I apologize. I still like checking this thread, obviously, and I usually watch the new stuff when it's linked. What I mean to say is that it feels to me like SM64 TASing has already seen most of its brokenness. It's hard to believe there's much less to do. I eagerly await being proven wrong on that assertion.
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Honestly, I think it's hard to argue at this point that SM64 has much of a TAS audience left, besides the hardcore framewar members. I don't think it's a good thing or a bad thing, it's just a thing. I admit I'm not part of the group that follows it so voraciously, but there IS the novelty of watching such a revolutionary game get the special treatment. Few games get as broken as this one has.
Cpadolf wrote:
Yeah, lol, obviously!
Oh, you cad.
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Captain Forehead wrote:
I can just imagine getting to the moon without having to go to all the temples. I haven't tried it out, but maybe if you go into the Clock Tower at midnight, you could bomb hover at least high enough so that you could enter inside the moon. But this could be very unlikely.
Since entering the moon is caused by a cutscene you can only trigger after clearing the four temples, this probably isn't possible. I highly doubt there is a room trigger of any sort for that area.
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