Posts for Aran_Jaeger

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Aran_Jaeger
He/Him
Banned User, Player (9)
Joined: 10/29/2014
Posts: 176
Location: Bavaria, Germany
Hello altogether, I am not a TASer, but I research all kinds of glitches and mechanics for Super Metroid and try to analyse various categories for this game, so I figured that it could potentially be useful in general if I provide my resources here, since I do not know if most of my new stuff is well-known already. The place where I usually update and gather everything regarding Super Metroid that I have is in this thread over at the Metroid Construction forum: http://forum.metroidconstruction.com/index.php/topic,3204.0.html Edit: I finally read through all 257 pages of this thread more or less carefully, and found some more glitches/tricks that I did not know yet and will add that knowledge into my Super Metroid physics compendium at some point. Also, are there categories or TASes that are still worked on in here? To my knowledge, the only items that could be generated OoB up to now are R-Tanks (but then the game crashes) and Varia-Suit (without crashing the game) due to Sniqq´s research.
collect, analyse, categorise. "Mathematics - When tool-assisted skills are just not enough" ;) Don't want to be taking up so much space adding to posts, but might be worth mentioning and letting others know for what games 1) already some TAS work has been done (ordered in decreasing amount, relative to a game completion) by me and 2) I am (in decreasing order) planning/considering to TAS them. Those would majorly be SNES games (if not, it will be indicated in the list) I'm focusing on. 1) Spanky's Quest; On the Ball/Cameltry; Musya; Super R-Type; Plok; Sutte Hakkun; The Wizard of Oz; Battletoads Doubledragon; Super Ghouls'n Ghosts; Firepower 2000; Brain Lord; Warios Woods; Super Turrican; The Humans. 2) Secret Command (SEGA); Star Force (NES); Hyperzone; Aladdin; R-Type 3; Power Blade 2 (NES); Super Turrican 2; First Samurai. (last updated: 18.03.2018)
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