Posts for Arc


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Arc
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Joined: 3/8/2004
Posts: 534
Location: Arizona
It is due to the game and not the keyboard. As for the fairy question, no time is lost. I activated fairy at the last possible frame prior to hitting the lava for amusement, and I also do not have to do any enemy dodging whilst there.
Arc
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Joined: 3/8/2004
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Location: Arizona
My only question is why do you (Arc) attack whenever you go down screens on the elevator? It seems pointless.
Moving downward in elevators doesn't act the same way as moving upward. When moving downward, Link refuses to walk left or right. I attack the wall to bounce Link where I want him to be.
Arc
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Location: Arizona
Yes.
Arc
Editor, Experienced Forum User, Published Author, Experienced player (769)
Joined: 3/8/2004
Posts: 534
Location: Arizona
I will submit my movie Thursday.
Arc
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Location: Arizona
1. The door glitch route, if it works at all, is still not much more impressive than e.g. beating Zelda 3 in three minutes via glitch. 2. Restarting is intentionally avoided because it is less entertaining, ruins the flow, and becomes an excuse for the excellent time of the movie. 3. A precise 100% timeattack would take a really long time to make. I will improve my current timeattack if actual mistakes are discovered.
Post subject: Explanation
Arc
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If you haven't heard - I'm now doing the playing whilst Boco helps with routes. (I think she's avoiding me though.) I am finally out of death mountain; I had to do it twice in order to compare two different strategies. You will find an explanation of this....in the next paragraph. In Zelda2j, when you use the game restart sequence, all of your levels are reset to whichever one is lowest. But using the restart sequence is definitely faster than not restarting, so this leads to a choice of how to go through death mountain: 1) Get levels to 7-1-1. Faster, but on restart they all reset to 1. 2) Get levels to 3-3-3. Slower, but on restart they all stay at 3. Death mountain was completed 7.08 seconds faster with the 7-1-1 method. Do you think it was worth it.....? No, it isn't. It's not just because the levels are lower. The main reason is because of the level-up menu. With the 7-1-1 method, you eventually will waste 7 level-ups. With the 3-3-3 method, you only waste 2, the ones used for Life. Each level-up takes about 3.07 seconds. 3.07 * 5 = 15.35 seconds to regain lost levels. So, the 3-3-3 method is 8.27 seconds faster and the Attack-Magic levels after death mountain are 3-3 instead of 1-1.
Arc
Editor, Experienced Forum User, Published Author, Experienced player (769)
Joined: 3/8/2004
Posts: 534
Location: Arizona
21.34
Arc
Editor, Experienced Forum User, Published Author, Experienced player (769)
Joined: 3/8/2004
Posts: 534
Location: Arizona
Storybook games are awesome.
Arc
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Joined: 3/8/2004
Posts: 534
Location: Arizona
Legend of Zelda 2 - Link no Bouken.fds
Arc
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Joined: 3/8/2004
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a rapid firing of the Ice Beam.
I am also holding down Left.
Arc
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Results of the prediction contest: Predictions: Spider-Waffle: 16 seconds Arc: 42 seconds Actual improvement: 43.30 seconds Winner of the $1,000,000 prize: Arc
Arc
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Sorry dudes, it's still a few days away. The lasers at the third Zeebetite were ridiculous.
Arc
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Not any time soon.
Arc
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Joined: 3/8/2004
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Location: Arizona
You can see near the end of the movie that the jump at the end was played on Nesticle, but otherwise it is the same as the Super Baka technique.
Arc
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Time Attack: Making the Impossible Possible
What I don't like about it is that it makes it sound like we are performing miracles (i.e. things that should NEVER happen) when we are actually performing marvels (i.e. things that are possible but highly improbable.)
Arc
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I'm at the entrance to Tourian. It will be about another week. It's going very well.
Arc
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Joined: 3/8/2004
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Location: Arizona
-40 is good.
Arc
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Joined: 3/8/2004
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Location: Arizona
The question was which individual tracks do we like, so here are some of my favorites: Chrono Cross - Dragon God Chrono Trigger - Enhasa Dance Dance Revolution - Follow the Sun FF7 - Anxious Heart FF7 - Main Theme FF7 - OWA FF9 - Kuja's Theme FFT - Delita's Theme FFX-2 - 1000 Words FFX-2 - Real Emotion Kingdom Hearts - Simple and Clean Lunar - Luna's Boat Song Streets of Rage 2 - Spin on the Bridge (whole soundtrack is good) Suikoden 2 - Due Fiumi Suikoden 2 - Gregminster Theme Suikoden 2 - La Mia Tristezza Suikogaiden - Vol 1 Intro / Currents Suikogaiden - Vol 2 Intro Xenogears - Grahf's Theme Xenogears - Small Two of Pieces Xenosaga - Last Battle I wonder if the .hack games have the awesome music from .hack//SIGN? If so count that too.
Arc
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Location: Arizona
Perhaps you should try to make a door-glitch-using movie that completely works out and is quicker while I am working on my current attempt.
Arc
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Joined: 3/8/2004
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Location: Arizona
That didn't really answer Mr. Whoops' question.
These movies have been made solely for the reason that they should be entertaining to watch.
1) Movies. We are making movies of games (usually) beaten as quickly as possible as a means of entertainment. This is not quite the same thing as playing solely for (attempting to) 'beat the game as fast as possible' e.g. in legit speed runs. 2) Entertaining.
Variable (not slow, not boring) Surprising (does things you'd not expect) Skillful (handles awkward situations confidently)
Variable - ending the movie as early as possible qualifies for the 'not slow' part. Surprising - e.g. seeing the movie stop 15 seconds early in Castlevania III was surprising. Skillful - e.g. the positioning of the paddle in the correct position and then stopping the movie in Arkanoid looked skillful. 3) Watch. Movies are not interactive, you can only view them. If you press keys after the Famtasia movie ends, you would be preventing the produced movie from reaching the game's end, however the Famtasia movie still always will have the potentiality of reaching the end.
Arc
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Joined: 3/8/2004
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Location: Arizona
Without the ice beam and some health, the metroids will drain Samus. Does anyone want to predict the final time for this version? I won't because I pretty much know the answer (but I'm not telling.)
Arc
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Joined: 3/8/2004
Posts: 534
Location: Arizona
Maniac Mansion - 9:45
Arc
Editor, Experienced Forum User, Published Author, Experienced player (769)
Joined: 3/8/2004
Posts: 534
Location: Arizona
Are Playstation RPGS allowed....? Suikoden I, II, III Xenogears / Xenosaga Chrono Trigger / Chrono Cross Alundra Final Fantasy VII, VIII, IX, X, X-2, Tactics Arc The Lad series ;) Lunar I, II Kingdom Hearts Vandal Hearts I, II Dragon Warrior VII
Arc
Editor, Experienced Forum User, Published Author, Experienced player (769)
Joined: 3/8/2004
Posts: 534
Location: Arizona
On the old quakeworld servers you would get stuck after a few jumps. I think modern hopping ability came around late 2000 - early 2001.
Arc
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I am doing this again. I have extensively thought about/studied/attempted using the door glitch, but there was only one place where it was worth trying, and it ended up being much slower than the regular way. So I am still using my original route.
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