Posts for Atma


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Experienced Forum User, Published Author, Former player
Joined: 9/1/2005
Posts: 803
Early on I generally aimed for staying alive as the priority, although I took usually aimed to get at least one critical or counter per round (Baba was quite difficult in this regard, as he countered a ton, and just getting a hit on him without him countering or hitting me was difficult enough). Later on in boss fights I generally aimed for avoidance of attacks or attacks that wouldn't ohko me, as i had basically no armor on everybody. DeathEvn was an example where I generally tried for 2 or 3 crits in a round while also trying to get an attack that didn't give bad results. But yeah, this is more like a demonstration run than a speedrun, and while it manipulates luck fairly well, the game in my opinion (no idea on bisqwits) would just be too long to realistically submit and expect people to enjoy (although being able to read the story in an rpg run for a change is nice).
Experienced Forum User, Published Author, Former player
Joined: 9/1/2005
Posts: 803
Time/SpaceMage wrote:
I really liked that BoF2 test run; getting to read the text really added to the entertainment for me. Combine that with so much boss ownage and almost no encounters and successful escapes from high-speed enemies...
Getting to read the text is nice, but once you've read it once its kinda boring for a few months :P No "you pwned so many k.sludges so easily" though? Those were the only fights in the game that were done to level (against *the* hardest enemy in the game) <_<
I just wonder that since you had the cook, you might have had time to get more WiseBL's via "healing item + WiseBL = WiseBL" and manipulating a double. That's what I used to do on GBA before I remembered the fish recipe >_>
I never actually knew about that. That would save quite a lot of time against the final bosses, but would be kind of lame also, although it would allow for bosses to go down faster since i could have katt attacking (~500/hit), bleu attacking (~200/hit), and rand wisebl'ing ryu for dragon attack. Surprisingly low chance of producing a double though from what i tested, i got roughyl 30 charcoals and 50+ singles before getting 1 double. Although i'd think consistantly using the g.dragon could actually be slower than the method that was currently used, given it has a fairly long animation time.
Experienced Forum User, Published Author, Former player
Joined: 9/1/2005
Posts: 803
dirk456 wrote:
Maybe it would be better for someone to do an TAS for the GBA ports/remakes. Since the GBA version allows you to RUN on the world map. Taking of a chunk of time, compared to the SNES version.
Thought about it, saw the graphics and sound, and decided that the sheer loss of quality wasn't worth it. I might get around to redoing the BoF 2 run, but it'd still clock in at over 5 hours, and that'd be horribly boring to watch really.
Experienced Forum User, Published Author, Former player
Joined: 9/1/2005
Posts: 803
Possible improvements I saw, both minor, but one of them is somewhat less minor than the other: First, your character name. While going directly to OK is the fastest at *that* point, you would lose frames every time the character name is displayed, due to the fact it that the name it gives you is merely 6 blank spaces. So while I'm not particularly fond of it, sas opposed to nothing, "A" would be better, and save frames in the few places your name is displayed. Second, while the overall character movements are smoother than that of the original movie posted in this topic, you still go left around the fountain, as opposed to right (to which you wouldn't have to walk around the sign, and could start moving directly down slightly earlier). Finally, the bees. While I know this allowed you to get money faster, it also slowed you down a bit. The old movie creator used the bees to his advantage as a damageless boost across the pit that you clear by hitting that switch (and also in the water for another minor boost). This may or may not still be possible to do with the amount of bees you have left, so perhaps screw around with that and see if you can come up with something that works. That's all I can think of, other than that, nice effort thusfar.
Experienced Forum User, Published Author, Former player
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ZeXr0 wrote:
Wow that was amazing, I hope it will be possible to do the same on Shining Force 2 :P
I did a short few battle test a while back, from what i experienced, it wont be anywhere near as manipulatable as sf1. As it stood, you could double hit every turn if you let the frame counter roll over, but other than that doing things didn't seem to affect the rng. turn order could be slightly manipulated, but turn order+avoiding damage was extremely over the top without actually knowing or watching the routine.
Experienced Forum User, Published Author, Former player
Joined: 9/1/2005
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A miserable little pile of secrets.
Experienced Forum User, Published Author, Former player
Joined: 9/1/2005
Posts: 803
Those ridley fights weren't even fights. Those were massacres. There's surely a law against that. yes vote.
Experienced Forum User, Published Author, Former player
Joined: 9/1/2005
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Kyrsimys wrote:
Did I misunderstand something here? If the TAS is impossible to replicate on actual hardware, it's simply not a valid TAS.
No TAS is replicable on actual hardware, so I can't really see that as a valid argument.
Experienced Forum User, Published Author, Former player
Joined: 9/1/2005
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ZeXr0 wrote:
I like the comment, it's like youtube comment. but I agree that it's too tiny. Also, I guess you could make privilege, like I decide to upload this movie, but it is private, and I give 3-4 users access to this movie. Also, you could make it public so that everyone have access to it. You would get the privacy of Microstorage and the power of the v2.
This is something I dont really agree with, nor quite understand the point of. If you dont want certain people to see it, why would you upload it to non-private space in the first place? Its rather wasteful to upload something to in a sense, public space, when you want no one to know of it. For this you're better off using your own hosting or something like geocities even, as you have a higher degree of control over it.
Experienced Forum User, Published Author, Former player
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I was slightly dissapointed at the complete lack of firemen like behaviour (oh hey, there's a person who needs help! Ah screw it, he can burn, I have better things to do!), not to mention the masochistic nature of Pete (really, no fireman would *like* to continously get burnt and run through more fire at the same time). Overall, while not as 'noble', I suppose, as the wip BoltR did a long while back, it was still somewhat entertaining. This one gets a yes from me, but not by that much.
Experienced Forum User, Published Author, Former player
Joined: 9/1/2005
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stanski wrote:
Twas being sarcastic, saying "don't you remember those levels ON THE GENESIS."
Thats what I get for posting right after I wake up I suppose, completely missed that :P But still, point remains, its basically a completely different game :P
Experienced Forum User, Published Author, Former player
Joined: 9/1/2005
Posts: 803
stanski wrote:
Atma, you don't remember the long autoscrolling bridge level in sonic 1 on genesis? or the junle level that auto scrolls upwards? man, your memory must be terrible.
Oh, I certainly do, but how does that have any relevance to the game being an "inferior port"? Last I checked, the genesis version didn't have a bridge level, nor a forest level. If you want an example of an inferior port, check out ff6 advance.
Experienced Forum User, Published Author, Former player
Joined: 9/1/2005
Posts: 803
MikeRS wrote:
IMO, Sonic 1 and other games for SMS/GG are just pointless since they're basically inferior ports from the Genesis. Sonic 2, on the other hand, is a completely different game on the SMS and should be worth it :)
Have you, quite seriously, even PLAYED sonic 1 or 2 for sms/gg? They're completely different games.
Experienced Forum User, Published Author, Former player
Joined: 9/1/2005
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ZeXr0 wrote:
I should take a look at the assembly code generated by the genesis to know what cause a Double-Hit or a critical hit.
While i can't give you an answer as to what causes these, I can tell you that critical hits are damnwell useless, at least from what i tested early on. They did equal damage to a normal hit, or at most a single extra point. A double hit on the other hand, is, well, two hits which may be enough to kill an enemy early on even if it has 9 hp (depends on who you use among other things).
Experienced Forum User, Published Author, Former player
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"all exits" would be realistically impossible unless you finish the game, watch the boring ass credits, and then start over. This is because you dont go to the worlds in the order: 1 > 2 > 3 > 4 > 5 > 6 > 7 > 8 you go in the order: 1 > 2 > 3 or 4 > 5 > 6 or 7 > 8 So yeah.
Experienced Forum User, Published Author, Former player
Joined: 9/1/2005
Posts: 803
a "no" for me on this one, for reasons stated on irc a few times over.
Experienced Forum User, Published Author, Former player
Joined: 9/1/2005
Posts: 803
I watched this one, admittedly almost completely at 400%+, but because of that the pacing wasn't so bad and it didn't really get boring. This one gets a yes from me, since I managed to get it to play through perfectly the first time (I tried one of the wips a while back and it desynced on the mountain where you get the blue gem), and for a few other reasons that dont really need explaining. I didn't even notice battle animations were turned off until you whipped out "Z", at which point I thought "hmm, isn't there supposed to be a rain animation every turn?", and then noticed, after watching almost the entire run :P
Experienced Forum User, Published Author, Former player
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I voted no. Much like Xkeeper, I found the jumping sound really annoying after a short period of time. Perhaps it should've been "#1502: skamastaG & thegreginator's SNES Super Mario World "jumpathon" in 14:03.7" since the amount of time spent walking was pretty damn minimal. The different bowser castle route choice was nice, but not enough to sway my vote.
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Joined: 9/1/2005
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Highness wrote:
Didn't phantasy star also release on the Genesis? I have slight memories of seeing that. Edit: Yeah, it's available to genesis.
Then I'd say its the hardest genesis rom to obtain, as despite the searching I've done for it over the years, I've never actually found it, only heard of it existing. Does it even have any real "uprgrade" on the genesis version though? eg. enhanced music, graphics etc.
Experienced Forum User, Published Author, Former player
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Earlier I was sitting infront of my computer, but instead of using it for any particular purpose, I was sitting infront of it using irc on my DS instead.
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I voted meh on this. A couple of reasons why: 1) The cockpit view. Out of all of the stages, you went into it in 3 of them, for a pitiful amount of time. twice, you killed at most 3 enemies while in it, the other time (the first time), you didn't even kill anything. You just changed views and changed right back before enemies came. You should've at least done one level completely using it, boss fight included if you were going to use the view at all. 2) That boost sound gets rather annoying after the 50th time hearing it. There's at least one more reason, but i can't be bothered writing it. Also, out of curiosity, why use v1.2? does it have any advantages over 1.0?
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dtm wrote:
Ok... What? Why did you just announce a broken page, then make another redundant page and announce it but say that the original one is offical? Which one is it? Pick one and delete the other or make it just a redirector.
Actually, up until about the 25th or thereabouts, the (original) site was online. After that point, payment for the hosting ran out, but a few days ago a fellow romhacker picked up the bill, so to speak, and now administrates panicus along with the original admin (also one of the people who made the second hack, along with the first). Said original admin set up a small mirror of sorts on googlepages for his stuff prior to that happening. So yeah. Both could be said to be official.
funguy10 wrote:
So why aren't you people TSing them then?
No, the question is why haven't *YOU* TASed any of the games you're wanting everyone to do? Get off your lazy ass and do it yourself.
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Let me be the first person to vote yes on this one. This was actually fairly entertaining to me (probably because I hadn't previously watched a double dragon 3 tas). I liked the guy with the sword in general, and that one massive walljump done by the blue dude. Good job on this one 西坡.
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LagDotCom wrote:
Great job so far on this TAS! The luck manipulation is, as ever, astounding. Also, when it's submitted, I suggest the screenshot be of "What, this little blue pebble?" :)
You're lagging, LagDotCom.
Experienced Forum User, Published Author, Former player
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My personal favourite moment I'd say in this was the beginning when Samus was on Ceres, that 'hopping in anticipation' to escape made me laugh more than anything else in the run. Totally a yes vote for an extremely well planned and executed run.
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