Posts for Atma


1 2
22 23 24
32 33
Experienced Forum User, Published Author, Former player
Joined: 9/1/2005
Posts: 803
Yrr wrote:
I tested it, and it's faster.
It also makes a far more annoying sound than just the backdashing on its own.
Experienced Forum User, Published Author, Former player
Joined: 9/1/2005
Posts: 803
petrie911 wrote:
any criticism is appreciated.
my criticism: you didn't link neither the .m64 nor the savestate here (both of which you should compress, generally together is best so its easier to find). You need to do that.
Experienced Forum User, Published Author, Former player
Joined: 9/1/2005
Posts: 803
Sad to hear kaz, it was looking (and going) great until you discovered that glitch.
Experienced Forum User, Published Author, Former player
Joined: 9/1/2005
Posts: 803
OmnipotentEntity wrote:
Bob A wrote:
you "found" a run by atma? well, it looks nice, in any case. i'm still waiting for saturn's run.
Yeah, I found it on a Japanese site. I double checked and there was, strangely enough, no mention of it yet here.
The pro's of actually paying attention on irc :P Its exactly as is said, rough test. I could probably do it considerably better still, but I dont think I'd be able to do it to the same calibre as saturn, since he has the existing (very handy) super metroid experience.
(however it still is a great reference for an unassisted run; something like 1:45 should already be humanly possible)
/me points to the rerecord count Unassisted? I think not. lazily tool assisted? I think so :)
Experienced Forum User, Published Author, Former player
Joined: 9/1/2005
Posts: 803
hero of the day wrote:
here is page 3 completed. Also I would like to thank everyone who has been following the progress and giving feedback, it helps alot.
I just got around to watching this now, as I only just found out about it now. So far so good I think, although perhaps you should do 2-1 instead of 2-2? it doesn't seem to have any graphical problems that i can spot, although it probably would take longer due to the layout.
Experienced Forum User, Published Author, Former player
Joined: 9/1/2005
Posts: 803
Tub wrote:
well, I tried everything mentioned in the guidelines, but it still desyncs after getting the sword. Yes, 'Raw Data' is checked, however, I'm using a newer version of that plugin. Can anyone please give me a link to 1.60? I can't find it :/
Comes with project64 1.6, so you need to download that somewhere.
Experienced Forum User, Published Author, Former player
Joined: 9/1/2005
Posts: 803
KaitouKid wrote:
Yeah, I'm surprised something of this caliber is getting put on hold. ~.~
Not so much 'on hold' as 'windows exclusive plugins required for run sync' I believe. I think dehacked was working on something though.
Experienced Forum User, Published Author, Former player
Joined: 9/1/2005
Posts: 803
AngerFist wrote:
You have to forgive Atma for giving you a "witty" response. Its because he is a bit frustrated not being able to TAS his Minish Cap run for quite some time due to work
and laziness, don't forget the laziness.
...and eating too many hot pockets.
What's a hot pocket? I swear, I really don't know what they are.
Now lets check out G'Bowls finished run!
You should, it's good.
Experienced Forum User, Published Author, Former player
Joined: 9/1/2005
Posts: 803
raserucort wrote:
Neeto, is this going to be submitted as a TAS video and will someone make an AVI for the entire thing? Sorry for the dumb question =)
No.
Experienced Forum User, Published Author, Former player
Joined: 9/1/2005
Posts: 803
That was a very nice ending, rather surprising and quite entertaining. I think that the escape is my favourite part, as you can see where link is going(!) for once. Definite yes vote from me.
Experienced Forum User, Published Author, Former player
Joined: 9/1/2005
Posts: 803
bobxp wrote:
What's a tank?
A pokemon built around taking damage. Also called a sponge from time to time. A good example of this is Chansey/Blissey, as they have extremely high HP.
Experienced Forum User, Published Author, Former player
Joined: 9/1/2005
Posts: 803
KDR_11k wrote:
The 1/256 thing applied to only one attack.
I believe it applied to all attacks that 'never miss' actually. Mainly swift, but you know.
Experienced Forum User, Published Author, Former player
Joined: 9/1/2005
Posts: 803
it desynced for me in the bug woods, however, I noticed a few mistakes anyway. 1) you walk around the guy between littleroot and oldale town, as opposed to just walking right next to him(wasting about 5 tiles of walking each time, as you did it not once, but twice). 2) you fight several trainers who you can skip. While I can understand you're doing this to get exp needed to learn moves, it still kinda looks bad to me. 3) you pick up potions. this is probably the biggest offender to me, as you should be able to manipulate away any and probably all damage if this is anything like the previous two 'sets' of games. A lot better than your previous attempt though, although I'm a fan of names, not , . - etc. :P
Experienced Forum User, Published Author, Former player
Joined: 9/1/2005
Posts: 803
I personally vote that this run just uses no realtime clock, nor flash 128k, as I was able to get it to sync fine when i tried without using either. Not to mention realtime clock is a pain in the ass when it comes to syncing.
Post subject: Re: Final Plan
Experienced Forum User, Published Author, Former player
Joined: 9/1/2005
Posts: 803
That should be wicked fast! I'm on step 2. I'll post a WIP at step 4. In the meantime I'm all ears.
The ending is still wicked lame since you pretty much just joker doom everything that gets in your way.
Experienced Forum User, Published Author, Former player
Joined: 9/1/2005
Posts: 803
KDR_11k wrote:
Atma wrote:
I'd say choosing the boy over the girl would work better, as she has a shorter rival name.
Wait, which is it now, is the boy better or the girl?
In terms of you picking them, I don't believe there's any apart from house. Since the opposite of the one you pick is your rival, picking the guy is faster I believe (her name defaults to May, his name defaults to Brendan), which would save frames here and there. Although now that I think about it, the mother has to walk two extra tiles if you chose the boy, while she walks 2 less if you choose the girl I believe (closer positioning and whatnot to the door). It'd surely save more than 24 (or was it 32?) frames by choosing the boy though.
Experienced Forum User, Published Author, Former player
Joined: 9/1/2005
Posts: 803
I'm voting no on this one for a few reasons. First reason would be because of a rather important lack of information about rom used ('pokemon_sapphire.gba' is extremely vague), and also due to other things missing, such as vba rerecording version, and other important options enabled (realtime clock for example, without that it desyncs really fast). The second reason is because it desyncs a little bit into the run. only once did I manage to get it to go past the 'name torchic? y/n' screen. after that it desynced on the way to the next town on your way to getting a package. The third reason is the most important reason by far: the play quality was poor. An example is a mistake while you were choosing your name, as you didn't choose it on the first oppurtunity, moved past it and had to move back to select it. Having input display on showed the button presses being input at not-exceeding-human-reflexes speed. This was somewhat obvious even without input display on as text windows stayed up longer than they needed to (alternating a and b appears to be the fastest method of text removal, so to speak). I'd say choosing the boy over the girl would work better, as she has a shorter rival name (rival names cannot be changed in this game, thus the shorter name is more effective). Slightly offtopic but relevant, should you read this nitsuja, is there some reason why lag reduction seems to be turned off in this game (I tried recording a quick 2 minute movie, and it desynced after less than 300 frames with realtime clock being enabled, when i checked, lag reduction wasn't checked in the menu despite being checked prior)?. edit: here is a little bit I did just to show a roughish comparison between the two. rom used was 0898 - Pokemon Sapphire (U) [-].gba although it will sync on 1237 - Pokemon Sapphire (U)(1.1). I didn't put that much effort into it as I don't know the game mechanics, otherwise I would've gotten a high attack IV torchic and better criticals and attack avoidance against mudkip.
Experienced Forum User, Published Author, Former player
Joined: 9/1/2005
Posts: 803
AngerFist wrote:
Also, why wasnt Beast used in most of the stages? He does the most damage and also slides quickly.
While I haven't watched it, and have barely read the description, its probably because each stage is restricted to a specific character, perhaps excluding the final stage; can't remember.
Post subject: Re: I want to offer a public apology for my behavior...
Experienced Forum User, Published Author, Former player
Joined: 9/1/2005
Posts: 803
cheeseman wrote:
...Truncated told me to grow up. As a (almost) teenager...
If that's the case, don't you infact need to grow up? what with not even being a teenager and such...
Experienced Forum User, Published Author, Former player
Joined: 9/1/2005
Posts: 803
in level 6-1, it looked like on those second set of spikes like you could've avoided damage there completely, as it seemed you walked back into the spikes after they'd risen. Was this the case or did the top spike actually hit you which is why you turned around? edit: apparantely it seemed so, since you ducked on the escape to avoid a spike. either way, it was entertaining and the music wasn't too bad so it gets a yes from me.
Experienced Forum User, Published Author, Former player
Joined: 9/1/2005
Posts: 803
phunqsauce wrote:
THIS is the video I'm definitely waiting for...this game was rough on me due to new physics and the skill level involved...its the first game that made me throw my controller at the screen since i was a little kid playing the NES. I wanna see it broken!
In that case, you need to use a hammer or something that relatively heavy or dense (a metal object works best though). A controller wont suffice in breaking your screen unless you were maybe throwing it out of a moving car at a stationary tv.
Experienced Forum User, Published Author, Former player
Joined: 9/1/2005
Posts: 803
Since I'd rather not play tetris, I figured I'd actually give this game a proper go. so far I've simply copied the intro of the old movie directly over, so it'll look exactly the same for the child Ryu part. Right now I'm looking into a few things, mainly being the following: - Things that will save time done differently - Item drop manipulation - Fight manipulation The first thing and the third thing are the things I wouldn't mind some assistance on, in particular the third, since the faster I can manipulate certain battles to happen the better (eg. battles where I kill myself and battles inside the queen). I'm thinking that I'll drop the entirity of the k.sludge levelling except maybe one (or two, depends on how things go) fight, so I can get a sacred shield for Sten/Ryu (sten for defense, ryu for magic evasion against deathevn or the like) and maybe fireball for Deis, since it was the main spell I used last time due to not being ever able to use BoltX. Of course, this comes with the horrible downside of me spamming dragons and dragons alone against essentially every single boss, which im my mind kills some entertainment. Opinions etc. before I actually start?
Experienced Forum User, Published Author, Former player
Joined: 9/1/2005
Posts: 803
Scumtron wrote:
Atma wrote:
thats a lot of edits.
that referring to the rerecords or the 30 minutes i spent screwing with the descrip?
[/quote] The 30 minutes you spent screwing with the description of course. If you only rerecorded as much as you edited, I'd be incredibly surprised at how accurate you made it with so few :P
Experienced Forum User, Published Author, Former player
Joined: 9/1/2005
Posts: 803
Truncated wrote:
(BTW, the list is bugged out, FF4 is displayed three times. Someone might want to fix that.)
I don't recall FF4 ever actually being TAS'd to completion. That there is FF6, note the VI, not IV :P In regards to the topic, I don't think this game could be improved by much at all, so I'd reccomend something slightly easier, as long as it isn't a zelda game (they're evil I tell you).
Experienced Forum User, Published Author, Former player
Joined: 9/1/2005
Posts: 803
thats a lot of edits. i've never played the game before, but it looked like you thoroughly thrashed it. interesting ending it has. yes vote.
1 2
22 23 24
32 33