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That's a pretty damn stupid bug. after removing the (E), it did actually play fine. Was quite impressive too, love that vertical climbing speed :)
yes vote.
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I, conversely, cant even get this to sync past the first part of the first level. when I tried enabling/disabling pal emulation, it synced for about 10 seconds, and then crapped out. not to mention there were a surprisingly large amount of graphical glitches in that 10 second period.
I think I'll pass from both watching and voting.
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Well, while I'm not entirely sure on those two, you're probably right. I dont think the money issue from sandworms makes much difference, as that much wont buy you anything anyway.
The real main thing I'm wondering about your plan so far is this: how exactly do you intend to kill <last boss name>? It has 3 forms, and if your current difficulty against lashiec is anything to go by, it'll be much worse at that point.
It has 3 forms, uses megid (which would almost certainly be instant death), and is generally quite painful. I'd think that by the third form, at most you'd have 2 people left alive which it'd likely kill the next round with a megid, or a single attack.
Overall, I still think levelling Rika a bit wouldn't hurt, as she gets some useful techniques and is quite strong. Did you consider getting the silver tusk for her too? As her strongest weapon, it also has a holy property, but i dont recall how far out of the way it is, but i think you can get it on dezolis when you first get the ice digger.
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Ah, I see. I guess your lack of levelling has come back to bite you in the ass :P
Perhaps buying some armor might be a good idea? although you probably dont have too much cash unless those sand worms are generous.
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Just out of curiosity, would it have saved a hit on death adder if you had used level 6 magic at the end (or instead of doing a down thrust a normal one then magic?)? I figure it'd at least be worth asking, as I think I saw you miss a pot somewhere along the lines there.
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I liked this movie, especially the water levels. He moves so fast!
Just wondering though, what exactly happened in that stage where you were swimming with seemingly no water? that made me go wtf.
Either way, easily yes.
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I believe that Donamer was working on links awakening. I still tell him he sucks though for not doing LADX, which would be FAR more entertaining, since its in colour. Zero Mission 9% could be interesting though.
I hear ya on this one. HLE emulators = bleh.
Well, I'd probably be able to do a reasonably good job on this, but there's that whole 'half the screen covered in memory values' thing. aswell as the fact of "would Bisqwit allow an exception for it?".
I'd rather see the allstars version too myself, but a Luigi run :D
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ok, I've done my lazy run that's rather shoddy but definitely gets the job done, you can grab it here.
here is the patch you need to run this smv, for a headered rom.
more or less the only route possible, at least that I'm aware of.
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it doesn't matter to the emulator, however it does matter for the patch.
if it doesn't work, try adding $200 bytes at the beginning of the rom prior to patching and see if that does anything.
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While I haven't yet watched the new one, wouldn't restarting have been the perfect oppurtunity to switch the using 6 button instead of 3 (since 6 has those advantages over 3)?
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As linear of Metroid Fusion? almost. You can't get the next thing without the previous thing. its evil. so no, you're more or less stuck on a specific path.
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nope graveworm, you can't shortcharge in this hack. However, you can shorten the required distance to get a charge a little by holding A after 15-16 frames of holding right (or left, as it were).
Serj: you need the ice beam, and the varia suit is in red brintsar.
Frito: try checking the lower left area on the map a little more closely :P
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After seeing that event in the last stage, I thought that it might've had the advantage too, but it actually doesn't, since the glitch in stage 6 isn't present (~18 seconds and 10-12 seconds accordingly, the scene in stage 7 only takes about 20-22).
Thanks, I was hoping you'd do that. I shall cancel this one and see if I can improve it accordingly in a while, however I must ask you this question: how did you visibly power up the napalm, despite it not actually having any levels (although the damage dealt by it remained the same, as indicated by the memory watcher)?
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No, despite how it may seem, a 100% run of this game would get rather boring, while an any% would be rather impressive. Trust me on this one.
Right now I'm just doing a rough route for others to look at and check out, I'm on my way to pick up gravity now (ingame time of 49? minutes, actual time of about 1:13).
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Considering that's not directly over a spike pit (only 2 spike tiles are under it), I'm kind of wondering just how you manage to land in it. If you hold left or right while falling, you'd land on the platform just above the spikes, or the floor next to the spikes.
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Can you actually show me a screenshot of this? I dont recall ever having to walljump above a spike pit with the exception of one place, where you need highjump (to which its rather easy to do after that).
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I downloaded the zip again, it's still marked as version 1.0, but has a different checksum. Do you know if it's safe to re-use my savestates, or at least the in-game-saves?
(still stuck though, either there were no changes in this room, or the room was already in memory for whatever reasons)[/quote] yeah, you can use them fine. Go back the the 'U' shaped room. the answer lies there.
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shoot the missile and turn left slightly. you need to have the tile that it hits onscreen or it wont actually do anything.
Also, download the newest version of the patch, which makes a couple of things (like that reflector) a little clearer.
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No, I mean according to that list of values nothing you equip will give you light arrows on B. Megaton hammer would mean doing like half of the fire temple, and I doubt that'd be a fun choice.