Posts for Atma


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Experienced Forum User, Published Author, Former player
Joined: 9/1/2005
Posts: 803
Phallosvogel wrote:
SpiDeY wrote:
Phallosvogel wrote:
I hope you'll use Bottle Adventure to get Lightarrows really early and I hope the Ganon Early trick works Guapo (this is goin to be a runnin gag ;D )
what?!?!?
Bottle Adventure: http://www.jaytheham.com/zc/oot.php?page=ootba.html Ganon Earley: ask AKA :P
from the looks of that its only possible to get light arrows on b via cheating. not to mention if you dont have the sword, how are you supposed to hurt ganon?
Experienced Forum User, Published Author, Former player
Joined: 9/1/2005
Posts: 803
Graveworm wrote:
Who are you replying to? I believe everyone has read the readme, since it would be kinda hard to play the game without doing so.
People dont actually read the readme, they skim it looking for a password. I know I did (albeit I dont need to know anything in the readme). And Graveworm: because you've gotten a faster time than JXQ on the ceres escape?
Experienced Forum User, Published Author, Former player
Joined: 9/1/2005
Posts: 803
KDR_11k wrote:
I hate how the increased gravity forces you to constantly dash if you want to make any jump. The number of shots needed for even the smallest enemies is insane, the hack has devolved the game to Metroid levels.
Actually, most enemies early on die to one or two missiles, and item replenishment is biased towards ammo first then health with quite a few enemies, so dont feel too bad about using them.
And I'm stuck because I can't walljump properly. Can't even manage a single jump in this hack.
I find walljumping to be rather easy, albeit its a lot easier to do with a controller than a keyboard.
I must say that I don't like the gravity either, and wall jumping on just one wall is kidna hard too. :)
You're generally not supposed to walljump off of just one wall :P though it is incredibly easy to do with frame advance.
But after all I'm not too good at Super Metroid.
I have a fair amount of disbelief in this statement.
Experienced Forum User, Published Author, Former player
Joined: 9/1/2005
Posts: 803
It really is a massive hack, not like the original super metroid in terms of phsyics either. I do agree its worthy of a tas.
Experienced Forum User, Published Author, Former player
Joined: 9/1/2005
Posts: 803
ok, stage 4 and 5 are done now. I'm happy with the way stage 4 turned out, but its has one less power chip pickup than the last attempt before truncated mentioned that slide (which saved 12 frames). Still, I Fully powered the vulcan and missiles, which (at least the missiles) are of help on the next stage. I plan to redo the boss fight on stage 5 as it looks kinda bad and I missed a napalm shot (hit the wrong enemy). Probably the thing you'd notice most in stage 5 that seems 'wrong' is that when the rocket launches I'm at the lowest possible point when the rocket booster attaches. I did this because ironically, there was like a 40-60+ frame delay when I had it attach at the highest point possible, where I just hover at the top of the screen wasting time. comments are welcome.
Experienced Forum User, Published Author, Former player
Joined: 9/1/2005
Posts: 803
Truncated wrote:
On your latest WIP: On the ship in level 3, there are a few times you press against the wall while you fall. Is it as fast as pulling back and building up speed to just miss the bottom corners? (Examples: 11822, 12200, 14230, 14975, etc.) At 18582 it looks like you could have started going left earlier and passed the corner (or landed and dashed). Or does that give you problems at the next corner?
11822 and 12200 are in a no gravity area, so you're more or less going as fast as possible as long as you hold the direction. 14975 in particular I started holding right before falling because otherwise I'd have too much momentum and hit the left wall, which would slow me up (dash/fall/dash/fall etc). 18582 - hmm, looks like you're right, I could probably save a few frames with that. didn't think of doing it there for some reason, but otherwise I did hit the reactors on the earliest frames that they'd take damage (stupid point blank range thing). I'll try that and see if I can hex in level 4 successfully, as I'm just about done with that (and fully powered up the missiles+vulcan for the hell of it). thanks for the input :)
Post subject: Re: Jyzero!
Experienced Forum User, Published Author, Former player
Joined: 9/1/2005
Posts: 803
Mblock helps there too.
Mblock helps everywhere, as all dodging and such is based off of it. Evade does nothing, nor does blind/dark status. Having more or less several full sets of Mblock equipment should make kekfas tower a breeze. In regards to the runs, both have their flaws and awesome moments. But either way they're both good.
Experienced Forum User, Published Author, Former player
Joined: 9/1/2005
Posts: 803
KDR_11k wrote:
Wait, is that the same as the PS2 game of the same name that's currently sold in stores?
Assault Suits Valken is a remake of the the classic robot action shooter Cybernator / Assault Suits Valken for SNES. It will have enhanced graphics and sound over the original version, and everything else will remain faithfully unchanged.
A description I found at an online retailer. So yes, it seems it is.
Experienced Forum User, Published Author, Former player
Joined: 9/1/2005
Posts: 803
So I was rather bored tonight, and was thinking 'hey, maybe I'll play ASV' since its the cooler version of Cybernator with a much shorter poweron intro and cool anime style pics when people talk. Thinking of this, and talking to the guys on IRC, and recalling that there was indeed a Cybernator TAS a long while back, which had recently been grue'd, I figured I'd kill some time and try it out. Three stages done now. A minor note is that in the japanese version, the second boss takes 4 hits to kill with napalm as opposed to 3 in the US version. I'll probably have this finished in a day or two, if all goes to plan. Comments?
Experienced Forum User, Published Author, Former player
Joined: 9/1/2005
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that's frame 37616. looks rather dull and boring to me. Now these are some frames that are interesting and I think would best qualify as the new screenshot: 10996, 15836 and 21152 respectively. in regards to the submission, yes on this because it was quite entertaining and even had some wtf moments (like those shown above).
Experienced Forum User, Published Author, Former player
Joined: 9/1/2005
Posts: 803
Gigafrost wrote:
Well, we've tried becoming more exact, but since even M2K2 is realizing that a less descriptive name is better I've resorted to calling them "things." It's ambigious enough that it does contain everything we do. Really! Then, if people are confused and don't know what that "thing" is I tell them it's that "game thing." Trust me... they'll just know.
"Hey man come and look at my thing." "Dude." "...No man, my game thing, its pretty slick." "Ehh..." I dont think it'd work.
Experienced Forum User, Published Author, Former player
Joined: 9/1/2005
Posts: 803
the post count is rising super fast though anyway, so give it a couple of days and it'll be 67 pages. not even mario can compare to NFPBSDT.
Experienced Forum User, Published Author, Former player
Joined: 9/1/2005
Posts: 803
JXQ wrote:
Phil wrote:
That's why I think SAM is cool. No?
Well if we used SAM, someone would eventually make a topic talking some nonsense about how we don't actually use snakes to assist us with our emulated slowdown cheating barrio dumptruck Fabians. Then the topic would explode. It's probably better to avoid this scenario.
The only people who would explode are those who are 200% against tas in any form, so the loss wouldn't actually have any negative effect. its win/win I tell you.
Experienced Forum User, Published Author, Former player
Joined: 9/1/2005
Posts: 803
'CHEAT' probaby has the most logic behind it I'd say. I still have no idea on what a fabian even stands for.
Experienced Forum User, Published Author, Former player
Joined: 9/1/2005
Posts: 803
when you load the movie file it displays the plugins used to make the movie on the left, and the plugins that you're currently using on the right.
Experienced Forum User, Published Author, Former player
Joined: 9/1/2005
Posts: 803
Phallosvogel wrote:
it is possible to egt back through gerudo gate. but its boundary violation. but, is this against TAS rules?
I dont believe so. wouldn't practically every useful shortcut be a boundary violation by sda's rules (eg. ganon barrier skip)?
Experienced Forum User, Published Author, Former player
Joined: 9/1/2005
Posts: 803
mwl wrote:
Theoretical Best Route - Tool-assisted Segment 1
There is only one segment in a TAS. As it stands, dying to save time or grabbing another song to warp back past the game with are the only logical solutions that can be used since reset recording isn't registered at the moment. Also, have you actually tested that its faster to save+reset to skip past mido instead of testing both methods?
Experienced Forum User, Published Author, Former player
Joined: 9/1/2005
Posts: 803
While I've never played either game for more than 5 minutes, I'd say it holds a bit of potential for viewer entertainment. but seeing is believing, so you'd better post wips so we can tell you if its worthwhile or not :P slightly off topic: is your name a typo of something else?
Experienced Forum User, Published Author, Former player
Joined: 9/1/2005
Posts: 803
maTO wrote:
but there's no mode-key in Gens 9c.
correction, there's no mode key on a 3 button controller. if you use 6 button, x/y/z are quick access to menus, but I never tried mode, since it was almost never used. in regards to the run, I simply have this to say: DUDE. I'm quite impressed, keep it up :D
Experienced Forum User, Published Author, Former player
Joined: 9/1/2005
Posts: 803
Boco wrote:
I hate Zurreco EDIT and LagDotCom
Yet you dont hate lipucd, who's still typing random words in caps to seemingly emphasize them? Using bold emphasizes something more I'd say. In regards to the actual game being tasable, I question whether or not it would be viable, since from what I understand it still has some serious flaws in it that I believe were able to be fixed with a translation patch, which isn't allowed under the site rules.
Experienced Forum User, Published Author, Former player
Joined: 9/1/2005
Posts: 803
I think probably the best decision plugin wise would be to use glN64, as it should do cross platform decently and has no ugly whitescreen when you pause (aslong as you turn on hardware framebuffer or something), even though it still has the lag *viewer entertainment yo*.
Experienced Forum User, Published Author, Former player
Joined: 9/1/2005
Posts: 803
I'd almost call sonic 1, but I dont think I'd be able to do that great of a job on it. Sonic 1+2 are the most anticipated runs by me.
Experienced Forum User, Published Author, Former player
Joined: 9/1/2005
Posts: 803
there are several possibilities. the most likely one is you dont have 'raw data' checked under the input plugin. The less likely one is you're using different plugins than the moviemaker had, thus it'll desync a little later (I tried using glN64, which actually looks nice when you pause it, even though it still has the delay, but it desynced during the navi talking with link part). The most unlikely one is you're using the wrong rom.
Experienced Forum User, Published Author, Former player
Joined: 9/1/2005
Posts: 803
Wolfman2000 wrote:
Hmm...is it better to go for high score or high level for this game?
Definitely high score. high level is simply clearing one 'tile' of the core over and over, as one exposed tile is all you need to advance to the next level from what I understand. that would be the epitome of boring imo.
Experienced Forum User, Published Author, Former player
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AKA wrote:
Isn't the slow sub menu meant to be a part of it , I use the Gc version and there is a lag between pressing start and being able to access the start menu.
The GC version suffers from start menu lag, but its nowhere near as bad as the lag experienced on emulator. If you enable 'copy framebuffer to RDRAM' or an option thereabouts, the lag is practically nonexistant, but the lag caused by the option is excessive. However, said lag isn't apparant when recorded to and played back in avi form.
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