Posts for Atma


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Joined: 9/1/2005
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Shareware is not freeware nor a demo.
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jlun2 wrote:
Uh...I'm confused. People are voting yes, but saying that it should be vaulted. Isn't that a tad conflicting?
The options aren't "yes (moon), yes (vault), meh/no" so not really.
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fivexthethird wrote:
Atma wrote:
fivexthethird wrote:
So I'm working on a TAS of tc2 and I'm up to chapter 2. Here is a WIP:
To me, this looks more like someone playing with emulator slowdown rather than a TAS. It's not very well optimized at all.
What exactly isn't optimized(other than op 2 which I realized is pretty bad directly after I posted...)?
honestly? pretty much everything.
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fivexthethird wrote:
So I'm working on a TAS of tc2 and I'm up to chapter 2. Here is a WIP:
To me, this looks more like someone playing with emulator slowdown rather than a TAS. It's not very well optimized at all.
Patashu wrote:
tasvideos still doesn't have a single Trauma Center TAS, so I'm anticipating this~
Yeah, I got kind of annoyed at like op.. 14? because of blood pools affecting how fast I can do things depending on how I manage them, and never ended up picking it back up because I knew it could be improved where I was.
lol_lee_lol wrote:
That was awesome. I'm still wondering if a TAS a bit slower with only "XS" rank would be better but either way you did an amazing job keep going :)
I was personally aiming for "all cool", which in a lot of cases results in an XS rank, but in some is actually TOO fast and can't meet the requirement for an XS rank on some missions.
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scahfy wrote:
Great progress! One question: Since the gates provide significant speed boosts, is it worth it to miss so many of them?
Those are boost pads, not the gates that are providing the speed increases.
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Can't say I do. Don't recall using any special settings to get it to run in hourglass though, but there were 2 issues I had with it anyhow: 1) It didn't seem to actually register (non mouse) input, so i couldn't skip the cutscene anyway. 2) It ran at like 2fps in a vm.
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Having absolutely no idea what was going on, I was thoroughly impressed. The first version of a phantasy star 2 run I saw was about 53 minutes long or thereabouts, and had no shortcuts, and was a rather boring run to watch, what with no random battles at all. So when this run got into not just one, but many, I was at least entertained watching Nei slaughter them while being not too sure on what was going on with the inventory glitch. Easily a yes vote.
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Patashu wrote:
Oops, when I said 'remove' I mean 'discount for the purposes of automatically timing'.
So essentially only start the movie length timing on the first frame of input, ignoring the non input frames there are before it? Also, it should be mkv time, the site hasn't used avi's in a long time.
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I.... what? Easiest yes vote of the year.
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Spikestuff wrote:
Can you please explain why you used Europe version and not US or Jap. (Curious)
Because it's absolutely irrelevant when it comes to handheld games?
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Great run, I especially liked what you did in the wrecked ship before getting the gravity suit. However, for a 100% run, not saving the animals seems a bit off. Yes vote either way though.
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slamo wrote:
It's important to note that most of the WRs are with different characters so they don't apply to any%, although you can see some good (but not necessarily the best) Meat Boy times in each level's leaderboard.
While this is true, for certain levels, without exploiting the death trick (which would look bad), you may not be able to equal the fastest meatboy times in some levels either.
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This is quite an interesting update, but leaves me wondering: how exactly did you get super meat boy to run in hourglass in the first place? All instances of games that have steam_api.dll have never successfully launched in hourglass for me, even when using a humble bundle version of the game (which I tried in this instance, it did not work as usual). This is a game I look forward to seeing tased, however I wonder if multiple characters would be utilised.
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ventuz wrote:
Robotrek Robotrek Robotrek Robotrek (SNES)
The rng seems rather stiff in Robotrek. If you could manipulate it for criticals against bosses, you could pretty well breeze through a good portion of the game with an axe 1lv9, since criticals are shiny and rainbow-y awesome and ignore boss defense. Add in good timing on a couple of level ups in order to avoid a lab return to make a plot progressing item, and it'd potentially be a little entertaining to watch.
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Derakon wrote:
I do have one comment on the running shoes -- it seems like sometimes you'd use them to go e.g. down and then right, when it seems to me it'd be faster to just run normally on a diagonal. The running shoes make straight-line distances fast, of course, but I'm almost certain they're slower if you need to travel diagonally more than some minimum distance.
That could well be what marks the difference between it being a test run and a real run. The rerecord count is rather low for a run of this length, which mostly indicates that it's not as tight as it probably could be. Overall, my opinion is that it wasn't too bad, especially for a test. A side note is that this run syncs on Tenchi Souzou (J), which isn't a bad dump, compared to the Tenchi Souzou (J) [h1C] that it was recorded on, so I don't know what the underlying differences are.
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For some kind of reference, unless they added a patch for a non drm version (ie. the HiB version), any changes would be of no help anyway, since games that utilise the steam api don't run in hourglass.
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While it was better than the previous one in more than one way, the slight frozen sound effect stuttering during the entire credits was kinda blah. Would've definitely been better if it was possible to do it without that occuring.
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Those are some pretty impressive strats, many that I wouldn't have considered. The final version will be interesting to see, and hopefully easy to sync.
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Synced fine for me, but I didn't really find it entertaining, despite its short length.
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AnS wrote:
Accuracy is important in my system of priorities too, just not important enough to reject a good movie if the author e.g. has slow computer or some other reason. I guess you indeed have to be TASer to fully appreciate the labour.
Yet when it comes to tasing, system speed is not really relevant, as things are done frame by frame, rather than at full speed. The only real benefits to full speed playback is viewing the (un)finished product, instead of having to dump an avi of it.
People will eventually move from snes9x on their own. I don't see why we have to artificially hasten the process. Do you remember any arguments during Famtasia-to-FCEU transition? Not a single one.
The differences between famtasia and fceu were extremely vast though, so it was basically an incentive in and of itself. I can't help but see people still wanting to use snes9x 1.43 for things like Super Mario World runs, just because the previous runs were done on it and that it's easier to compare an inaccurate emulator to itself than comparing it to an accurate one.
So, make them move by providing with better tools, not by enforcing your personal set of priorities.
That makes me think of people using ie6 despite better browsers being available, simply because it's where their comfort zone lies.
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Warp wrote:
The other reason why so many game companies have moved to consoles is because there's less piracy and games just outright sell more. A friend of mine was working at UbiSoft, and he told me that the same game would typically sell something like 10 thousand copies for PC and 100 thousand for consoles. That doesn't give much incentive to develop for PC.
To be fair, ubisoft have a terrible rep with pc gamers due to treating them like shit, so it's not really an unexpected result.
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hegyak wrote:
Double standard of TASVideos.
Do explain.
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keylie wrote:
World 2 is up
That was pretty fly, but what about the boss?
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While the run is certainly entertaining, and contains a large amount of 'what the hell' with the constant swapping between areas by out of bounds glitches and such, it still did the same thing the last run did: not actually show off the room. I still give it a yes vote, but cant help but feel that actually showing off what you spent the entire time doing as being more entertaining.
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There was too much venom, imo. The unused characters would've still been a better idea than the over the top venom usage, especially going from a couple of venom/hulk matches to a venom/venom. Still manages to be entertaining enough outside of that one to get a yes vote though.