Posts for Atma


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Post subject: Re: #3308: DarkKobold's DOS Mega Man in 02:23.55
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Joined: 9/1/2005
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TASVideoAgent wrote:
I'm... sorry?
You should be, that was terrible on a level I can't describe.
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I'll make a note of purposely encoding a video over 2GB in size for any future movies I submit, just to waste your bandwidth when the alternative is perfect quality for a whole 4MB.
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MESHUGGAH wrote:
1. Does anybody played these games before actually suggesting them and adding it to the poll?
Yes.
Does Chronos Twin has any skippable cutscenes?
Not to my knowledge, but the two further cutscenes past the initial have faster skippable text, iirc.
Also don't misunderstand me, I have no problem with the selected games, just simply wondering that anybody has even tried to play these games or at least watched anything about them, not just "WOW A NES GAME I VOTE THIS"?
I wouldn't suggest a game that I hadn't tested out.
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I'm going to agree with FractalFusion on this one, in that while this has its own merits, the last 2 stages (which make up the brunt of the run) would be practically identical to this run in terms of completion style. I certainly did like some of the strategies you implemented against the boss "re"fights, especially against Duff. A yes vote indeed.
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so I checked this out on youtube. I have to point out that it's still slower than it could be, if only because you chose to wait at a point where you can delay things on the previous screen by a few frames to avoid said period. Check out my intro test video on the previous page to see what I mean.
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Tranquilite wrote:
-You need to have a quick save, and no death mode unlocked for this movie to sync properly.
I'd suggest if a proper full run was done, that you start out the movie by deleting existing data, unlocking the no death mode via the menu accessible cheats menu, starting a new game, and then suspend > new no death mode game. Sure, this would erase existing data, but as far as tas syncability goes, it'd work far better than requiring the mode to be unlocked etc.
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ahahaha that was great, how the hell did that even work?
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Derakon wrote:
The game is, as far as I know, very straightforward to optimize, to the extent that the existing unassisted runs are very close to perfect. What would a TAS add?
Realistically, that is actually something that crossed my mind, however sheer optimisation, regardless of how little there may actually seem to be is still there. If being too similar to the sda run would be considered a problem, there are 10 new custom 'levels' included in the 2.0 release, that are probably of a reasonable size each. In terms of glitches, I can't say I've found any, as the game seems to be rather rigid in its mechanics and what you can do (ie. no frame perfect off spike flipping would happen). Also, flip mode just for the hell of it, yes/no?
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So the humble indie bundle #3 came out, and a with it comes a drm free version of VVVVVV. Given previous failures when trying to run steam games in hourglass, I thought I'd give this steam-free version a go: The intro area. Curiosity has me ask whether or not people would be interested a TAS of such a game.
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NitroGenesis wrote:
Gee I don't know because I'm so fucking ignorant and I fail to notice the bloody search button. http://ssternis.free.fr/antids-mupen.exe
How about taking into consideration that this isn't a standard version of mupen, thus isn't available at the usual places that host every other emulator version used? It should've been linked in the submission text to begin with.
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That's an emulator issue, rather than an encode issue.
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Sir VG wrote:
Holy shit. Did you actually manage to find a skip to the Mushroom Mini-Boss? *rewatches*
That skip has been known for quite a while. It's possible to pull of with either the nova stirke or an air dash, but only as X.
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Scrap that, I derp'd. I haven't used mupen for a looooong time. I'll edit my comments about the run in later, assuming I get it to sync well.
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Looking pretty solid there. While I'm sure you've thought about this already, did you consider the possibility of grabbing a considerable amount of moon coins (chest drop) while you were in the forest getting luna (or possibly on your way to Dolan)? The 1/5hp down effect works on bosses, so I imagine it would be extremely handy as a timesaver on some of the bosses that have rather high amounts of hp, or are just a pain to kill. Either way, keep it up, it's looking good.
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Hey Uncle Mario, and progress update on this run?
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Mothrayas wrote:
Rolanmen1, I'm wondering just why we are waiting for a PSXjin update? I don't think much, if anything important would change unless there would be a complete overhaul in timing or movie format.
Better sound. I'm waiting for the fmv fix myself.
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Clearly you need to take pointers from AngerFist when it comes to using savestates: one savestate to do everything. I usually reserve the first 2-4 slots for stage beginnings, ie. start of first stagex3, then after I beat it, update it to be start of first stage, start of second stagex2. 5-6 are midpoints of some variety, 7-10 are high usage slots, with 7 being the start of something, and 8-10 being optimising that something.
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Janus: Since you're unable to use microstorage for these psx movies, I would suggest mediafire rather than rapidshare. I'll possibly check this out later.
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Guernsey wrote:
Hey Bisqwit or anyone else, My video card broke down and I was wondering what would be a good replacement for it? I was trying to repair my PC and I think I broke something and now I cannot see my computer when I boot it up. I was wondering what would a good video card for a HP Vectra 420VF? I think the original card was a GeoForce or something.
Falling under the anyone else category, I'd suggest posting some system specs (ideally motherboard , cpu, and psu) before deciding what to do, since "hp vectra 420vf" brings up precisely one google result that is of no use.
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the game always tells you where to go next
And also locks down upgrade points if you manage to take a shortcut, meaning you can't skip ahead. The fastest movement would likely go normal > roll/jump > dash. After playing a bit, this game seems a little iffy for a tas, as there's an awful lot of backtracking for single items that you could've gotten earlier if it didn't block you. That and there's no warps or such at all.
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Lex wrote:
Anyway, about the run, I have a question. Is there a reason you're turning at rigid 45 degree angles instead of the angles which would cause your character to go in a straight line to the next turning point?
I also wondered this. The game itself seems like it could be reasonable for a tas... if you could see what what going on. Looking at the floors or ceilings, rather than the direction you're going seems somewhat unentertaining, and the fact that everything is turbodark doesn't assist either. Any chance of grabbing the flashlight (what would be the timecost?) for some kind of visual stimulation, so people can see where you're going and what you're doing rather than a wall of black everywhere?
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I can't comment on the progress of tc1, but I made some progress on tc2 a while back. The only part that's really holding me back is the fact I have to redo most of certain operations 3 or 4 times in order to minimise the syringe vital boosts or the like in order to have the patient not die right before I finish the op, which is kinda tedious. I'll get there eventually, but I'm a 'my pace' kinda guy, and that can vary greatly.
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While this is certainly a good run, and gets my yes vote, I must ask a couple of questions. 1) Why so seemingly randomly pausing at times? 2) The times you list don't add up to the totals, what's up with that?
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Stop using snes9x 1.43, problem solved.
Post subject: Re: Why this movie should/shouldn't be published
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klmz wrote:
but also it was improved with a movie under exactly the same still-standing "any%" category whose naming is inaccurate and misleading.
Realistically, there's any% non-glitch, and an any% glitched. There are quite a number of runs with that difference on the site. I haven't gotten around to watching this yet, I'll vote later.
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