Posts for Atma


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Experienced Forum User, Published Author, Former player
Joined: 9/1/2005
Posts: 803
If you wanted to tas the gba port, go ahead I'd say. I would disagree with it obseleting the snes run due to being, well, shittier, but you could realistically cut the run time almost in half thanks to the run button, and double experience.
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Joined: 9/1/2005
Posts: 803
neo_omegon wrote:
My idea is the way from Pandora to Gaia’s Navel. His way is this. My way is that. (I took them from vgmaps.) It looks longer but using cannon takes much time because of the dialogue and the cutscene. Mine might be faster.
A mistake you made in your picture comparison is quite glaring, in that you both seemingly start at pandora. He completely bypasses pandora, and goes to the cannon from the water palace. For reference, it takes about 40 seconds for him to get to the cannon, and land at gaia's navel from the point where you'd split off.
Post subject: Re: Viewing movie problems
Experienced Forum User, Published Author, Former player
Joined: 9/1/2005
Posts: 803
Eratyx wrote:
I downloaded the latest MPC Home Cinema
so you have 1.4.2752.0? I use mpc-hc, and had precisely 0 issues playing back that encode with dxva.
Experienced Forum User, Published Author, Former player
Joined: 9/1/2005
Posts: 803
Hey Shinryuu, you typo'd something in the submission text. It shouldn't be "Abuses programming errors in the game", it should be "Abuses the game".
Experienced Forum User, Published Author, Former player
Joined: 9/1/2005
Posts: 803
Truncated wrote:
It becomes harder to select a game for the next Dream Team contest, assuming the emulator is still going to be announced before the game. This is especially the case for emulators which only had 1 or 2 suggested games. I would hate it if one team won because they guessed the correct game and had a weeks headstart, and the other teams guessed incorrectly.
Some suggestions were great, some were not so great. I narrowed it down to a list of 5 games, test played, watched youtube playthroughs, read FAQs etc. Of the top two contender games I had, one was too long (70 minutes regular playthrough), one had desynch issues, and the other suggestions were not as varied and interesting.
This comment, to me, suggests that: if they weren't good enough for this dream team contest due to various issues (length, variety, emulation), they probably wont meet the minimum criteria for the next one either.
Experienced Forum User, Published Author, Former player
Joined: 9/1/2005
Posts: 803
ALAKTORN wrote:
yeah I understand that, I thought the speed would make up for the loss of points though what's the glitch you encountered?
http://www.youtube.com/watch?v=VZy1-pg61II, it was posted on the previous page. Speed makes up a pretty reasonable part of the score, but things like suturing cuts and high vitals at the end are the main parts in some operations in order to S rank.
Experienced Forum User, Published Author, Former player
Joined: 9/1/2005
Posts: 803
it turns out that you didn't actually finish the boss battle.
Post subject: Re: A WIP!!! FROM TEAM5!!! CHECK IT OUT NOW!!!
Experienced Forum User, Published Author, Former player
Joined: 9/1/2005
Posts: 803
pirate_sephiroth wrote:
We dedicate this WIP to Truncated.
Hot damn, we had a week headstart, but we'd never have thought of that.
Experienced Forum User, Published Author, Former player
Joined: 9/1/2005
Posts: 803
Rather. Curiosity has me ask though: why not submit it, or at least post a smv, Saturn?
Experienced Forum User, Published Author, Former player
Joined: 9/1/2005
Posts: 803
So no progress on this mario? Despite how it may seem, there's generally at least one person on the forum who's interested in any specific tas, even if they don't actively voice said interest (in this case, it would be me).
Experienced Forum User, Published Author, Former player
Joined: 9/1/2005
Posts: 803
klmz wrote:
What will happen if someone not participating in the contest submit a run of the chosen game onto the workbench while the contest is going on?
"Well shit. ok guys, we'll select a different game and restart the timer."? The track record for a dream team contest game to be submitted prior to the completetion of the contest is non-existant, and the last dream team contest game still doesn't have a submitted run on the site. I'd say the likelyhood is pretty low. Either way, I express my interest in participating this time around.
Experienced Forum User, Published Author, Former player
Joined: 9/1/2005
Posts: 803
mz wrote:
Kuwaga wrote:
Distributing patches is fine though, as they don't contain any copyrighted material.
It's not fine; most of them contain copyrighted material (characters, music, story, whatever.)
I don't think you quite understand how a rom hack patch works. Only the data which is changed is contained within the patch, no unchanged data (eg. music/graphics/etc) is actually stored within. If it weren't this way, why would someone even bother releasing a patch in the first place?
Experienced Forum User, Published Author, Former player
Joined: 9/1/2005
Posts: 803
You might want to actually look at your movie file, you probably uploaded the wrong one. Not only does it not reach the ending, you get yourself killed by the final link. Ignoring the above, while this is probably a technically good run, I rather dislike the huge graphical discoloration/etc. that occurs due to it, and it significantly reduces the entertainment I'd get from it. I shall abstain from voting until a fixed movie is posted, however.
Experienced Forum User, Published Author, Former player
Joined: 9/1/2005
Posts: 803
Huh, so the method I used in my run (empire sword+atk up) did end up being the fastest method when combined with the meow staff. Awesome. Easy yes vote for this one.
Experienced Forum User, Published Author, Former player
Joined: 9/1/2005
Posts: 803
Rather than using a cheat to show it, it'd be more practical from a tas point of view to find the memory addresses which show what cards are in the opponents hand. Sure, you'd need to make a corrosponding list of cards to determine what number means what card, but it'd fit what you're after to a certain point.
Experienced Forum User, Published Author, Former player
Joined: 9/1/2005
Posts: 803
All versions of vba-rr have those features.
Experienced Forum User, Published Author, Former player
Joined: 9/1/2005
Posts: 803
I just finished watching this, it was pretty damn good, and I like the improvements that you found. The only real gripe I had with this movie is that while you improved it, you still didn't manage to avoid the wait on the cutscene to manipulate a working cannon fire. Though I suppose if you can work it out, you could improve it further. Regardless, I will easily give this a yes vote as it's a well done TAS.
Experienced Forum User, Published Author, Former player
Joined: 9/1/2005
Posts: 803
Perhaps rather than being a tas that aims solely for overall speed, it should aim for fastest individual level times. This lets you have the best of both worlds, since a faster time is probably more entertaining than the alternative.
Experienced Forum User, Published Author, Former player
Joined: 9/1/2005
Posts: 803
EEssentia wrote:
How can you grind if you're capped at level 1?
In a sense, you'd be grinding the bosses. You wouldn't get any strength upgrades, only weapon changes, and your mp wouldn't increase all that much through the powerups you find.
Experienced Forum User, Published Author, Former player
Joined: 9/1/2005
Posts: 803
TRT wrote:
If someone is to attempt an all-star run, I think it should be approached like the 120 star run of Mario 64; individual stars are analyzed one at a time and the route is chiseled until a clean fast run appears.
I can't help but agree with that, though I imagine that's what would happen anyway. Probably the most troubling part of a 120/242 star tas of this game would be finding the ideal method in which to collect roughly 15,000 star bits without grinding for them or wasting much time. Sure, you can get 999 in that one level in roughly 7 minutes, but the less that would need to be done, the better.
Experienced Forum User, Published Author, Former player
Joined: 9/1/2005
Posts: 803
Assuming you have the correct rom and it still desyncs, the cause is likely to be under emulation settings > enable (or disable) advance bus-level timing.
Experienced Forum User, Published Author, Former player
Joined: 9/1/2005
Posts: 803
DevilSpree wrote:
Great video quality. 5,650$ spent just to run that "emulator" at top performance?
He couldn't possibly have the game and hardware to capture video at all. Your troll posting is getting kind of boring DevilSpree, it'd be awesome if you could stop. In regards to something that could be considered remotely useful, backflip > spin > walljump > spin or a variation of such (backflip > walljump > spin) is useful for getting into places or getting to things earlier than you were supposed to. A couple of instances of this I can think of are the first level right at the very start (get ontop of the house without having to go around the planet), and another stage where you're supposed to spend time drilling through lots of columns to finally reach a pipe. 2 player in this game could possibly be used to good effect on stages where killing things is needed, assuming the second player could keep up with the first. I did find one thing on a Bowser stage where Mario zipped ontop of lava rather than getting hurt, but I think that was a wrapping issue since I wasn't normally supposed to go to that part (it wasn't useful at all, I died). In the incredibly unlikely event that an all star run was done, making a note of which green stars are available in which scenario would be something to do, as not all green stars are available in some, and alternatively, multiple green stars are available in others (lets you save time on the star intro scenes, up to 3 times a stage). If I can think of or find anything useful later, I'll post it.
Experienced Forum User, Published Author, Former player
Joined: 9/1/2005
Posts: 803
How about you do a better unassisted run then? Clearly he's not up to your standards of playing unassisted, so you should show him who's the boss.
Experienced Forum User, Published Author, Former player
Joined: 9/1/2005
Posts: 803
those were some crazy strategies. totally worth a yes vote. Only thing that made me wonder: why did you choose the demo play a couple of times? for manipulation of the rng?
Experienced Forum User, Published Author, Former player
Joined: 9/1/2005
Posts: 803
My opinion would simply be mediafire. sure, it has a 200MB limit, but it allows download accelerators, with no real cap on how much you can download in a day. If an encode needs somewhere to be hosted (as in, it's not worthy of a final product encode), personal space or a smaller encode (eg. lower quality to fit under that 200MB limit) so it can be uploaded to mediafire would be my advice.
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