Posts for Baddap1


Baddap1
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Bobo the King wrote:
andypanther wrote:
I'd normally say "Go for the fastest version!", but with fangames, I prefer to see a TAS of the most complete release.
I agree. I was entertained by the run, but this would be much better as a 100% run of the latest version. That's two significant strikes against the run and I think it may not be worthy of publication. Baddap1, if you don't wish to redo the entire run, could you at least demonstrate what some of the TASing strategies look like in version 1.01? If the differences are minor, I'll withdraw that aspect of my critique, although I'd still prefer a 100% run.
If you saw in the run I skipped the fight of Shadow in Toadman Stage, Crashman in Drillman stage, Waveman in Diveman stage and Chimerabot 1 and 2 in Wily 4 stage. In the version 1.01 as the skip can not be done due to the arrangement of the Hell Wheel physics, it is necessary to fight with those bosses, which would be slower. It is worth mentioning that also the scrolling is fixed in Cossack 1, having to pass the autoscroller obligatorily. The rest are small changes in level design, like more detailed backgrounds and that.
Baddap1
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FractalFusion wrote:
What are the differences between v1.01 and v0.02? I looked around but I can't find a changelog.
The physic of Hell Wheel is repaired, so you can't do the Boss Skips. And in the begining of the game the creator added a small scene where shows his website and he added a small animation of the title logo, which is a bit slower.
Baddap1
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boct1584 wrote:
I am absolutely ecstatic to see this on the Workbench; however, would you be so kind as to share a link to the v0.02 patcher? Google's failing me.
Here is the ROM: EDIT: No ROM links allowed. - Fog
Baddap1
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Patashu wrote:
Also, since it has to be asked - why v0.02 rather than (the latest, as far as I know version) v1.01?
v1.01 is slower
Baddap1
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Baddap1
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Very entertaining run, Yes vote :)
Baddap1
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Challenger wrote:
But, one note: In Cossack Stage 3 Boss Battle, isn't possible for a little wait to manipulate a critical hit when you used Pharaohman's weapon?
It's possible, but I had to wait another 256 frames because I didn't arrive on time so would be slower.
Baddap1
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OmnipotentEntity wrote:
In Dust Man's stage, with the room where all of the blocks fly in slowly, I was under the possibly mistaken impression that it was both possible and faster to make the blocks fly into and block off the extreme right side of the screen.
The blocks appear every 31 or 32 frames (i don't remember), if I try to stop them anywhere on the screen it would be the same.
Baddap1
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FractalFusion wrote:
I am uploading a 720p60 version to Youtube right now (will probably take until tomorrow before it is ready).
I would really appreciate that, Thank you!
Baddap1
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mtvf1 wrote:
I think you can still save more than 1 second in Cossack Level #4. Manipulate luck and make Cossack fall in the best place, like the old run did. It's seemed you have 8 frames to manipulate luck before the triple damage. Manipulate luck in Cossack's first and second type. Because you use the reset, so don't worried about the desynth, you can edit the movie easily. edit: YES vote of course, for a great run.
I try everything I could but I did not find a frame where I would give a good pattern.
Baddap1
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I have a question, why the tianwodeai's TAS ends before? Should end when he loses megaman control.
Baddap1
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Baddap1
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Baddap1
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I TASed this game and I got 46.53! :D
Baddap1
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When I said that all the glitches were repaired wanted to say that you can not run the Boss Skip, neither C1 Skip because the camera moves very quickly to the right. (Sorry for the bad english)
Baddap1
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Baddap1
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Hi, I'm new to S3&K TASing and I discovered something that could save a few frames, when passing the Act 2 on any level and get the total score, just move the '' Sonic got '' you should do reset game and the selection screen, it will appear at the next level and so save a few frames.
Baddap1
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Baddap1
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Thanks, I had the hardware acceleration activate lol.
Baddap1
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My problem is I can not convert files .fm2 to AVI because when recording, crash emulator without reason, well, thanks anyway.
Post subject: FCEUX 2.2.2 .fm2 encode
Baddap1
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Please, I need someone who knows how to encode files .fm2 otherwise than from the emulator, please.
Post subject: FCEUX 2.2.2 Crashed
Baddap1
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A few days ago I tried to convert my movies .fm2 to AVI, but when recording the emulator crashed.
Baddap1
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Ok sorry. The next time I'll come back with an acceptable TAS
Baddap1
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Spanish
Baddap1
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In the version 1.00 all glitches are repaired.