Posts for Bag_of_Magic_Food

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Hooray for Power Rangers! The main action of this game looks like Ninja Gaiden. But I haven't played either. Foda could probably review your run better, since he made a speed run of it not too long ago.
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But what about those levels where you're supposed to go into a cave, but instead you can use the corner trick to go through it, so you really don't see any of the level at all?
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So you can't skip any of the movie from when you first start your file with a reset?
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Fish poke?
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Why not?
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And why do they do that?
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So the game gets three runs now?
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Platform puzzle?
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What about sneaking into the nothingness during the water ride?
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Well, maybe you should wait until you see the orange car glitch.
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Well, that's pretty dumb. A time improvement is a time improvement, even if it's less than a second.
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I just liked Super Demo World's enormous tower that didn't want to end.
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I don't think Nitsuja's added that yet. We were talking about putting the Reset button into a seemingly unused input bit, but I don't know if that's safe.
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That's funny, saving works just fine during pause for me. I wonder what's wrong...
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And we've still only found one warp like that?
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You should enable FFDShow decoding for the following FOURCCs (these are the ones that are found in our movies): * h264 * H264 * DIVX * XVID * FMP4
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jdurg wrote:
Though it should be possible to hex-edit the .fcm file and remove the entry of the password?).
Nah, I was reading in the other topic that the timing of the password affected random stuff.
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Well maybe first-timers need to see how much you can mess up the gameplay!
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This game makes me think of cookies more than anything else, really... McDonaldland cookies? Maybe...
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Oh wow. I started to play 3-1, but then I figured out a few ways to save time in 1-2. So I replayed that, along with the boss and two minibosses because they were random. But everything else was just pasted in, so here you go, 60 frames faster altogether: http://www.filespace.org/BagOfMagicFood/Totally_Rad_U.fcm Actually it has my second 3-2 try now; I changed the miniboss's choice of attack to save 7 frames of lag.
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Uh... The same thing, but without the Ms and McDonaldLand characters?
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JXQ wrote:
If there was a way to disable certain sound channels in SNES9x, maybe this concept could be done while keeping the sound effects of the original game. I think that would be cool.
That could take too long. You'd have to record the exact times and channels of hundreds of sounds during a run.
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Xkeeper wrote:
v1.1 is the DX version, I think. Notable fixes were the ability to not get stuck in L4, and the select glitch..
No no, DX is a separate game for Game Boy Color with versions all its own.
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Yup, you only have to worry about being at the center right away in MegaRockMan 3 and MegaRockMan World 2-5. Well, out of NES and GB anyway.
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Nach wrote:
I loved it, going in my excellent pile. And is this the record for the first Mega Man movie to make use of Eddie?
And a tank, don't forget that. Baxter will do anything for more Super Arrow energy...
Nach wrote:
I see several times you let out multiple arrows, seemingly to get to a particular height, and you have all the arrows going towards the right. It seems to me when the arrows hit something there is a lag for perhaps 3 or 4 frames (no I didn't attempt to time it). Wouldn't it be faster if you shot the first few arrows left?
Hmm, I saw him do that once. I don't know why he didn't do it more.
Nach wrote:
The other thing that bothered me, it seems that during the first bost fights, the game waits till Mega Man centers when you win. Was your fighting pattern really the closest way to finish quickly and reach the center?
No, it just waits some predetermined time. But during that time, you're free to move MegaRockMan around, so you can set him to the center at your leisure.
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