Posts for Bag_of_Magic_Food

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I've been using 100% tilt for my movie, except the plugin I'm using makes the diagonals about 71% tilt, so even though it's a little outside the real-life range, it's still confined to a circle. That bothers me a little.
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Same thing.
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Atma wrote:
Bag of Magic Food wrote:
Does the pause show up in an .avi movie?
I believe it certainly would, as the music in the background still plays regardless of settings. eg this avi (4.5MB) eliminates ~95% of the lag that you get with normal plugin settings, but the flip side is that you'd have to play the whole movie with those settings (dont know about your machine, but that one option drops it to about 10fps on my machine), since changing them at any point would desync the movie for the watcher who would have to change them to keep it in sync (which would be over the top irritating). That avi was made with Jabo's Direct3D8 1.6 plugin with the 'copy framebuffer to RDRAM' option checked.
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What about that menu delay in Legend of Zelda? Doesn't that change when you use that option?
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So you're saying it won't desync?
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Hah, so you were working with only 8 directions. But if you turn on Copy Framebuffer To RDRAM, does everybody have to turn it on to watch your movie?
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Huh, so it's that good a bonus that you would try for it every time? Hmm... Well, you wouldn't get the bonus points for damage or most of the move bonuses, anyway.
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Heh... Actually, I have seen the very first push of Start cause the screen to go black on a real Nintendo 64 with the right timing. But not the demo screens.
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Hey, there's no one by the name of Everyone here! I guess we have to hope Everyone doesn't show up in the future.
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I still don't see why we're giving time priority over score. Oh, and wouldn't it be cool to beat Captain Falcon at the end? Do that, but just beforehand, speed through the credits while still hitting every name! I would love that!
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Food fanatic "hanzou" doesn't get why people want to see such a slow game.
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I think he could have tried harder to pawn me. ;/
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Okay, Maza, I watched your run. And you didn't stop conversations by pressing L+R+B! Oh no! You could also try to make your movements a little straighter, but I bet that's pretty hard with changing camera angles.
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I bet Phil can do it faster! :P
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Because people don't think hard enough. Yup.
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Maybe the "uhmm" is for your "only" a minute is a long time you know and you practically get frame advance with 3% it's just trickier to get frame counts in Famtasia
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"sure, I think my work was crap, but maybe some fools on the site will like it"
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Sure. Except it would also be nice to actually get all the coins there are in a level in addition to duplicating some.
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univbee wrote:
Wow. We just got N64 working and we're already...somewhere with PlayStation. Nice. So when does XBox360 speedrunning start? :)
Never quite soon enough, I say!
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I would be fine with dying and quitting as shortcuts (Clanker's Cavern comes to mind...). I still think "any percent" would be cooler to try for, though.
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How about an all-coins run? Except we have to figure out how to reach that one inaccessible coin...
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Yeah, Nitsuja writes all that nice code, and here we have people who won't even open a zip file...
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Then you make a new one.
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You might as well call that the "Full Amazing Run".
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Yeah, skipping 90 notes total means you skip an average of 10 notes per level... unless you want one of those full refills at the end. It's a shame we have to be so choosy about those 6 puzzle pieces. I bet some of the Witch Switch pieces would be good to skip, or just anything that takes too many steps and is too far off the path from everything else.
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