Posts for Bag_of_Magic_Food

Post subject: Re: Megaman series buster only
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Too_Bored wrote:
with the acepption of fighting the bosses that are invincible to the buster
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Yeah, the other weapons make it more interesting. Using the basic weapon only could be more of a personal challenge than something to make a movie out of.
put yourself in my rocketpack if that poochie is one outrageous dude
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yeah
put yourself in my rocketpack if that poochie is one outrageous dude
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But aren't videos here already supposed to be played on the hardest level?
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What do you mean by "show the game"? Do you mean leaving in the story scenes or going for 100% exploration or something like that?
put yourself in my rocketpack if that poochie is one outrageous dude
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I think it would be really hard.
put yourself in my rocketpack if that poochie is one outrageous dude
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Didn't we just tell you to post here?
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It looks like a stupid character in a bad sprite comic!
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Yeah, I think it had some other kind of Super Game Boy setting in there somewhere.
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I've never played this game before. What counts as percentage at the end of the game? I saw you picking up items, but you said you were going for 0%. Or do they not count because they were part of the old suit?
put yourself in my rocketpack if that poochie is one outrageous dude
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quietkane wrote:
Maybe they've got a contract going. Wily keeps creating disorder and running amock and Megaman goes and "stops" him. After each wave, he gets reward money from the earth he just saved, splits it with Wily, and then arranges for his escape.
I saw a Powerpuff Girls episode like that!
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I heard this game does have some built-in colors, but VisualBoyAdvance doesn't support them. I was messing around with left+right and up+down a few days ago. It seems that holding opposite directions makes Samus go into the facing forward pose while jumping, which looks really funny. I think there are some movement glitches you can pull off, too, though I'm not exactly sure how. A couple of times I grazed the edge of a platform with the stand-jumping Samus, and it made her slip off extra fast. I also managed to do a regular spin jump, but in super slow motion. I'm really not sure how THAT happened.
put yourself in my rocketpack if that poochie is one outrageous dude
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Yeah, he wouldn't want to accidentally change colors when he's supposed to be a civilian!
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Yeah, it would be too easy if you had too many weapons
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That sounds good. We'll see the lowest time the game can display for 100%. Keep it up!
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Yeah, I was just pointing out that there can be different definitions of 100% completion, even if the game has its own completion meter.
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So you need some kind of super-jump to exit?
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I guess force fields might help explain why Meggy can't just teleport directly to the boss.
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They add to MY percent.
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So go for 100% map data access!
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Better to take the old names and stick .EXE on them!
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But that's the BEST ENDING. You want to get the BEST ENDING, don't you?
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Same thing, except they're animals.
put yourself in my rocketpack if that poochie is one outrageous dude
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But you only get limited continues. Limited continues make games hard.
put yourself in my rocketpack if that poochie is one outrageous dude
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Hm, maybe that would be easier than trying to find the exact damage, yeah. Good work.
put yourself in my rocketpack if that poochie is one outrageous dude