Posts for Bag_of_Magic_Food

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I guess he still isn't finished. You can find the old movie here, though.
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IceMan is here now. http://www.geocities.com/ryan_ferneau/rockman.zip It only really got frustrating at the end because of that stupid, laggy Thunder Beam. I had to try different moves during and after the battle to avoid slowing the game down too much. For some reason, it seemed to work best if I jumped toward the corner while finishing off IceMan and stayed there for a while...
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What was that for? krieg737 already knows about morimoto's movie. This topic is for a different kind of run.
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Well, if it's two and a half seconds, you should probably take the chests. We've seen that no-sweat gambling in other runs.
put yourself in my rocketpack if that poochie is one outrageous dude
Experienced Forum User, Published Author, Active player (278)
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put yourself in my rocketpack if that poochie is one outrageous dude
Experienced Forum User, Published Author, Active player (278)
Joined: 5/29/2004
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show more respect for the original Game Boy, yo
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Don't forget Rockman World! I also saw a Castlevania 2: Belmont's Revenge run by OgreSlayer.
put yourself in my rocketpack if that poochie is one outrageous dude
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Yeah, he'll get around to IceMan eventually...
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He's just dancing to the music, guys. That should be obvious. Or in Bob's case, ROBERTvious.
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"Meh" is what The Cheat says!
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I say "NGC" instead of "GCN"! I am DIFFERENT!
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Post subject: I am attempting to catch someone's attention
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Hmm, well, shanedudddy2 hasn't been around in a while. So once you read this, shanedudddy2, make sure you go over and read Bisqwit's requirements! You just need to add a few more items to the movie file format and try to find a way to make the patches work with Linux more easily. Then you can look for any remaining timing problems and fix up the interface. (For that tab idea I suggested, I was thinking you could combine Customize with Joypad and make a tab for "Game Controls".)
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Hmm, what game is that in? Are you still working on Adventures of Lolo 3? Because I got tired and stopped working on it a while ago, sorry.
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Yeah, it's the edited version of 1.7.2 linked to by this post.
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I assumed the pauses WERE the randomness manipulation.
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Hooray, now ElecMan is defeated. http://www.geocities.com/ryan_ferneau/rockman.zip It went smoothly enough, but there was one curious recurring desync. After I fired the first two shots at the third lightning lord, I wanted to hang to the right so I just barely snagged the platform and got another jump in. When I recorded it, it worked, but when I replayed it, Rockyman would always fall straight to the side. So I held back a little, then speeded up as I made the jump. I wonder if this problem is worth looking into... There was also the fact that I had to redo a whole bunch because I saw a way to save 6 frames and I failed a whole bunch at hex editing, but you don't need to know about that.
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Tonight I was testing Zurreco's Megaman Zero movie, but it was running super-slowly. It turned out that playing the movie caused the emulator to switch to 22 Mhz. 44 Mhz made it work fine. Maybe this is why it keeps switching back for Nitsuja.
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Heh, you need to click Eject first. And disk setting seems to be broken for some games in the patched FCEU right now.
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Nah, this isn't worth another movie on the site. If people want to see the differences so badly, they should just play the game themselves.
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Yeah, what I meant is that you normally can't start with ElecMan without revisiting it to get the Magnet Beam.
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Heh, kinda funny that we get Game Boy Advance working before Game Boy, huh? Yeesh...
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Yeah, those Cutting Wheel enemies take 8 hits to defeat, so I rarely think it's worth it to shoot at them, except for that one time I added in this movie. Maybe I should check a few more, though, just to be sure. Okay, I just checked and replayed, and as far as I can tell, I don't have a fool's hope of beating any of the other Cutting Wheels early. You'll just have to settle for dodging. But did you like that I destroyed a Screw Driver at the last second for no reason? Or was that just annoying? I could probably hex-edit that out without changing the timing if you want. (Just erase the "2"s, right?) Oh, one more thing: I don't know why your VBA would switch back to 22 Mhz when mine doesn't. Do any of your other settings get reset after closing the program? Maybe you should check to make sure that your vba.ini file is being written to and stored properly.
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Heh, yeah, I threw in some unnecessary jumps just to get close to enemies without actually hitting them. You know, to be DARING.
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Mega Buster is the ONLY weapon that works against Enker, actually. And I chose Cutman first for several reasons. The Rolling Cutter is immensely useful, beating enemies a little faster than the Thunder Beam or the Fire Storm in almost all cases. Cutman takes only double the damage from his weakness, the Fire Storm, while the others take quadruple or octuple damage; thus I don't lose as much time by fighting him with the Mega Buster as I would with the others. (In addition, Iceman and Fireman have a secondary weakness to Rolling Cutter, in case you ever wanted to break order after Cutman.) And since Cutman is the toughest to beat, it looks the most impressive to beat him with the Mega Buster.
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Ah, thanks. Yeah, I don't believe the first three Rockman World games have any Japanese in them, and the American versions didn't even bother to localize the enemy names at the end. So language shouldn't be an issue until 4 and 5. I started to play ElecMan's stage, but then I noticed an interesting cause of desync. If you play the video and use frame advance for more than about 90 frames, the movie will fail to select ElecMan at the end. This also happens if you set the sound frequency to 11 Mhz. (But why would you use that setting anyway? You may as well have pillows over your head!) In my video that continues into ElecMan's stage, if I advance more than about 50 frames beforehand, RockMan'll get into the stage, but he jumps at the wrong times and falls into the spike pit. So it seems as though the bug where frame advancing alters the timing is still there in minor amounts. The bug where your current action gets applied to the frame before the one you loaded a state for still crops up sometimes, too, though it's much less frequent now. And now Rockman World 2 has a strange graphical error in the bottom of the stage select screen and in the weapon select menu ("Hey, I can see to the left of where I am!").
put yourself in my rocketpack if that poochie is one outrageous dude