Posts for Bag_of_Magic_Food

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But I thought you had to do the bike race at least once...
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Ah, I see. The Pocket Bomberman movie was made in Game Boy Color mode with the border on. I had to try a whole bunch of those settings before I got it to work. There should be a notice in the movie file that tells the emulator which Game Boy mode to use before playing the movie. Oh, and Pocket Bomberman STILL freezes in the normal game! Also, I think I saw a flaw in my IceMan movie. :( There were a couple of ledges where I probably could have jumped down to kill the Scworms slightly faster. Oh well, that's just something to keep in mind for the next movie.
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The desync problem (though I haven't tested it enough yet to be sure), and now reset-based movies are really reset-based and not savestate-based.
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Now here's a preview for IceMan! http://www.geocities.com/ryan_ferneau/iceman.zip Still using no weapons because I want to test the levels without them first to see where the weapons are most needed. It should be pretty self-explanatory, except that I delay shooting Ice Man because for some reason he stays invincible for a little while--he flashes, but his health doesn't go down. Anyway, this ought to be the last run I make using the last VisualBoyAdvance, because a new one is out! http://free.angeltowns.com/btr/VBA_ReRecord_Alpha4.rar This one is said to have no more unexplained desyncs.
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Oh, I assumed BombAHead was whoever got banned for linking to the speed demos archive before KaitouKid.
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Yeah, the same thing happened to KaitouKid.
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I was hoping there would be a new movie of this! Way to get in close on those enemies. I can only wonder why your last movie wasn't so precise...
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I haven't played this game before. Can you only do one course with one character in one run?
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Nah, I'm going to leave this as a test run. First I'll analyze how much time I can save by having each of the other three weapons, and I'll also look out for things I could have done better (I think I saw a way to reduce the lag on the flying platform area, for instance). Then I'll do the same for the other three regular levels. And once the final version of VisualBoyAdvance has been released and approved, I'll use it to do the full game run.
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but link has many adventures tsa is just being mean
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Thanks to you too!
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Well, the game makers made pausing reset motion in air! Maybe you could pretend you just happened to want to open the menu when you did, and landing on the platform afterward was a lucky accident. Yeah. But as for the rules, I still think it's silly to try to determine what you should and shouldn't do by reading the minds of people you've never met.
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An intermediate degree of challenge!
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Here's the video! http://www.geocities.com/ryan_ferneau/elecman.zip At the beginning of the ElecMan fight, I fired a missed shot to make him jump toward me so the next shot would him sooner. And I was going to try a little time-waster trick on the Thunder Chariots where I make MegaMan slip off and land back on over and over, but the movie always desynched when I tried that, and desynching there means poor little Rainbow Senshi Miracle Kid falls into the pit. The movie also liked to desynch whenever I tried to land on the very edges of some platforms.
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Well, my Elec Man test run is almost done. I just have the boss left to do, and it probably won't be so bad considering that ElecMan seems to shoot less at me as I shoot more at him.
Bag of Magic Food wrote:
When you load a save state, whatever buttons you pressed for the last frame before loading will be applied to the first frame after loading.
Strangely, this hasn't been happening to me for a while. I wonder why it suddenly fixed itself... Oh, but I remembered one more bug that I don't think's been mentioned. When I save a state during playback of a movie, it causes the emulator to no longer play back the movie correctly, but rather just keep using the last input from before the save was made. So if you were holding right, then up, then left in your movie, and you saved while you saw your character going right, your character would just keep going right the whole time. This doesn't seem to affect the file, though.
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I know, but it's too much fun! And I need practice.
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And now I've had a couple of occurrences of finding most of the movie wiped out after continuing it, as if when I loaded a save state, the file pointer went to the beginning of the movie instead of where the save state was. I could have sworn I didn't do anything wrong...
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Hmm. That is strange. Well, there's one on the Workbench now.
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nitsuja wrote:
I tested this on the last version at least, and Automatic alone (even with frame skip = 0) did cause frame advance to skip displaying (a lot of) frames. I don't think turning Automatic off by default would be good, since it's designed as the default setting (although personally I think it skips too many frames compared to how much the computer can really handle), but having frame advance force-draw the frame seems like a reasonable solution.
Oops, does this bug still exist? Maybe it explains why I can't always get Megaman lined up perfectly all the time. Sometimes when I hit the frame advance key, I'll see the program draw two frames quickly, then stop on the second frame. This also might be related to the frame advancing errors, if different frames are skipped sometimes. (Though remember that we're only throwing out IDEAS here for why there are problems; not everything will turn out to have an effect.) As for bullet-proof re-recording, it's tempting for me to say "So just be more responsible with your save states, silly!", but I guess I can understand how annoying it is when you forget which save state was what and you have to stop recording to check the states or you mess up the recording by jumping way back into the past when you didn't mean to.
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And the video left out the credits, too! That's not nice.
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Your description of the frame advance problem sounds spot-on. I noticed another little quirk to it: When you load a save state, whatever buttons you pressed for the last frame before loading will be applied to the first frame after loading. That's not right...
nitsuja wrote:
Don't create or use a .VM0 file. What the heck is it anyway?
I'm not sure, but my guess is it's a save state that the emulator creates upon recording and loads for playback instead of actually reseting the game.
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Hey, I also decided to try a Mega Man in Dr. Wily's Revenge movie for fun. I'm trying to be frame-perfect, though I probably don't understand the MegaMan game engine as well as some people on this site. I did run into that problem of the frame advance doing something different than the playback once, but mostly it's been fine. I started with Elec Man, but does anyone have any other ideas about what robot order would be the fastest? And do you think I should play Rockman World or Mega Man? Rockman World doesn't make you wait as long at the title screen, but maybe more people around here would have the Mega Man game.
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M.I wrote:
I didn't feel like pressing the 'Record New Movie' button again. There were no other submissions for Sonic 2, and thusly, I didn't feel particularly pressed for time, so there were alot of instances where i'd messed up and simply let it slide.
Now that's not the attitude you want to have! You want to say, "This movie will be so good that nobody will ever be able to obsolete it," even if that turns out not to be true.
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Wasn't somebody going to do that warpless run on the SNES version anyway, since you could play all 13 worlds without having to get all those completion stars?
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Oh, normally I don't EVER have that on.
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