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Would there also be any issues with spacing, where you'd need to add spaces in the right places so that the same button names would always appear in the same places and not bump each other around?
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I already pointed this out in a couple of other topics, but the first 6 games in the Anniversary Collection were taken from the Rockman Complete Works games which were released individually in Japan and had even more special features. Since they're for the Playstation 1, we should be able to make tool-assisted runs of them now, although someone still needs to check if they're emulated well.
I'm also not sure if RockMan 1 will really benefit from the fast switching. All the same glitches still work, so there would still be lots of Magnet Beam abuse. And the first 3 games don't seem to have a button to let you switch to your platform items the way 4, 5, and 6 do with L2 and R2; you still need to open the menu for your Magnet Beam, Item-#s, and Rush adaptors, and the menu is replaced with a new kind that slides across the screen in the Navi Mode for 1, 2, and 3. Not to mention Energy Tanks would have to be selected on the menu in 2-6 too--I remember the latest Mega Man 5 run used a Mystery Tank.
As an aside, I just discovered that Rockman Complete Works 3 fixed the Rush selection glitch, so I may never know if the game would have let me save with a Rush adaptor from a boss I didn't beat.
put yourself in my rocketpack if that poochie is one outrageous dude
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Hey Bisqwit, did I ever ask you if it would be a good idea to make speed runs of the Rockman Complete Works games? They offer another way to include more weapon switching, as you can change weapons with a single button press rather than opening a menu, and you could use Navi Mode to add the new music, lifebars, and menus, which freshen the experience a little. There probably wouldn't be a place for hard mode or the cheats earned from battle data, though.
If you don't think those games would be too redundant, I could go check how well they run in whatever PS emulator we're supposed to be using now. I mean, I figured as long as people are eager to see more of the same MegaRockMan games, we could show off the official remakes. It was just an idea, though. I won't mind if nobody cares.
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Ah, so you mean you have to start a Beak Bust before Banjo starts tumbling, and then you need to hit the ground before Banjo starts tumbling after that?
put yourself in my rocketpack if that poochie is one outrageous dude
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Hey Shinryuu, you should add some frames to your avatar by flipping and reversing what you already have so that Dr. Wily comes back out through the revolving door again. Then it would be continuous, and Dr. Wily would be forever spinning!
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At first I thought the one impressive thing about this game was its rendition of Johnny B. Goode... and then I found out that the music to the street levels is actually Power of Love with the melody removed and a much faster tempo. Maybe the programmers didn't get the rights to put the real song in the game, so they tried to disguise what they had already finished. You should mention that bit of trivia in your submission text to help people keep from being bored!
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And hey, if Sami's gotten everything in the first 8 worlds, that means anyone could start testing Grunty's Furnace Fun after the end of Sami's video, right?
put yourself in my rocketpack if that poochie is one outrageous dude