Posts for Bag_of_Magic_Food

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But aren't those same tools also good for debugging?
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Well can you play as the other person too?
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Would there also be any issues with spacing, where you'd need to add spaces in the right places so that the same button names would always appear in the same places and not bump each other around?
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Post subject: Re: Mega Man no-lag weapon-switch speedrun!
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Bablo wrote:
The Anniversary Collection lets you change weapons without entering the weapon select menu with L and R buttons (like in MMX games). No, it's not for NES. GC, PSX etc. I think.
I already pointed this out in a couple of other topics, but the first 6 games in the Anniversary Collection were taken from the Rockman Complete Works games which were released individually in Japan and had even more special features. Since they're for the Playstation 1, we should be able to make tool-assisted runs of them now, although someone still needs to check if they're emulated well. I'm also not sure if RockMan 1 will really benefit from the fast switching. All the same glitches still work, so there would still be lots of Magnet Beam abuse. And the first 3 games don't seem to have a button to let you switch to your platform items the way 4, 5, and 6 do with L2 and R2; you still need to open the menu for your Magnet Beam, Item-#s, and Rush adaptors, and the menu is replaced with a new kind that slides across the screen in the Navi Mode for 1, 2, and 3. Not to mention Energy Tanks would have to be selected on the menu in 2-6 too--I remember the latest Mega Man 5 run used a Mystery Tank. As an aside, I just discovered that Rockman Complete Works 3 fixed the Rush selection glitch, so I may never know if the game would have let me save with a Rush adaptor from a boss I didn't beat.
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Bisqwit wrote:
I disagree that it would be boring / non-novel to watch; instead, it would bring the kind of weapons change variety seen in e.g. Mega Man 6 TAS, that is not seen in Mega Man right now.
Hey Bisqwit, did I ever ask you if it would be a good idea to make speed runs of the Rockman Complete Works games? They offer another way to include more weapon switching, as you can change weapons with a single button press rather than opening a menu, and you could use Navi Mode to add the new music, lifebars, and menus, which freshen the experience a little. There probably wouldn't be a place for hard mode or the cheats earned from battle data, though. If you don't think those games would be too redundant, I could go check how well they run in whatever PS emulator we're supposed to be using now. I mean, I figured as long as people are eager to see more of the same MegaRockMan games, we could show off the official remakes. It was just an idea, though. I won't mind if nobody cares.
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Sir VG wrote:
the 80,000 score bonus, getting the bonus point icons
Hey, I know, let's aim for "Highest score without destroying any enemy twice!"
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So there shouldn't be an option to keep edits secret?
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Isn't it weird how he stops the door just to wiggle his eyebrows?
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Ah, so you mean you have to start a Beak Bust before Banjo starts tumbling, and then you need to hit the ground before Banjo starts tumbling after that?
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Hey Shinryuu, you should add some frames to your avatar by flipping and reversing what you already have so that Dr. Wily comes back out through the revolving door again. Then it would be continuous, and Dr. Wily would be forever spinning!
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Ah, I was about to say that the letter looked faded in a bit more in the bottom picture. Although the "Peach" is harder to read in that one...
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At first I thought the one impressive thing about this game was its rendition of Johnny B. Goode... and then I found out that the music to the street levels is actually Power of Love with the melody removed and a much faster tempo. Maybe the programmers didn't get the rights to put the real song in the game, so they tried to disguise what they had already finished. You should mention that bit of trivia in your submission text to help people keep from being bored!
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Tompa wrote:
Soulrivers, I know how it's spelled. That's why I said that Gannon isn't in the game. Well, according to the game itself it is "Gannon", but whatever.
Re-releases spell it "Ganon" now! But I prefer "Gannon".
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Never to be short again, eh?
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So you're fighting the Frame Wars already, huh?
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Why would it only save milliseconds, though? Is this like the Select trick from Megaman 1? I'm afraid I don't understand.
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Die, then go all the way back with the sword to exact your revenge!
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I heard someone call it "toss videos".
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I found similar Pharaoh Shot tricks in the Game Boy version, but it works a bit differently there.
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This is starting to sound like Did Not Do The Bloody Research.
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And hey, if Sami's gotten everything in the first 8 worlds, that means anyone could start testing Grunty's Furnace Fun after the end of Sami's video, right?
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Is it really correct to lump Master System in with Genesis? Just imagine if Nintendo had only one category for all its consoles.
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Warp wrote:
Another movie which requires a bit of paying attention to not to get lost is Memento.
That's also a movie which is frustrating to join in watching in the middle, because you'll never know what the "end" was!
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mmbossman wrote:
The reason for the (U) preference on the site isn't because of the language, it's to provide a hierarchy for which ROMs should be preferred over others, to hopefully avoid arguments and pissing fights such as those brought up by Bionic Commando.
But I liked those arguments! They shed light on things.
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That's dumb. You should be able to submit movies for the Japanese versions.
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