Posts for BillBull


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Experienced Forum User, Published Author, Former player
Joined: 5/22/2004
Posts: 462
This is a strange game. It has potential for fast running speed, but the poor level design and enemy placement circumvents this. However, I don't see any blatant improvements, so keep up the good work!
Experienced Forum User, Published Author, Former player
Joined: 5/22/2004
Posts: 462
Level 2 complete! Check the previous link for the WIP. At this point, I'm 605 frames faster than my v1, or just over 10 seconds. If anyone spots any possible improvements, let me know before I move on to level 3 in the next few days.
Experienced Forum User, Published Author, Former player
Joined: 5/22/2004
Posts: 462
Autofire has been obsoleted by frame advance. You can fire just as quickly but more accurately.
Experienced Forum User, Published Author, Former player
Joined: 5/22/2004
Posts: 462
http://www.filespace.org/dan_/castlevania_dracula_x_v2_dan_.smv After redoing level 1 a bunch of times, I finally feel ready to move on to level 2 :D However, after all the optimizing, I only shaved off 19 frames. Still, that's 19 frames closer to perfect than I was before.
Experienced Forum User, Published Author, Former player
Joined: 5/22/2004
Posts: 462
No, but this has nothing to do with the Castlevania : Vampire's Kiss time attack posted.
Experienced Forum User, Published Author, Former player
Joined: 5/22/2004
Posts: 462
Simlarities: Richter is one of the main characters, and they're both Castlevania games. That's about all that comes to mind :P
Experienced Forum User, Published Author, Former player
Joined: 5/22/2004
Posts: 462
Rondo of Blood was never on the SNES, silly. The japanese version of Castlevania : Dracula X was Akumajo Dracula XX, not Rondo of Blood. Rondo of Blood was the Japanese only game for the Turbo Duo. Look here for more information.
Experienced Forum User, Published Author, Former player
Joined: 5/22/2004
Posts: 462
Oh no! It's going to be worthless if you use so many rerecords!
Experienced Forum User, Published Author, Former player
Joined: 5/22/2004
Posts: 462
/me points up "We also have an IRC channel #nesvideos at irc.freenode.net..."
Experienced Forum User, Published Author, Former player
Joined: 5/22/2004
Posts: 462
Commander Keen Ninja Gaiden Mario Land II : 6 Golden Coins Donkey Kong Land series Duke Nukem Dragon Warrior Monsters (?) Final Fantasy Legend series (?) And I second Donkey Kong
Experienced Forum User, Published Author, Former player
Joined: 5/22/2004
Posts: 462
I am playing frame by frame when recording; I want to make this movie as close to perfect as possible, as should all other people making movies and wanting them published on this site.
Experienced Forum User, Published Author, Former player
Joined: 5/22/2004
Posts: 462
McBAIN: I am intending to finish this, finally. If I ever quit making it, get on IRC and hassle me about it, maybe I'll get motivated :P Random notes: Walking is the slowest speed. Monster recoil is the same speed as walking. 1 normal, forward jump will save you 12 frames. 1 backflip will save you 22 frames. Thus, 1 backflip saves 10 frames more than a jump. You have 64 units of health. At the end of each level, it takes 1 frame per unit of health you have left to add up the bonus. Thus, it is only beneficial to take hits when the time gained in the end is greater than the time lost by not moving at backflip and/or jump speed. Knowing this, I will have to look over my movie and determine if I actually save any time with the hits at all. Getting hit by a monster's body does 8 units of health. Using that information, logic says that it would be faster to try to maintain at least constant jumping rather than getting hit, unless the hit you are taking does more than 12 units of damage, or preferably, 22 units. Whipping and using sub-weapons take 24 frames. The item crash for the cross takes 102 frames before you can whip, and 126 frames before you enter landing animation.
Experienced Forum User, Published Author, Former player
Joined: 5/22/2004
Posts: 462
What is your goal in this movie? If it is to beat the times in mine, then you are going to have to back-flip constantly, take damage, whip to cancel landing animations, kill cerebrus with two item crashes, get rid of the random pauses, whip when landing on stairs, not waste time getting the dagger and axe, not waste time getting hearts that are out of your way, end the level with zero hearts left, not attack the evil beast chasing you, use the american rom (Dracula X), among other things. If your goal isn't to beat my time, then disregard all of the above.
Experienced Forum User, Published Author, Former player
Joined: 5/22/2004
Posts: 462
Watching this WIP brought back a lot of memories; I haven't played this game in years. I liked seeing all the story rushed through and it surprised me how many enemies you could simply run past. I was expecting the hit to look tacky and out of place, but it didn't bother me at all. While it would be nice to be able to say you beat the game without getting hit, I guess this will do. Keep working at it. I am awaiting the finished movie.
Experienced Forum User, Published Author, Former player
Joined: 5/22/2004
Posts: 462
I'm in agreeance with OgreSlayerR. Improving an already good run by almost a minute is an easy yes in my book. Good work.
Experienced Forum User, Published Author, Former player
Joined: 5/22/2004
Posts: 462
Just so you know, backflipping is the fastest mode of transportation. http://www.filespace.org/dan_/castlevania_dracula_x_v2_dan_.smv ~5.3 seconds faster than my version 1 after the first stage.
Experienced Forum User, Published Author, Former player
Joined: 5/22/2004
Posts: 462
Unfortunately, the lava acts as a pit if you are still invulnerable from being hit. You fall right through it. When not invulnerable, you still die immediately on contact with it. I'm resubmitting this, with a proper ending. Sorry about that.
Experienced Forum User, Published Author, Former player
Joined: 5/22/2004
Posts: 462
I don't really know what to think. It would definately be better if Shaq had more moves. Seeing the flaming-kick and the projectile attack got old rather quickly. However, I did like the no damage and the relatively quick battles. I'm voting 'meh' due to the bad game choice.
Experienced Forum User, Published Author, Former player
Joined: 5/22/2004
Posts: 462
It all depends on where they are holding their gloves. If the gloves are high, punch low. If the gloves are low, punch high. It took me until the 3rd round with the bagel to even hit him.
Experienced Forum User, Published Author, Former player
Joined: 5/22/2004
Posts: 462
IMO, they completely butchered #2, and they named it Romancing the Stones, rather than Romancing the Throne. However, #1 was a decent VGA port, although I prefer the old text-prompts anyday.
Experienced Forum User, Published Author, Former player
Joined: 5/22/2004
Posts: 462
My suggestion: if the rom ends with .gb, then a movie should be made with Game Boy, .gbc would be Game Boy Color, and .gba would be Game Boy Advance.
Experienced Forum User, Published Author, Former player
Joined: 5/22/2004
Posts: 462
That link was to describe to the unknowing what a shmup is. I was referring to movies 19, 102, 142, 159, and 272.
Experienced Forum User, Published Author, Former player
Joined: 5/22/2004
Posts: 462
I think that there are already plenty of shmup videos published; I see no need for any more.
Experienced Forum User, Published Author, Former player
Joined: 5/22/2004
Posts: 462
Now I have no reason not to make SNES movies. Good work, Nitsuja.
Experienced Forum User, Published Author, Former player
Joined: 5/22/2004
Posts: 462
"You scored 93% Beginner, 93% Intermediate, 100% Advanced, and 66% Expert!" "80% accuracy and 66% speed! "
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