Posts for Bisqwit


Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Cardboard wrote:
say that you ran to Alba Town as fast as possible (Still getting Holy Water and stuff), how close would you be to the town when the night falls?
Reaching the cyan town (Aljiba) for the white->blue crystal swap cannot be done anywhere near fast enough. Even if you skip everything (holy water and stuff), you will be about 2 and half minutes (real time) late. (Not to mention, you wouldn't have the white crystal that you intended to swap for.) Reaching the magenta town (Aldra) for the blue->red crystal swap also cannot be done anywhere near fast enough. Even if you skip the river-ferry detour to the Brahm mansion and hearts collecting and stuff, you will still be about one and half minutes (real time) late. These numbers were estimated from watching the TAS, but I do recall that there's really no plausible possibility.
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Yes... I am planning to encode this movie, but I want to wait until someone can provide a subtitle track for this entire movie.
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Chamale wrote:
I noticed this movie has no Movie End text. Is this a habit of the particular encoder, does FCEU not record "movie end" in the AVI, or is this some new tasvideos policy?
I prefer to have it, some other encoders prefer not to, but in this case, I encoded it and the text did not appear. I'm not sure why. Yes, the name was input by me -- it wasn't part of the movie.
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
What was the dancing with moogles about? At 2:04:43. Haha, nice suicide for Galuf. I never thought of that :) Also, it was weird seeing Galuf in the trainer outfit in that scene. When I played the game, he was a black mage, so the "I.. refuse to .. die!" dialog matched really well with his eerie look. I guess I could say the same for the miserable suicide -- he doesn't really look like some hero in that suit, so it's only obvious he'll fumble horribly :)
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
FractalFusion wrote:
I think it's better off examining them than attempting to guess them. Administrators can do that, right?
Passwords are never saved plaintext in the database. When the registration e-mail says that we have no means of retrieving the password if you forget it, it is not lying. There's only a hash that can be used to verify the validity of an attempted password, but not to know what the actual password is.
Post subject: Re: 2 suggestions
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
bobxp wrote:
1. When telling which ROMs a movie will work with, provide their md5 sums. For a linux user, md5 sums are easy to calculate. Names are not unique.
You can check the MD5 sum by loading the ROM in an emulator and it will tell you. Different emulators have different means of indexing ROMs -- some use CRC32, some use MD5, some possibly others, so it would be inconvenient to use different means. Also, those checksums are confusing; they are rarely whole-file checksums, but instead, checksums of the ROM content without headers. This makes it difficult to actually find the right ROM even if you know the checksum, because none of the standard tools for file indexing will help you; you will need an emulation specialized one. Re: Password strength -- a little known fact is that the site administration here occasionally runs a script that probes people's passwords, attempting to guess them. If it manages to guess it, a warning is sent to the user, by PM, telling them to change the password to something stronger, lest their account be disabled in 7 days and ultimately deleted for introducing a security hole. (Identity theft.)
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Amazingly, I never actually checked the SMV file of the WIPs of this movie. I have only checked the AVI(s). Rather anticlimatically, this SMV desyncs on me right at the entering of the first cave. I tried adjusting various emulation settings, such as wip, sound sync etc, but it still desyncs. It's as if the delay when entering the cave is longer here than it was when making this movie. I had had SMV desyncs on my Snes9x version for a long time; I think I accidentally introduced them when making the subtitled Super Metroid movie. It had something to do with enabling/disabling extra controllers. I now fixed them, but this movie still doesn't play. EDIT: Wow, it plays now. I had a leftover .cht file hanging around from the times when I made the animated desert map...
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
There is some demand for unpublishing / preobsoleting. For example, JXQ has indicated a wish for there to be means to mark a published movie suboptimal when a better movie has been submitted, but not yet published. Before the publication of the database-backed version of Nesvideos site, I often had the habit of updating the movie text of the old movie with a note something like "This movie has been improved, a new movie will be published soon!". Perhaps some editors could volunteer to do similar work here? :)
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
jaysmad wrote:
Anyways, it's good to see this is still being improved.
Note: You replied to a thread of a movie that was published 8 months ago.
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
ZeXr0 wrote:
Bad caption at the start, it says Mode A 999999points.
Ah, I was just going to post about the same thing...
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
I was not upgrading from PHP4 to PHP5. It was from PHP5 minor version X to PHP5 minor version Y. The references in foreach() were not even accepted syntax in PHP4.
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
anubis wrote:
The line
$result[$id][$name] = (float)$data['value'];
is the same exact thing as
$data = (float)$data['value'];
O_o You are right. I wonder how I overlooked that. And when did I introduce that error? And did it "work" before? Thank you. And thanks to others who tried to (and did) help :)
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Ignore okaygo. He does not have a clue what he's saying. Code like this works just fine -- there is nothing wrong with the syntax in it. It's just that somehow, that particular case above does an error.
$sum = 0;
foreach($array as $key => &$subarray)
{
  foreach($subarray as $key2 => &$value)
    $sum += $value;
}
Adding an unset($value); at any point of the code (before outer foreach begins, before inner begins, after inner completes, after outer completes) does not change how it works.
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
anubis wrote:
I'm thinking it could possibly be related to this, but not sure... http://groups.google.com/group/comp.lang.php/msg/bf35784c733ef439
The names of the references used in the foreach loops are only used in that location. i.e. $data is not used outside that inner loop, and $ratings is not used outside that outer loop. It is not spillover reference. Thus, the link is not related to the problem.
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
okaygo wrote:
Bisqwit wrote:
$value = &$array[key];
$value = Memory Location; Access Violation -> $value = 0;
eh?
$array = Array(1 => 'a', 2 => 'b');

$tmp = &$array[2]; // this line corresponds to my previous example
$tmp = 'k';

print_r($array);
This is perfectly valid code, and it outputs: Array(1 => 'a', 2 => 'k')
foreach($array as $key => &$value)
  $value = $key * 5;

print_r($array);
This is also valid code. $value is a reference to the particular array item being looped through. It can be modified it one so chooses; the modifications are directly reflected in the array which it refers to.
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
okaygo wrote:
&$value = $array[key];
No. $value = &$array[key];
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
foreach($array as $key => &$value) Does not assign $array as a reference to $value. It assign $value as a reference to the particular $array element at each iteration of the loop. The only difference to this: foreach($array as $key => $value) is that in the former case, $value is a reference to the item, and in the latter, it is a copy of the item. I use references instead of copies when I don't want to consume resources making copies of stuff. If you understood this right in the first place, I don't understand what your message is supposed to explain.
Post subject: Re: Missing Ratings
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
okaygo wrote:
It broke because you were setting the array contents to a pointer of $data
What?
Post subject: Re: Missing Ratings
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
For some inexplicable reason, code that used to work no longer does.
      foreach($result as $movieid => &$ratings)
      {
        $rat = $prio = $count = $c = 0;
        print_r($ratings);
        foreach($ratings as $name => &$data)
        {
          $rat  += $data['value'] * $data['priority'];
          $prio += $data['priority'];
          $result[$movieid][$name] = (float)$data['value'];
          $count += $data['count'];
          ++$c;
        }
        if($prio > 0)
          $result[$movieid]['Average'] = $rat / $prio;
        if($c > 0)
          $result[$movieid]['Count'] = $count / $c;
      }
For some reason, it registers the 'Count' as 0, even though print_r() reveals that the 'count' members in $ratings[] are nonzero. Explicit casts to int/float don't help. EDIT: Hmm, removing the & from &$data made it work again. So why did it stop working when I upgraded PHP, when it worked just perfectly before? What else did break?
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Kabuto wrote:
Yes I'm talking about re-writing the game.
Such techniques are often useful in smaller scale. For example, for predicting the randomness. Then it is good to write a simulator for the particular scenario of the game. I believe such technique was also used for TASing Clu Clu Land.
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Looking forward to having the time to watch this :)
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
mr_roberts_z wrote:
This was interesting reading, because it presents things that should be improved in the site. How could be improve the information value in order to avoid misguiding slightly ignorant people like you? :)
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
feitclub wrote:
Date: Thu, 11 Mar 2004 20:08:15 -0500 From: Tensai <...> I don't have Famtasia! Where can I find it? All I can find is something called "famtasia tester version" which doesn't mention movies. Any ideas? Feit (dan) "Without losers, where would the winners be?" -Casey Stengel
Don't know where you found the site either. After you got Famtasia, the next time you contacted (day after that) was to inform that the Rygar TAS works only on the European version. And the next day after that, you submitted Bionic Commando (it was your fourth attempt already). I commented that it doesn't look very optimal, but published it nevertheless.
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Aww, the niconico video scrolling text makes head dizzy when watching that :I
Post subject: Re: This flash game roxorz
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Warp wrote:
http://www.albinoblacksheep.com/games/bloxorz
Nice idea. Stage 11 completed, then I gave up :)