Posts for Bisqwit


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shallow wrote:
I think <...>
shallow, I agree completely (well, at least 90%) with your suggestion.
shallow wrote:
And one more thing, I don't think 'children' visit the site. I'd say most under the age of 15-16 wouldn't even have the patience to figure out how to even run these videos (though they could just go to Youtube for the most part.) While not completely applicable, if you got the ages of all the board members and averaged them, I'd say you wouldn't be too far off on the average age of the frequent TASVideo visitor.
According to the Average age thread, there have been several 14-year olds who have even registered on these forums and became actives. That means that the likelihood of there being younger-than-thats is significantly nonzero. The average is above 20 though, yes.
Fabian wrote:
Edit: I should probably clarify I'm not calling you a homophobe idiot, Bisqwit
I should probably clarify, that whatever my stance is about homosexuality, it has no relevance to this discussion. I am not arguing basing on that view. And I'm not a sextalk'o'phobe either. To paraphrase what I said on the IRC channel: There's nothing wrong in loving sex. I just want it to be kept in a proportion. When it's a giggling topic, LOOK THOSE ANIMALS ARE FUCKING EACH OTHERS LOLOLOL, it is out of proportion and annoying (and immature).
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Maza wrote:
the updated subtitles
Very good. Thanks :)
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AngerFist wrote:
First of all, when I was watching FODA's whole run once, I honestly did not think of sex during the waiting periods when our brazilian entertainer "wobbled".
Yes, it is true, the actions are subtle and probably won't even be noticed by all watchers. I wouldn't have reacted if the author didn't explicitly indicate it was his intention for the scenes to be interpreted in a certain way. It is this intention that made me vote "no", and the consequent discussion that made me react. I don't wish it to become a fad that soon all movies have similar scenes and everyone is praising them. Because that reception is immature in my opinion.
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FODA wrote:
You jus said Dromiceus, moozooh, FODA, sargon, Dark Fulgore, xoinx, Angerfist, Dan, Zurreco, upthorn, DonamerDragon are imature.
I guess I did.
FODA wrote:
Don't you think that MAYBE you're just boring and too worried about looking serious? loosen up.
Of course as a site administrator there are imago issues -- not only my own, but things about the site's imago to consider, and the directions taken by every choice. This site has no age restrictions. People of all ages can talk on these forums, and I wish that the can talk also so that if their parents happen to be observing what kind of discussions they read, they won't disagree with its suitability, even if they are somewhat more conservative than the persons whom you just listed. I emphasized the word "direction", because when elements like what you presented are at stage, it is not only the actual movie that is at question, but the whole direction towards which it points. Call it a "slippery slope argument" if you wish, but if movies such as yours are published, plays on sex scenes as well as talk of them will start getting a larger share in this site, increasing the chances of discussions occuring where some people, who otherwise enjoy TASes, get annoyed enough to leave because of the discussion. You may say "good riddance", but that is not my policy in this question. I wish to maintain a site without age restrictions, and most importantly, one that does not interfere with my morals. I don't like dirty jokes. Perhaps majority does, but in this case the majority does not decide.
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Okay, those sex pose scenes were not part of game's plot, but the player's "imagination". In my opinion, it is immature humor. Generally speaking, I was not entertained by this movie (same goes for its predecessors), and I was slightly annoyed by the player's obsession to homosexual animal sex scenes, so my vote is a NO.
Post subject: 100 Amiga games in 10 minutes
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This montage shows clips from 100 Amiga games in just 10 minutes. Very educative, very memory-refreshing. http://www.youtube.com/watch?v=hUoJBerFDsA I have never played any game on Amiga, but because many of them are remakes / were made remakes of, I recognized at least third of them through seeing TASes at TASvideos. Educative? Yes, those who don't know history are doomed to repeat/reinvent it. :)
Post subject: Translation + subtitles
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I created subtitles. But these translations still have gaps and/or inaccuracies... Could someone help? Especially the sayings of the fish / turtle in water were completely illegible to me. But there are other things too. This would be used in the AVI once refined sufficiently. {80}{420}Youkai Douchuuki speedrun|Played by Randil|Playing time: 0:13:11.22|Rerecord count: 6270 {450}{540}This is a tool-assisted recording, played on an emulator.|For details, see http://TASvideos.org/ {1708}{1810}"Oh well, oh well. Please spare me, I'll teach you something good!"|Little frog wo funde uemade nobotte goran {1890}{3000}(This is a betting game. Each round, the prize for winning increases by 1000. 8000 is the maximum.) {5496}{5700}"I am an average guardsperson!"|(Sekisho no Bonnin)|"If you want to pass, you must beat me." {6600}{6750}Options in the shop:|Option 1: "Fatigue remedy supplies"|Option 2: "Attack supplies"|Option 3: "Miscellaneous goods"|Option 4:"Leave" {6750}{6810}"Welcome, do you want to buy some demon goodies?"|"If you want something, just point at it, and I'll describe it!" {6830}{6910}"Demon gill restores power by 4!"|"Hell soup returns power by 6"D|"Each travel MANJUU restores body by 6" {6930}{7040}"Excrements of a celestial maiden... Hmm? Well, this is somehow medicine." {7080}{7200}"Demon amulet"|"Oh anchestors... Help me... That's what it is." {7340}{7390}"Carl Royce?? It makes you run fast, jump far" {7390}{7480}"Flappers of a Kappo. It makes you swim effortlessly" {7490}{7550}"Oh, is it time to go? Come again when you need more help!" {8280}{8310}"I am Gonta. Please give me a MANJUU, and we'll be friends! I'm somewhat hungry."|(Yes)|"Thank you very much. Well then... *shlump*!" {8330}{8390}"*Munch* *munch* *slurp* *slurp* yummy... oh?"|"Awww.. my tummy..." {8390}{8500}"Somehow, because Gonta was old and in bad shape, he suddenly died. Tarosuke buried Gonta with his hands..." {9080}{9220}"Youkai ni nanka youkai?"|"Which power do you want to improve? Spirit, fighting, jump?" <Spirit>|"Please give a donation!" <5000> {9240}{9320}"Time to pray!" {9400}{9460}"You passed! Impressive skill!" {9470}{9220}"Youkai ni mada youkai?"|"Which power do you want to improve? Spirit, fighting, jump?" <Jump>|"Please give a donation!" <5000> {9570}{9760}"Time to pray! {9800}{9860}"You passed! Impressive skill!" {9860}{9920}"Youkai ni mada youkai?"|<No> {12300}{12420}"I have this trouble...|Because I could not cut this bamboo I have insufficient exercise..."|"Would you help this kind of fat person?"|<Yes>|(translator's note: ehh, what?) {12454}{12600}"Thank you for your help... I became slim, here are my thanks" {16780}{16900}"Welcome. This is a barrier." {17050}{17250}"Did Geesen send you here?"|"There seems to be bone a little... Come."|(translator's note: ehh, what?) {22050}{22300}"niichan niichan|kanuirahen ka?|hoshikeryauttarude|nanbodasun'ya? gyousandasanaakande <30000>" {22380}{22500}"yosshaa urimahyo!|hore mottettatte maidoookini!|gara no warui|oosakaakindonitsukamari ijimerareteita no desu...|Thank you very much|I'll introduce something good!|Please ride me... {22800}{22900}"Welcome to the Palace of the Dragon King jou" {22940}{23040}"Please enjoy your stay at ease" {23080}{23210}"Thank you very much for saving the turtle" {23250}{23380}"Tarosuke, you are a very gentle person" {23420}{23600}"Now, as my humble thanks, please enjoy my dance" {25560}{25800}"Did you enjoy it? But oh, it's time for farewells" {25840}{26100}"I will give you a treasure chest as a farewell gift"|"Good bye, take care" {26500}{26580}"Do you open the treasure chest? <Open>" {26620}{27200}"You received 10000 money" {29000}{29140}"Youkai ni nanka youkai?"|"Which power do you want to improve? Spirit, fighting, jump?" <Spirit>|"Please give a donation!" <5000> {29160}{29240}"Time to pray!" {29320}{29380}"You passed! Impressive skill!" {29390}{29140}"Youkai ni mada youkai?"|"Which power do you want to improve? Spirit, fighting, jump?" <Jump>|"Please give a donation!" <5000> {29490}{29680}"Time to pray! {29720}{29780}"You passed! Impressive skill!" {29780}{29840}"Youkai ni mada youkai?"|<No> {31400}{31480}"Oh, Gonta is dead... It's so sad...|Would you happen to be carrying Gonta's remains?"|<Yes> {31488}{31520}"Thanks a lot|nanno motenashi mo dekine de... koreha kimochi ja" {37920}{38100}"I am old hag Sanzu. I manage the Sanzu river."|"The Sanzu river is over there. You want to try crossing it?"|"You need to show me three treasures!" {37120}{38200}"Seems fine... mouyou ha nai hayoike!" {38350}{38600}"Wellcome this far, Tarosuke"|"The Rinnekai ahead here, is where your nature is decided."|"If you do good deeds, you will likely ascend to Heaven without doubt." {38630}{38800}"Tarosuke, every thing is your own decision. Persisting is a virtue." {41700}{41740}"Welcome, welcome..." {41750}{41850}"Welcome..." {41880}{42100}"Now... Please enter the interior." {42115}{42190}"My name is Shakyamuni (Buddha) to say it clearly... I am... famous!" {42200}{42320}"Seems you have persisted well... For the prize, continue still a little forward." {44070}{44110}"Well done travelling the narrow path" {44120}{44160}"There aren't many who made this far" {44170}{44210}"It is admirable" {44220}{44260}"But..." {44270}{44310}"Exactly, juukyoiten's notice" {44320}{44360}"Right now, I have gone to the next place" {44370}{44410}"Go right for 1 screen, descend, 99banchi" {44420}{44460}"going little, when you approach 11th number" {44470}{44510}"you have come to play" {44520}{44560}"I'll be waiting..!" {47450}{47478}"Well done travelling the narrow path" {47480}{47508}"There aren't many who made this far" {47510}{47538}"It is admirable" {47540}{47568}"But..." {47570}{47598}"The decisions of where you go..." {47600}{47628}"Your actions..." {47630}{47658}"I verified them, and..." {47660}{47700}"You will be going to..." {47720}{49620}"Tarosuke went to a game party"|"When he became famous..."|"Wonderful, wonderful..."
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Tub wrote:
What do we need?
Something like this. http://bisqwit.iki.fi/kala/snap/games_harpake.png Lots of work to make.
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In response to Tub's comments. > We need a new table for games. Doable, though it really calls for a tool to maintain those "which movies belong to this game's group" relationships and for creating new game entries etc then, and modification of the publication tool to contain also a part of that tool like it already contains a part of the player list management tool. > PAL- and NTSC-Versions are the same game. > If they will be treated differently due to major changes, that'll be visible in the obsoletion graph and doesn't need any distinction in the game-table. Perhaps so. > Obsoletion: > A movie is only allowed to obsolete another movie if it was played on comparable (or strictly superior) settings. Sounds good. > with 'strictly superior' settings I mean: a full-game-run can still obsolete the 1st-track-only run of F-Zero. A 2-player-run can still obsolete a 1-player-run if there's no reason to keep the 1-player-run around. Sounds good. > Concept demos: there is no such thing. Good thing. > Data Structure > for example: Something like that perhaps, yes.. I would label "original" as "derived_from" though, and the "resources" entry might be insufficient, though. > Add a "description"-field as well, and drop a bunch of text with markup (wiki or html) in there. Might be useful, for example to link to SMB AllStars from the SMB-Page and vice versa. Hmm. Cannot the resources page link be embedded in the description instead? > movie-table: > - add boolean "prominent" (i.e. appears in movie listings) > - add gameid column > - systemid and inpure are obsolete (gameid -> systemid / gameid -> original != NULL). Agreed. > The movie-table will still contain the "rom name"-field, thus removing any need for distinction between different hack- or game-versions (other than not to obsolete non-comparable versions of course). The "rom name" field is really a quite hidden feature on the site. Most people don't even know it exists or how to view it. I don't wish to advertise ROM sets too much. > - the logic which currently decides what to list on the movie listing has to be used to fill initial values of the "prominent" table. Everything is listed. But there are approximately 500 different views to the movie listing. Examples: Movies-All.html Movies-GBA.html Movies-GBC.html Movies-GB.html Movies-Genesis.html Movies-N64.html Movies-NES.html Movies-<search by name>.html Movies-SGB.html Movies-SNES.html Movies-___up.html Movies-RatingY-Rec.html > - the obsoletion graph needs some adjustments. We've had moments where a movie obsoleted another movie in a different category due to the "but we can have only 2 non-obsoleted movies"-restriction, those obsoletions can be removed. That's not urgent though and can be done over time when errors are noticed. I'm not sure about that. > I haven't seen the publication interface, so I can't do much but guess about proper implementation. You have now... > New filter: all movies of a specific game. Displays: Some good ideas there. I'm keeping options open. To be more helpful… – It looks too cluttered. Way, too cluttered. – Probably it wouldn't show the game description if the page lists more games? – The question about variations of hacks still exists. > Existing movie lists > I still prefer the suggestion as I made it on that mockup you quoted. No tabs, no drastic changes, just a bit of grouping and a couple of new links. Of course it'll now show movies flagged as "prominent" and not just every non-obsoleted movie. Well, the names of the movie pages should be changed then... Because "All NES movies" does not list all NES movies, but only some "prominent" ones. Basically the movies structure would change. Doable. I'm looking forward to the rewrite of the entire movies.php file… > That won't increase the html-size too much. It will add a couple more database-querys, but that page is static enough to be cached for longer periods (except torrent statistics?) Times are displayed according to user's timezone (from forum profile via login). Torrent statistics are relatively realtime data. Ratings are also relatively realtime data. Edit links are shown if the user has access to that, not otherwise; same for ratings. Etc. It is a caching horror. And then are the zillions of search options. (See above for mention of ~500 different views). > movie detail view (i.e. 123M.html) > - needs a link back to the system- and game-pages. The "More movies"-tab looks fitting. > - since there's only one movie visible, there should be enough room to display the game's description and resources too. "tab"? Probably not. Tub, if you want SVN access to the site PHP code, that is doable :)
moozooh wrote:
What do you mean by variation of hacks?
Super Demo World all levels, Super Demo World minimalist, etc.
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Next time, please be open about your ideas instead of being secretive. That way, you can be saved from doing wasted work even if nobody happens to guess your mind like Comicalflop did. Communication = good thing.
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Forest Secret Area: Wow, probably the most effective stage of SMW to get motion sickness. Awesome that you managed to get it that fast even though the scarcity of platforms. Edit: I also removed the impureness flag (concept demo); it's analogous to 1-item Metroid, and please, don't begin a "what's a concept demo" debate again...
Post subject: Reworking of the movie listing structure
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Tub wrote:
http://www.authmann.de/misc/Movies_snes.png
Your idea seems to be gaining a lot of support. I did a brief checking on the system changes that would be necessary for this to be possible. Here is an unordered list of some things I spotted. ― In each branch, would need to be recorded also extra information about its significance: whether it should be featured by default in long listings, or to hide under some link. ― Possibly, UI-wise, implement different versions of same game's movie with tabs. But alas, tabs cannot display multiple items at once, so only one of them would be showcased at given time. ―― Hiding some movies behind tabs would mean that user's attempt to use browser's "search" function would fail to find movies that happen to be hidden under tabs. Also, it makes the tabular formatting of the movies page a lot more jigglywiggly, because each movie would now be in its own table (tabs cannot split a table). Inflation in the amount of HTML would also be experienced, leading to longer transmission times and longer rendering times (the 600 kB Movies-NES page already takes about 20 seconds to fully render). ― To track hacks based on a game, some relationship needs to be written in data between different games. Would it be movie<->movie? Would it be an some_kind_of_anchor<->multiple_movies type relationship? It presents a database design dilemma as well as a maintenance UI dilemma. ― How about variations of hacks? Would they be listed? Or just the most prominent movie of a hack? How would that be decided? ― Would there also be a link to documentation pages? How would that be indicated in the database? ― Possibly, needs a tool to maintain relationships between different movies, their branches and their relative significances, and the links to different articles. ―― Also publishers need to use the tool and verify at each movie they publish, whether it belongs to an existing movie group or creates a new one. The movie table in the database is currently declared as follows (key constraints and indexes omitted for brevity):
CREATE TABLE movie
(
  id            INT NOT NULL AUTO_INCREMENT PRIMARY KEY,

  playerid      SMALLINT NOT NULL,

  systemid      TINYINT NOT NULL,
  gamename      VARCHAR(255) NOT NULL,
  nickname      VARCHAR(255) NOT NULL,         # Such as "100%"
  gameversion   VARCHAR(255) NOT NULL DEFAULT 'USA',
  romname       VARCHAR(255) NOT NULL DEFAULT '',   

  lastchange    INT(11) NOT NULL DEFAULT 0,

  # Movie message is now found in site_text only.

  # Which submission was this movie derived from.
  submissionid  INT NOT NULL DEFAULT -1,

  obsoleted_by  INT NOT NULL DEFAULT -1, # which movieid obsoletes this one

  # Webmaster's pick?
  recommended   ENUM('N','Y','T')NOT NULL DEFAULT 'N',

  # Hacked game or otherwise inpure movie
  inpure        ENUM('N','Y')NOT NULL DEFAULT 'N'
);
I considered adding a "nickpriority" field, which would indicate which movies to showcase when an "all NES movies" list is conjured up and there are four Metroid movies there. It would also indicate in which order to put the tabs. But it won't solve most of the problems listed above. If someone here is an expert on designing this kind of stuff ― also from the database point of view, help would be appreciated.
Post subject: Re: Universal lag detector. (Sort of...)
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As an extrapolation from one or less samples, would work for NES Rockman too.
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In that case, you are talking about some other SMV format. The SMV files we have here are of a 16-bit Nintendo game console emulator, Snes9X, 's playing log files. It has nothing to do with your filmplayer stuff. Sorry, we cannot help you.
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Saturn wrote:
Bisqwit, you need to play it on Snes9x v1.43 improvement9 with the original settings. The desync most likely comes from using a different version (like Snes9x v1.43 improvement10 or higher) I guess.
I'm not using v1.43-nitsuja-anything (also called "improvements"), I'm just using the normal v1.43 version as indicated in the site rules (but patched for AVI encoding in Linux). I am not aware of any changes done to v1.43 that cause sync differences. Judging from past experience, I wouldn't even be able to use those "improvements" because that code just doesn't compile cleanly.
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Interesting, I got again a desync at around 34:19. You failed to answer the "continue and save" question in time, and then you entered Vanilla Dome 4 and died there. Because I also got a desync with SDW around that same time (31:53)... Oh well, not being me who encodes this movie then.
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adelikat wrote:
Bisqwit wrote:
I do find it debatable, how "riding Yoshi" counts as a powerup while "swimming with Yoshi in hands" does not count as one.
While it may be debateable on a conceptual level, there is no question as to which choice makes for the most entertaining movie. Swimming level without the speed boost from holding onto an item = snooze.
Well, I was more hoping to see Yoshi to be used than a swimming aid not to be used...
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What, no yoshi? ._. There are still some problems with this movie that hinder its entertainment -- constant jumping and camera not following Mario are the biggest. That being said, I see no reason why not to accept this movie. Casting the judging variety of "yes" vote. I do find it debatable, how "riding Yoshi" counts as a powerup while "swimming with Yoshi in hands" does not count as one.
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Are you sure you can't duckjump into that hole up somehow (possibly by taking damage for boost or via a walljump or something), saving the detour on the screen left edge?
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Swedishmartin wrote:
at least until you find a better method of doing it.
I already have a "better method of doing it", and I am doing it. The rest of your post had nothing to do with this thread (talked about Nintendo DS and a pocket), so I removed it.
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Andy Olivera wrote:
Could you put the old NESVideos name in a seperate tag and define it in your CSS file as "display: none"?
Yes, but that would be bad design ― such hacks are completely in opposition to what the HTML for structure, CSS for layout separation tries to accomplish.
Post subject: May 2007 statistics
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In May 2007 3351156 total hits 76673379 total kB files (average upload rate: 29 kB/s) 141847 total unique sites 4504 average hits per hour http://www.megaloader.uni.cc/index.php ― most active referrer (some idiot thought it'd be a cool idea to load nesvbg.jpg 90000 times using an anonymous proxy) http://forums.somethingawful.com/showthread.php ― most active valid referrer, after google &co. Some other referrers: ― http://digg.com/gaming_news/Contra_no_death_run_AMAZING (1652 diggs) ― http://www.azureuswiki.com/index.php/Legal_torrent_sites (it's been there for a long time) ― http://nyms-blog.blogspot.com/2007_03_01_archive.htmlhttp://www.metafilter.com/61452/Mega-mega-mega-mega-man-man-man-man (Guess what this is about?) ― Field blocked by Outpost (http://www.agnitum.com) (oh yeah. I think I'll turn this into Access blocked by Bisqwit.) ― http://en.wikipedia.org/wiki/Super_Mario_Bros. (this is more active referrer than Swedish Google.) 54.23% ratio of Mozilla family hits 34.82% ratio of IE family hits 4.18% ratio of Opera family hits And lots of referrer spamming, like in the last month. Doesn't seem to go away.
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Phil wrote:
I think Bisqwit uses blargg's ntsc filter if I remember correctly.
I don't use that. It requires using a significantly higher resolution. (Something like ~576x448 instead of 256x224) Would like to, though :) Re: aq=1, I use it because aq=0 is pathologically slow sometimes. But I use aq=0 when I have lots of time and I remember to change it. This time I didn't.
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Swedishmartin wrote:
I'll refine my question: Does the search engine search through the code of the web page, or is the code compiled and then the site is searched?
Search engines attempt to perceive the HTML the same way as the human does, i.e. recognize things that are relevant (headings, titles) and things that are just decoration&garbage. Things that don't get rendered anywhere bear very little influence to search engine optimization.
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It does not "guess". It has all the access to the original intention of the game; it receives all the I/O access which programs the specific waveforms and amplitudes and periods, and it gets run at the same rate as the CPU, so there is no guesswork involved. In other words, it is not a postprocessor that tampers with PCM data already generated by some source. It is a full-featured NES synthesizer that generates the audio with the limitations of the target sampling rate in mind.