Posts for Bisqwit


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JXQ wrote:
I am curious to know the origin for the rule about not changing versions.
To keep the playing ground even. It is one of the rules that exist for the situations, where the previous author might have chosen a game/route that is slower to complete, but more entertaining to watch. I want to protect that kind of choices, so that "fast completion" (or something else) does not become a singular goal that overruns every creative idea.
JXQ wrote:
What I understand from this sentence is that the new "obviously better" movie should be better for reasons other than a version change, which can only mean an improvement that is possible on both versions. This essentially says that changing versions is okay as long as there is an improvement, after version differences are removed. This submission meets that qualification.
I disagree on the "after version differences are removed" part. Meaningless differences, such as "level transition takes 100 frames in version A, 90 frames in version B", yes. Meaningful differences are those which affect the viewing experience. The uncensored graphics in the Japanese version are part of that value in my opinion; the loss of them should be weighed together with other meaningful differences. Such differences are unfortunately unquantizable by nature, which is why we are still discussing. But that doesn't make them any less real. In my opinion, Phil made a better attempt at summarizing them than you.
JXQ wrote:
It's not like Cardboard and I are trying to deceive anyone with a version switch.
No, of course not. But you went ahead, making the submission, without any prior discussion. As such you're undertaking the hardest risk that once your movie is complete, it will suffer an unfavorable judgement, because of an inherent design choice. It happened to Xebra. Let's forget about timings. In my opinion, the uncensored theme in the game is of bigger entertainment than the Engrish dialog texts.** So if someone later makes a submission that is exactly as fast as yours (ignoring version timing differences), but made with the Japanese version instead of the English version, should the new submission obsolete yours? In my opinion, yes. However, it would be a stupid submission ― I hate to have those on my site because they're so meaningless; it's just patching someone else's mistake without contributing much new. That's why I'd strongly have hoped you had made your movie with the J version instead (to avoid the scenario I just described), and why I don't feel happy about your submission. ** But I realize this is not everyone's opinion. The question is, is it of majority or minority opinion? __________________________ P.s.: It is explode, not asplode. Don't teach bad spelling; it will spread where you don't want it to, by people who don't understand your reference.
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AKA wrote:
I only wish I could read the text good run BTW, on a completely unrelated, when encoders are putting information in the middle of a run eg minus levels and Megaman. Could they allow the text to remain there for a while longer becuase it appears and dissapears way too suddenly for my liking.
Also, complete sentences in forum posts would be appreciated.
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JXQ wrote:
What am I missing?
Holes in shadows.
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They're just as aware of the largeness of the work to do it right as I am. (Or probably even more so.)
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Might as well post here. <msikma> Hey Bisqwit. Any news on the rerecording Dosbox? <Bisqwit >I've not been interested in developing it lately. I realize that my way that I did is quite hackish, not the right way to go. Hence I don't feel like continuing developing it as it is now. <Bisqwit> What I did was enough to get SC2 TASable, which was my goal. <Bisqwit> But extending that support to more and more games will make it more and more difficult to maintain. Essentially, the "fsemu", "simkeyboard" and "simmouse" layers in this dosbox patch replace some existing features of the emulator, however quite poorly. Making them work as well as dosbox normally does would require extending them to the same proportions as the features that they replace, are. Essentially rewriting large parts of the emulator. That, and other issues in savestating, are the main reasons why I don't wish to continue that development presently.
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Someone reported that the "longest non-obsoleted movies" list does not list some movies that it should. This error has been fixed now. It fixed a few other errors probably too. The nature of the change is indicated on this page. http://tasvideos.org/FullRecentChanges.html (only for the next three days)
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Bumping, not jumping.
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In the sim scenes, please try to avoid meaningless movements like flying in circles. Not only it wastes bitrate when it's encoded as AVI, but it only helps your boredom and for the audience it only induces needless nervousness, much like the wobbling. Remember that you are flying the camera. Practice good cameramanship. Go and view scenes that are interesting. Avoid excess movements and jerks. Let the audience see the every part of the scene at least once. [EDIT: This post was not a comment in response to the WIP. I have only seen the published TAS; this was an instruction to avoid a certain problem seen in that movie.]
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EscapePlan9 wrote:
I played it for a while but didn't have the patience to figure out how to use the magnets with the blocks the right way and gave up. Instead I spent most of the time ice skating.
It is rather trivial actually once you realize what the goal is, and what are the possible ways to make the goal reached. Theoretically, you can approach the treasure from the left, or from the right, or from the south. (Only one of those is possible in reality.) To be able to do so, you need to be able to stop in the right position so that you can slide towards the treasure. Stopping can only be done by bumping into something. Hope this helps.
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feitclub wrote:
Bisqwit wrote:
Already found what the heads denote?
Could it be time-related? Has anyone scored a five-header without finishing in twenty minutes? Likewise, has anyone beat twenty minutes without five heads?
That seems to be indeed the case. Looking at the actionscript bytecode, the thresholds seem to be as follows: default: 1 head < 10 hours: 2 heads < 6 hours: 3 heads < 2 hours: 4 heads < 21 minutes: 5 heads This also is probably signified by the decorations in the "congratulations" text.
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Please define "not working properly".
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Already found what the heads denote?
Post subject: Not in use?
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Server closed I take it?
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Halamantariel wrote:
I'd like to see/hear more of those for other TASes too. So far, there are only 2 audio commentaries (that I'm aware of, at least). One is OoT and now there's EB.
Unfortunately not every game has potential for good commentaries, and not every author has potential for making good commentaries. I made a commentary for Rockman 1, explaining various glitches and playing choices along the way, but in my opinion it turned out to be extremely boring, to the degree that I don't really want to link to it. (I recorded it in Finnish and subtitled in English, but the language is not the cause of boringness.)
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nitsuja wrote:
In case I said this too indirectly: I think there should be no details link when there are no ratings. I wasn't suggesting those little problems be fixed individually.
You said it too indirectly for me to notice, yes, but I did that change anyway.
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nitsuja wrote:
sometimes leads to a "User not found" page.
Sometimes, those users have never logged in on the main site. Meaning they don't have an account there, either. (It is automatically created upon a successful login using the forum account.)
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Deep Loner wrote:
The mistake appears to be as follows: the space character is represented in the URL by a '+'. Substituting "%20" fixes it. That's was probably just an oversight and is a very easy thing to fix, am I right?
Thanks, fixed. I used urlencode, should have used rawurlencode because it was a path component and not a query component. Truncated: Maybe it could be put on the ratings page as well. I just put it on the profile page because that's currently the only place in the entire site with personal settings. What do you suggest as for reaching other people's rating pages?
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It's a little too uncomfortable thread targeting someone specifically. Locking the thread. It has already carried out its message. EDIT 2010-05-08: Unlocking. How long does it take for someone to notice? Do they ever? Let's see.
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The results of this poll were quite distributed, each option getting almost an equal amount of votes, but if I count that the "voluntary option" is a half-vote for both "yes" and "no", then "yes" gained 27 and "no" gained 19 votes. Because the "voluntary option" is a superset of both "yes" and "no", I decided to implement it, and hence, it now exists. There. The majority of this change was implemented by Warp, so thank him for implementing it so fast. Also, he did the long-requested change of hiding the ratings of obsoleted movies at the same time. (This affects the ratings page only, not the profile summary.) Anyway, you can now change your preference whether to publish the ratings, at your profile page. Viewing the profiles now contains a link to user's ratings if it's permitted, and a note about not permitted otherwise. EDIT: I set the option to "yes" for all who voted other than "no" in this topic, "no" to everyone else. The default for new users is "yes". But everyone can change their preference.
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Sanitars wrote:
Will you fix the bug with pressing ALT (at least on Windows)?
Beyond my expertise.
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pdk wrote:
maybe it'd do good to have a trimmed-down (i.e. skipping the long-ass score tallies) avi, a la ninja gaiden 2's recent publication?
I did not do any video editing on Ninja Gaiden 2. What do you mean?
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ventuz wrote:
Before I vote, will it log IP? (kinda like gamefaqs everyday poll prevent you voting again)
No, it logs the username.
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I'll stick to the hypothesis that due some bug, the dying boss attribute is assigned to the flying shyguys (flashing + crying), and because of the perpetual collision between them, they'll continue receiving damage from each others and hence continuously crying.
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NapstrPSX wrote:
So, we'll go with the fixed dice rolling, no-nonsense Setzer!
Much like xoinx: .
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Phil wrote:
I have also some video that uses some multi-hits something glitch and beat the game. http://dehacked.2y.net/microstorage.php/info/4982/Warp%20is%20dead.fcm
I have an argument about the statement in the filename and the false claim before it, but this movie is cool. I don't understand how that works though. Also, it is 71 frames slower than the previous TAS...