Posts for Bisqwit


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Maximus wrote:
I've got a feeling that, for new viewers, there are basically three (3) categories of runs that should be starred
You might group them like that, but I'd say the popularity of the game also matters, perhaps a lot…
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#9 added (puzzled), thanks to Xkeeper's accidental idea.
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This post contains a word that has never been posted here before: oxymoronitastic.
Post subject: Tool-assisted Wii playing!
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http://www.battlebricks.com/wiigobot/index.html A Lego NXT robot that plays the Wii bowling game.
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When Lolo and the enemy move to opposite directions, it is sometimes possible for it to happen without the enemy shooting even if there's nothing in between. But this is more of an exception than rule. As far as I understand anyway.
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Star Control II and Solar Jetman. Two of my favourite games. I think they could even be merged rather nicely. The planet scavenging portion of SC2 would be where Solar Jetman fits in.
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I'm the only Bisqwit, and I like it to stay that way. There's a Bisquit though, and probably a dozen other variants.
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bisqwit@chii:~/nes/xgetimage/share$ du -m --max-depth=0 37083 . And other stuff exists in 10× that amount, but that’s beside the point…
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Randil wrote:
Umm, I have absolutely no idea how to play this game... I really can't figure it out. Can someone please tell me the controls and the goal of the game?
Point and click (with mouse) where you want a wire attached.
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I posted some DosBox-related rules on the http://tasvideos.org/Rules.html page. It is still subject to change, but please comment on those. No, Dosbox movies are not yet accepted. This is planning.
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Chamale wrote:
This makes an interesting movie, but I think what would be really good would be an RTS game. Are there any decent RTSes that DOSbox can run? If they had campaigns, that would be really good.
You're referring to real-time strategy games. http://en.wikipedia.org/wiki/Real-time_strategy -- Wikipedia tells that Dune II would be one such game. Btw, I moved these two posts to the other thread because it's less about my Star Control II submission than it is about PC game TAS ideas.
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Boco wrote:
upthorn wrote:
That reminds me, I noticed that you moved very very slowly on your mining exploits in the beginning, in order to conserve fuel.
I'm pretty sure it's because he hadn't yet bought good engines. Moving around in realspace and quasispace doesn't consume fuel, only moving in hyperspace, using the portal spawner, escaping from battles, and landing on planets.
Boco is right. (After above-shown minor edits.) The money acquired through mining and selling unneeded components such as weapons (and later through selling donated ships) was specifically to buy the maximum number of thrusters and turning jets. (The red and green slots in the ship, respectively.) You can see the ship being equipped with thrusters and turning jets at 04:19 and 13:45. Also, I can't do any equipping at the Starbase before they are given some radioactives to stabilise their systems, and before the abandoned moonbase is visited. Radioactives minerals are fastest found on Io and Mercury, so I need to visit either one before going to the Starbase. I could skip the visit to Pluto in the beginning to get me speed upgrades faster, but I need to go there in order to be able to afford those speed upgrades in the first place (Fwiffo's ship is worth a lot of money).
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Glitcher wrote:
I'm also getting the same "File is Wrong Format" problem as mukka, and I'm not downloading and installing a new web browser just to unzip the archive. Can't someone please upload the SMV's unzipped, or at least edit the current archive so it's not corrupt?
It's not corrupt.
chii> wget http://tasvideos.org/movies/smv/fabian_and_jxq-superdemoworld-star120.zip
--15:58:59--  http://tasvideos.org/movies/smv/fabian_and_jxq-superdemoworld-star120.zip
           => `fabian_and_jxq-superdemoworld-star120.zip'
Resolving tasvideos.org... 10.104.4.82
Connecting to tasvideos.org|10.104.4.82|:80... connected.
HTTP request sent, awaiting response... 200 OK
Length: 27,960 (27K) [application/zip]

100%[===================================================>] 27,960        --.--K/s             

15:58:59 (107.52 MB/s) - `fabian_and_jxq-superdemoworld-star120.zip' saved [27960/27960]

chii> unzip -t fabian_and_jxq-superdemoworld-star120.zip 
Archive:  fabian_and_jxq-superdemoworld-star120.zip
    testing: fabian_and_jxq-superdemoworld-star120.smv   OK
No errors detected in compressed data of fabian_and_jxq-superdemoworld-star120.zip.

chii> unzip -v fabian_and_jxq-superdemoworld-star120.zip 
Archive:  fabian_and_jxq-superdemoworld-star120.zip
 Length   Method    Size  Ratio   Date   Time   CRC-32    Name
--------  ------  ------- -----   ----   ----   ------    ----
  960000  Defl:X    27746  97%  11-13-05 23:25  0ffcb2b7  fabian_and_jxq-superdemoworld-star120.smv
--------          -------  ---                            -------
  960000            27746  97%                            1 file
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DonamerDragon wrote:
seems like it would be a very long game to just go at on your own. o-o
Yeah, it does take some time to play it from start, especially considering the tremendeous amount of time spent gathering minerals to be able to afford those ships which get destroyed in battles, and weapons, and everything else; and the time it takes to gather all the necessary information from various aliens. In this speedrun I warp from solarsystem to solarsystem effortlessly, landing on the precise locations where useful items are left, but in actual gaming, you will find out those details from aliens who reveal that information either directly, accidentally or through hints. It has a lot of replay value due to the different paths than be chosen (for example the method you use to distract the Thraddash) and all the dialog.
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hippo wrote:
ya i'm sure that bisqwit has that planned for the future, ideally you'd want to put it in dosbox.conf, i'm gunna look at the code now to see if I can just make a quick fix patch for remapping those keys...
For reference, those keys are defined in sdl_mapper.cpp (search for SDLK_f1), except for F9 and F10, which are defined in simkbd.hh (the numbers 67 and 68, which correspond to the scancodes of those keys).
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If you watch the movie on frame advance, you can still see the dialog.
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So Batman is a kangaroo now, eh?
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hippo wrote:
everytime I try to input a colon it makes a semi-colon, am I just not smart? That's probably the case =)
Probably you hit the wrong key or have a wrong keyboard layout set or have somehow managed to make dosbox think there's a key pressed that is not or vice versa. ___________ It is probably quite difficult to increase the alternative density of this message.
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Too bad the most interesting stuff happens during the last five (or two) minutes.
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My first Super Mario Bros TAS. http://tasvideos.org/movies/fmv/bisqwit-smb.zip Playing time: 0:05:06.75 Rerecord count: 629 Date: Dec 6 2003
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I'll try to make mouse working. Basically the framework is now there, but the movie file is not yet extended to handle it. And it's not tested.
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Is PC Mega Man an official Mega Man game? I have been under the impression that it is not… Re: playback; The cpu cycles setting is recorded into the movie header, and unfortunately it is done so before the configuration file is read. When the movie is played back, the cpu cycles setting is loaded from the header. Which means, the cpu cycles setting currently has no effect into movie making. It is a bug.
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The only thing I am surprised with actually is how many people actually have never played this game. I thought it's a lot more famous than it is.
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For posterity, linking to this Star Control II TAS submission here.
Post subject: Input display AVI added
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Here is the AVI that shows the input along with the movie. It is slightly customized from the way snes9x displays it by default. http://tracker.tasvideos.org/supermetroid-tasv2-items100p-jxq-keydisplay.avi.torrent