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When Lolo and the enemy move to opposite directions, it is sometimes possible for it to happen without the enemy shooting even if there's nothing in between. But this is more of an exception than rule.
As far as I understand anyway.
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Star Control II and Solar Jetman.
Two of my favourite games. I think they could even be merged rather nicely. The planet scavenging portion of SC2 would be where Solar Jetman fits in.
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I posted some DosBox-related rules on the http://tasvideos.org/Rules.html page.
It is still subject to change, but please comment on those.
No, Dosbox movies are not yet accepted. This is planning.
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You're referring to real-time strategy games. http://en.wikipedia.org/wiki/Real-time_strategy -- Wikipedia tells that Dune II would be one such game.
Btw, I moved these two posts to the other thread because it's less about my Star Control II submission than it is about PC game TAS ideas.
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Boco is right. (After above-shown minor edits.)
The money acquired through mining and selling unneeded components such as weapons (and later through selling donated ships) was specifically to buy the maximum number of thrusters and turning jets. (The red and green slots in the ship, respectively.)
You can see the ship being equipped with thrusters and turning jets at 04:19 and 13:45.
Also, I can't do any equipping at the Starbase before they are given some radioactives to stabilise their systems, and before the abandoned moonbase is visited. Radioactives minerals are fastest found on Io and Mercury, so I need to visit either one before going to the Starbase.
I could skip the visit to Pluto in the beginning to get me speed upgrades faster, but I need to go there in order to be able to afford those speed upgrades in the first place (Fwiffo's ship is worth a lot of money).
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Glitcher wrote:
I'm also getting the same "File is Wrong Format" problem as mukka, and I'm not downloading and installing a new web browser just to unzip the archive. Can't someone please upload the SMV's unzipped, or at least edit the current archive so it's not corrupt?
It's not corrupt.
chii> wget http://tasvideos.org/movies/smv/fabian_and_jxq-superdemoworld-star120.zip
--15:58:59-- http://tasvideos.org/movies/smv/fabian_and_jxq-superdemoworld-star120.zip
=> `fabian_and_jxq-superdemoworld-star120.zip'
Resolving tasvideos.org... 10.104.4.82
Connecting to tasvideos.org|10.104.4.82|:80... connected.
HTTP request sent, awaiting response... 200 OK
Length: 27,960 (27K) [application/zip]
100%[===================================================>] 27,960 --.--K/s
15:58:59 (107.52 MB/s) - `fabian_and_jxq-superdemoworld-star120.zip' saved [27960/27960]
chii> unzip -t fabian_and_jxq-superdemoworld-star120.zip
Archive: fabian_and_jxq-superdemoworld-star120.zip
testing: fabian_and_jxq-superdemoworld-star120.smv OK
No errors detected in compressed data of fabian_and_jxq-superdemoworld-star120.zip.
chii> unzip -v fabian_and_jxq-superdemoworld-star120.zip
Archive: fabian_and_jxq-superdemoworld-star120.zip
Length Method Size Ratio Date Time CRC-32 Name
-------- ------ ------- ----- ---- ---- ------ ----
960000 Defl:X 27746 97% 11-13-05 23:25 0ffcb2b7 fabian_and_jxq-superdemoworld-star120.smv
-------- ------- --- -------
960000 27746 97% 1 file
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DonamerDragon wrote:
seems like it would be a very long game to just go at on your own. o-o
Yeah, it does take some time to play it from start, especially considering the tremendeous amount of time spent gathering minerals to be able to afford those ships which get destroyed in battles, and weapons, and everything else; and the time it takes to gather all the necessary information from various aliens. In this speedrun I warp from solarsystem to solarsystem effortlessly, landing on the precise locations where useful items are left, but in actual gaming, you will find out those details from aliens who reveal that information either directly, accidentally or through hints.
It has a lot of replay value due to the different paths than be chosen (for example the method you use to distract the Thraddash) and all the dialog.
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hippo wrote:
ya i'm sure that bisqwit has that planned for the future, ideally you'd want to put it in dosbox.conf, i'm gunna look at the code now to see if I can just make a quick fix patch for remapping those keys...
For reference, those keys are defined in sdl_mapper.cpp (search for SDLK_f1), except for F9 and F10, which are defined in simkbd.hh (the numbers 67 and 68, which correspond to the scancodes of those keys).
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hippo wrote:
everytime I try to input a colon it makes a semi-colon, am I just not smart? That's probably the case =)
Probably you hit the wrong key or have a wrong keyboard layout set or have somehow managed to make dosbox think there's a key pressed that is not or vice versa.
___________
It is probably quite difficult to increase the alternative density of this message.
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Is PC Mega Man an official Mega Man game?
I have been under the impression that it is not…
Re: playback; The cpu cycles setting is recorded into the movie header, and unfortunately it is done so before the configuration file is read. When the movie is played back, the cpu cycles setting is loaded from the header. Which means, the cpu cycles setting currently has no effect into movie making. It is a bug.