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You accidentally attempted to load a savestate that was not created during movie playback/recording.
Do you have a backup copy of the movie? Something that is longer than 200 frames (from the beginning!) will do fine.
If you have, I can restore your movie. If you don't, I cannot restore it.
Or you can use this tool by yourself. http://bisqwit.iki.fi/utils/fcmrepairer.php
If you have made multiple savestates during the progress of the movie, you can recreate the backup movie file from those savestates (or I could do it). For the use by that tool for restoring your actual movie, that is.
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I'll lock this thread to prevent it turning into a mocking contest. Please be well behaved and respectful to guests even if they know even the basics of English grammar.
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I did not intend the coverage of the change to be as wide as it turned out to be. I actually forgot where I intended it to show, but it certainly wasn't "everywhere"…
So I agree with asteron, in that there's no need for sub second precision to be indicated everywhere.
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I'll look into that problem and fix the AVI name problem. Oops.
Edit: Oh, I see. The fcm published is actually a zip. A zip inside a zip.
This problem reaches to megaman zero 2 and lolo as well, then.
Edit2: Allright, fixed. Thanks for reporting, Ouzo and Randil.
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The rationale behind the redesign of the submission page was to give more room for the submission text. I first tried formatting like any article page, but it looked bad because submissions generally weren't written as articles. So it's kind of a compromise...
And the purpose of my whole redesign was to write a new publishing tool that would allow doing a more complete publication at once, as per Nach's request. While starting that project, I started to get rid of a certain proprietary dragon in the source code and that required rewriting the submission engine as well. When I did that, I thought why make it a copy of a tool designed around limitations of that dragon when I can rewrite it to anything I like.
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I added it because now it goes straight from "submit movie" button to "view submission", without the SystemSubmissionComplete page in between. So that's the only applicable place where to remind the submitter of what could be expected to do next.
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Sure it does.
. length = frames / FPS
. frames = length * FPS
Both equations depend on FPS.
JXQ: yes, the site did round to nearest.
Re: precision, I meant that hundredths of seconds don't sacrifice any information as regards to the actual movie length.
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The thing is, a framecount is not even saved in the database. Instantly when reading the file in, it converts it into decimal number of seconds using a movie specific FPS value, and saves that value to the database.
Converting it back to frames would require having the FPS value, which is also not saved to the database.
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Precision of hundredths of seconds: 0.01000 seconds.
Precision of frames: 0.01666 seconds.
I'm not changing this to frames, at least not without changing the entire time to frames. The main reason is that there's no established way to express a combination of whole seconds and frames whereas there is an established way to express whole seconds and fractions of seconds.
An unambiguous way could be achieved by listing something like "25:13 + 16 frames", but I'd hate seeing that output format everywhere, so I won't use it.
Saying "23492 frames" would also be of very little informational value.
If the hundredths gain enough opposition, I'll revert that change...
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Try pressing Select.
Yeah, for one, there doesn't seem to be a fireflower powerup in the first stage...
Another thing, the glitch for going to stage −1 has been made more difficult by removing a few relevant blocks.
Stage 1−4 seems to be redesigned more difficult as well. Reasonable to assume there are more changes throughout the game.
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That may be a big reason, but the biggest reason is that I want to provide a safe haven for those who _want_ to make entertaining movies that maybe sacrifice a few frames for better entertainment.
If such tradeoffs can be freely (and acceptably) neglected by a competitor who only aims for frames, why would anyone want to make those tradeoffs at all?
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What is "normal AVI"?
The only thing I can think of has raw video (i.e. BMP format) and raw audio (i.e. WAV format).
Such thing takes up literally megabytes in seconds.
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Well, watch this. https://files.tasvideos.org/bisqwit/rockman2-wily2ilm.avi
It's a version of the fight as it appeared to me when I played it.
The colourful overlay on the picture are instructions for me so that I know where to place the blades.
Even if you don't understand the animation, it's looks cool so watch it :)
(It was my Wily2 fight from the previous movie (Shinryuu & Bisqwit), but Shinryuu copypasted that fight into this movie.)
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XKeeper isn't wrong. The original purpose was indeed to provide "machinima" videos. Video game movies that are entertaining to watch. That the very first movies happened to be speedruns, and every other movie after that, doesn't conflict with that goal. :P
The problem is, with movies that aren't speedruns, it is very difficult to judge which movies are worth publishing, and which ones help the site to live and which ones help it to die.
And apparently, it is also very difficult to create interesting movies that aren't speedruns.
The guidelines of this site are written to welcome submissions that make entertainment-speed tradeoffs, i.e. sacrificing some of the competitiveness for the sake of more entertaining video, and I'm also trying to do the best to protect the freedom to do so without having to fear frame-aggressive competition ― but without excessively annoying those who are in favor of frame-aggressive competions.
Still, we don't see many of those. Foda, with his Mario64 movie, played this edge very well. I congratulate him.
EDIT:
Yes, the guidelines also are strict about wasting time and looking sloppy. The master key is to be entertaining without looking like you're wasting time. The looks are the importance. When I judge a movie, I don't care about the clock (unless it competes a previous publication of the same game). I care only about how it looks like.
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I wonder if you call Windows XP, Chicago...
Because Chicago is what's written all over in Windows XP. Take almost any inf file in c:\windows\inf for example.
It's what they internally called it. Chicago is the technically correct name.
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Maybe implement a sandbox feature in the forums so that all Nach's DMGs are transparently and automatically converted into GBs for all other users except Nach...
But then again, when he wants to talk about damage in Pokémon, he will be found talking about Great Britain. So that's not good either.