Posts for Bisqwit


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qFox wrote:
The bubblebobble run has similar properties and was published
And Boulder Dash, and Solomon's Key, and the Lolo series... Here's a WIP of mine. https://files.tasvideos.org/bisqwit/bisqwit-loderunner-incomplete.fcm It completes 13 stages out of 50. Each stage takes approximately a minute by average to complete. There's a low-quality AVI of the run here: https://files.tasvideos.org/bisqwit/bisqwit-loderunner-incomplete.avi (~9 MB) It abuses a glitch in the game (you can climb across an enemy in the same ladder in certain circumstances), and discovers a few efficient ladder maneuvers that are quite minor to be noticeable. Sometimes the enemies' tendency to pick up the treasures makes it easier to get a good time (stage 11 in particular).
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I think I changed everything that needed to be changed.
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The AVI was now replaced. It fixes both the video mess problem that occurred at 20:17, and the three minute excess length.
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Warp wrote:
Truncated wrote:
I can say diretly that any submissions for SNES or other poor ports of Doom will be rejected, because there are already excellent TASes for the PC version.
I don't understand why.
I would rather like to accept PC Doom TASes than SNES Doom TASes, because of the big difference in visual and aural quality.
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The filenames of submissions don't matter. When the movie is published, they will always get renamed anyway.
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> Has anyone else noticed that the console name for N64 runs is listed as "Mupen64" instead of "Nintendo 64"? Fixed, thanks for reporting. > AKA's title Fixed, thanks for reporting. "Player" title is only granted for players who have had a movie published on this site, but it doesn't happen automatically; it needs someone's manual attention. > vote It's not title-related currently. I change it every once in a while though.
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Only a guideline, yes. Also, the stars (recommendations) are subject to change every once in a while.
Post subject: Re: Miscellaneous animated game GIFs
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Not bad.
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I cannot possibly imagine how to create an interesting voice track for the Rockman TAS, being an unfunny person and all. All the good stuff goes so fast past that you can't explain it well... it would need to be explained together with a slow-motion video. And that would more be like a "making of" video then.
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Tub wrote:
I also kind of wondered if the modifications to this phpbb included vote tracking. Now I know. Included to allow the "confidence"-factor?
Good analysis, and good theory. But no, on the question. Included to allow finding users who have peculiar voting habits, such as systematically voting "no" on every submission.
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Macman wrote:
Oh crap, I think I accidently hit "no" when I voted.
Good news: You didn't! Bad news: You didn't! I repeat: Why does it matter?
Post subject: Re: how to compress that mouch?
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<voice type="Gau" family="Final Fantasy VI"> Mouch mouch! Mouch mouch! </voice>
djs wrote:
example.. the oot tas is over 2 hours.. and its still just 426MB! What codec is used ?
Umm. That's how H264 works :)
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Mukki wrote:
Someone seems to have voted no without any justification. I'd be interested to know why someone would deem this run unworthy of publication.
Statistical errors. Maybe a misclick. Does it matter?
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feitclub wrote:
Any particular reason the video keeps going for a few minutes after the GAME OVER screen? I kept playing it and watching for something to happen...
I just forgot to cut it. Sorry about that.
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Note that the "want to create it? become an editor" part is not a lie either. It doesn't say anything about "homepages". It only talks about creating a page. As I previously explained, editors can create pages with arbitrary names. But homepages can only be created on database administration level. Otherwise, they are just pages with a name. Homepages differ from regular pages in these aspects: * Homepages can be edited by their owner, even if they're not an editor. * A homepage provides automatic links to the owner's forum profile, submissions etc * A homepage enables [user:name] type links work. Those links are automatically created by various functions in the site, as well as created by editors. Without a homepage, it won't form a link. * Homepages are denoted by a house icon on the RecentChanges page.
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comicalflop wrote:
yes, I noticed that the tasvideos.org/Comicalflop.html page already exists
I don't know how you "noticed" that, considering that the address you pasted says "This page does not yet exist.". (And gives a http 404 status code, which is not displayed.) [Edit: Moved into a new thread, as it should have been done by the original poster.]
Post subject: Re: Access tables
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Homepages are created on database admin level. No editor can create them. (They can create pages that have an arbitrary name, but it doesn't make them homepages.) Editing them, once created, is another issue though. The access list does not lie. In the past, it was possible for anyone to create a page by their account name, but it was abused; someone registered as "Frontpage", and put a goatse image on the front page because the site assumed it was their homepage. Thus, now homepages can only be created by database admin.
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asteron wrote:
Is that the final screenshot? Kinda disappointing after all of the discussion.
Hopefully not :) Also, I take this moment to point out that there may be a glitch in the AVI at around 20:17. My apologies, but I don't know where it came from, and besides resampling it from emulator (which takes about two days, plus another two or three days for encoding), how to fix it.
Post subject: Re: FCEU AVIZlib
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I can't help you with the problem, but thank you for editing the topic title. It's much better now than it was :)
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Thank you for your greetings! I don't know when you'll read this, but be welcome when you have the time.
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Bag of Magic Food wrote:
Can you make it loop better? Maybe if you cut off the last few seconds...
Loops just fine in my spcplay program. (Maybe because it doesn't honor the playtime/fadetime settings.)
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I hope FODA that you will be able to rest now that this movie is finished :)
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This is off-topic, but not too off-topic. Star Ocean has this "Labo of TAS"(*) music theme, which incidentally fits in the name of this forum. Click here to download and listen (65 kB). https://files.tasvideos.org/bisqwit/so-labo-tas.spc You need a SPC plugin to hear it. (*Time and Space) [Edit: updated link]
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Typical conditions to test: - Whether a RAM address has some value - ― (examples: HP left, frames until random battle) - Whether a certain location in game ROM was executed during the last frame - ― and what were the values of the CPU registers (A,X,Y) at that time - ― (examples: damage registered, item acquired) - Whether a certain formula has a value in certain range - ― for example, a scalar coordinate built from several bytes (three in case of Rockman) - ― (examples: reached some location, value of power meter) Typical loops: - Loop through a set of values (brute force) - Loop indefinitely (random input) - Find the best score - ― (examples: farthest distance covered, fastest success) - Forward-iterative loop (progress one frame at time, testing until a certain condition becomes available) - ― (examples: walk forward until a platform can be reached by a certain height jump; idle until the game accepts Start button) Loops may be written in series or nested. - ― (example (series): push B until game registers it, then release B and wait until game registers that) - ― (example (nested): for each possible angle, and for each possible velocity, try what that particular shot would do) That's all I have in my mind for now. The "whether some address was executed last frame" thing is somewhat difficult to implement efficiently, for it requires a hook in the CPU emulator, tracking code execution. One of the things I considered was an XPath style formula expressing different conditions, and a dynamic compiler that creates the hooks based on the XPath expressions found in the script. No such thing was implemented though. (By the name of this thread, I expected to find a fully thought proposition inside… but I guess you can't always get what you wish for.)
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Tub wrote:
did you use some kind of tablet for that mario, or good old mouse?
Mouse only.