Posts for Bisqwit


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Warp wrote:
I think it's erroneous to claim that speed was not the aim in this "walkathon".
It is not erroneous. I indeed did not try to optimize it. (*) I only intended it as a concept demonstration for funny effect on a particular April Fools' day. *) As witnessed by the 34-frame improvement I linked to the rejection message of this submission. I created that improvement in 2 hours and even that's not optimized; I only aimed to demonstrate that ACiDYCAPS's submission is not much more optimal than my unoptimized movie was.
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JXQ wrote:
So the AVI Bisqwit did needs to be extended to 1.2 times its current length for fair comparison, and 53:17 X 1.2 = 1:03:56. Compared against this submission's 44:24, this is actually 19 minutes and 32 seconds faster than the published submission.
Error. The AVI length is 48:40, and it includes the ending. It was run on Famtasia, which runs the game at 60 fps. The FMV length is 53:17, and that already is derived from the 50 fps rate. It is the length of how it would appear on my (European) TV. (Assuming Famtasia did everything right except the FPS) So this movie would really be around 10 minutes faster than my movie. However, it is possible that European Kirby on European TV does not run at the same rate as USA Kirby on an USA TV. Thus whichever way, the timings don't match. Someone maybe should verify this.
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I totally invited myself to lock this thread…
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As far as Castlevania's entertainment is concerned, the only problem I had with Morrison's version was that the actions he did sometimes blocked out sections of background music I would have liked to hear clearly. (Example: level 3: stage 7 @ time=476 and stage 9 @ time=445; the same sequence of music was masked out at both occurances.) All the new choices of action, such as using the boomerang in the Level 2 boss room walk instead of repeated backwards jumping, were entertaining in my opinion. I certainly was not disappointed. EDIT: But I agree with Phil that there may be a marginal for improvements. I was going to try it myself as well. I can't label them offhandedly where; it was an intuition.
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Baxter wrote:
Short movie of playing around a bit with the select trick at Kirby's Adventures (NES) (trick was discovered by kirbymuncher).
Nice ufo. Somehow, it also changes the next door so that it leads into a defunct warp. Edit: ... if you use the wrong ROM.
Post subject: Re: Smb1 Score-attack
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This is an interesting idea, and after seeing the youtube video, I think it is also entertaining to watch. As long as you refrain from grinding; i.e. jumping on the same turtle over and over again. And trying to smash every single brick in the 4-2 tunnel might not be very entertaining to watch either...
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JXQ wrote:
Lol, so stupid that you found the fastest strategy to this game so far ;)
Why exactly is the ufo faster than anything else? I thought it was previously dismissed as slower than wheel or tornado. Also, you should be wary on using the beam; every time you use it, the game slows down considerably. Destroy enemies to prevent lag, but don't do it by causing more lag. :)
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It seems to spend much less time in 1-1 to 1-2 level transition than the published TAS. Some portions of the movie are identical to Pom's playing, such as the warp in 4-2. Others are not. I suspect a video edit. The description claims that a computer was used to play some portions of the movie. It also identifies mve.jp as its source. The site is difficult to navigate (what's with Japanese page designs? They're too often quite horrible). The only full SMB completion I found at that site is here: http://mve.jp/046.htm But this movie is 5:15 long, not 4:54. EDIT: Translation of the description according to Excite translator. (Babelfish is crap compared to Excite, when it comes to JP-EN translations.)
movie description wrote:
It is animation to aim at a clear swift attack with the family computer version Super Mario Brothers. Finally, the operation that man played is fine-tuned with the computer, and the computer is made to play to some degree. After it pushes the button to start, the play time is 4 minutes 54 seconds 15 in the last hammer F and a formal measurement.
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I'm glad to hear there's progress on this run.
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VANDAL wrote:
He may have been talking about this
Correct. Here's a FCM that shows how to do it. I'm hoping for someone to devise a way to do it in reverse. http://www.w-create.com/%7Ebisqwit/nesvideos/obsolete/drool1.fcm I don't know if it can ever be done, but it's one of the things I'm hoping...
Post subject: Re: planning new emulation video site
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Umm, I think Phil Côté had that same idea at some point. I don't know what happened to that idea... Well, good luck. Here's a few things to consider: * Resources! You need to think of a method how you distribute the movies and to make them accessible to your site's users. I don't think Rapidshare etc are suitable for that. Bittorrent works, but you need to set up a tracker. And maintain it. * Organization. From what I understood, your site will contain more movies than my site. It is vital that you devise a way to organize them so that users can actually find what they're looking for. You need a website engine that automatically generates different views to your movie listings so that you don't need to maintain each of them manually. * Information. You may not think it's necessary, but I hope that you will accurately, and informatively, present the movies as what they are. In the beginning of NESVideos (former name of TASVideos), my site had more text content than movies. The Why And How pages were born from the need to explain the difference of tool-assisted movies and regular speed runs. I still think it's important to make that distinction, and to provide information about that. The term "tool-assisted" isn't yet commonly enough known. * Quantity does not compensate for quality. For your site to be successful, it needs to have quality. ** But don't just rip TASvideos. Having two sites for the same goals does not benefit anyone either; it just makes information harder to find. I don't mean this to scare you off. If you can provide quality content without competing with this site, so much better, but do know that the original goal of my site was to provide entertaining tool-assisted movies without focus on speed. (And I haven't officially dismantled that goal, nor do I intend to.) It just has evolved the way it is; speed usually works best for entertainment. An example of a successful site that was "in between", was Arc's nes.greatstreamingvideo site. It had links to regular speedruns, tool-assisted speedruns and even to a live performance of cup stacking. Its key to success was a refined collection. Eventually though, movies from TASvideos began to eat a large share of his site's content, which may have contributed to its downfall. The site lost its definition.
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You used the game's most powerful weapon, , for most of this run. It might be anticlimatic, but especially when combined with , it was refreshing for me to see that instead of . And you also used , but that wasn't news. The music transition from stage 17 to stage 18 was almost seamless. Cool. :) You used one less whip upgrade. As you predicted, the delays in stage 8 looked suspicious, but I'm glad you explained it. The mummy battle had suspicious delays. What were those limitations you speak about? It's a shame there were no new shortcuts. I'd still like to see some shortcuts in this scenery: http://bisqwit.iki.fi/kala/snap/cv1annoy.gif
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Where did this come from??! Good work Morrison!
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tool23 wrote:
its like zelda/gauntlet on crack
Ouzo wrote:
To quote Mahatma: If I find the guy who made only one music piece for that game, I'll give him a lesson in variety. With heavy objects.
I agree with both quotes. It seems like they couldn't afford a real composer, so they used the chief's father who likes to play christmas carols on a keyboard, or something to that effect. It's a nice little movie. Nothing outshining, but I liked especially effectiveness on how you collected experience for the character. And for a programmer like me the game looks like a nice idea although nothing novel. However, the waits in this movie were way too long. 80% of the movie was waiting for hp refilling. I fastforwarded over them, and I was still bored. My vote is "no".
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DeHackEd wrote:
This post is intended to try to separate superior playing from a ROM change.
Thank you.
Post subject: Re: I didn't like it
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pirate_sephiroth wrote:
by the way... this one is much more accurate. Try to find the differences between the two images (you have a time limt now, aprox. 1 minute). http://members.home.nl/saen/Special/Zoeken.swf
This one measures mostly internet experience and gullibility.
Post subject: September 2006
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In September 2006 - Globally on my webserver, there were 2654725 hits, 48.6 GB of traffic, with average of 3687 hits per hour. - The forums had more accesses than the movie pages. - There were less images in this month than in the last month, hence less hits, I think. (I move the newly posted screenshots to the secondary server every once in a while; until then, they are loaded from my server.) But there were 20% less unique hosts, too. - Mozilla 1385k, IE 960k, Opera 127k. - Google Videos has become a significant referrer. (Relatively; only 6000 hits, less than Google Search, but more than any other single site this month.)
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131. Sharing the sentiment of the others. Edit: Weird, I failed the unscramble question, but when I read Foda's post above, I recognized the word immediately without thinking. I was trying to figure out if Greyman is some place in USA.
Post subject: Re: I hate beer
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Blublu wrote:
What is it about beer that everyone seems to like? I'm trying to drink this stuff, but I can't enjoy it.
I have wondered the same thing. In the conclusion, I think it's not anything in the taste of beer, but the drunk experience you get for relatively affordable price. Which attaches you to it and eventually you stick to it for mere reasons of familiarity/memories alone. Such things have an often underestimated, great power over our perceptions.
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Rydia from Final Fantasy IV. At least was, until I ran across off-game art of her.
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adelikat wrote:
This topic misses the point of the site. The site isn't about being a record keeper of all games. Rather it picks out the best of the best and displays them. Perhaps another site could be created to keep track of all tas records and host these more "boring" movies, but that has never been the aim here.
Although you are right about that, I have the feeling that this direction may change some day. The site is already more an archive than a selected-assortments collection, so one day I may extend it to be actually an archive of video-playthroughs of a large set of games. But today it is not that. And what I described may not actually happen.
Post subject: Re: Does anyone have a movie for NES Robocop 2?
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It is a wise idea to use the Search to locate past discussions about the subject you're interested of! http://tasvideos.org/Search.html?key=robocop&forum=1 EDIT: Nevermind, you said Robocop 2. Nope, no idea if anyone has tried it.
Post subject: Re: Hot keys for full screen/normal window on FCE Ultra?
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Try alt+enter? (No, I don't really know)
Post subject: Re: Movie published
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To my surprise(*), the inheritance of the star icon actually worked with this publication. *) I had already forgotten I had implemented it.
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So, a new sightseeing movie maybe next? :)