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Actually, I'd probably be a top-by-top movie instead, because it gives a better coverage on a 4/3 screen for a widescreen movie (GBA is 3/2, which is wider than 4/3).
For the magnet beam hack I think the situation is different than for this sonic hack.
The magnet beam hack is merely a visual extension to the movie -- it is something that is drawn (like with crayons) over the screen, but the Sonic hack actually changes the game -- it hacks the game in order to introduce it new ideas about the desired scrolling position. It's more of a cheat code than a visual extension. And, it is a cheat code that actually makes the movie desync. What you saw in my AVI is a stable 5-frame desync; i.e. every frame displayed in that movie is 5 frames off the actual course of the movie, but with savestate trickery, it is forced to play the entire movie properly anyway.
What is shown in the hacked Sonic video is not how the game reacts to the input. In the Rockman AVI, it is indeed shown how the game reacts to the input. It only visualizes some data that the game already knows at any given moment.
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I got the Sonic camera feature working, on my own way. Patch file is here: http://bisqwit.iki.fi/src/soniccam.txt
Example result is here: http://bisqwit.iki.fi/kala/test1c.avi (〜2 MB, is not a permanent URL)
So, as for this submission, there are four courses of action to choose from:
① publish unmodified AVI (Sonic rarely seen)
② publish modified AVI (Sonic mostly seen) with unmodified sound
③ publish both
④ publish a dual AVI with unmodified sound and both video tracks side by side
⓪ reject
So far, 3 is voted by Brushy, 4 is voted by AdmiranJonB. Other opinions?
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The concept of this movie is very entertaining in my opinion. Sonic goes faster than the platform update code has been designer for.
It's the appearance that is under question. The extraneous AVI can be used to improve that appearance, but the unmodified one should be provided because of the principle that these are movies on unmodified games.
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XKeeper wrote:
> Yahoo is doing this, too
> It could be worth looking into their services, Bisqwit...
Xkeeper wrote:
> I think Yahoo! has a similar service. Perhaps they wouldn't be so trigger-happy?
Xkeeper wrote:
> In any case, I would suggest YPN as well.
Well thanks for pitching YPN, but let me quote:
I am not an USA citizen, and I don't have an U.S. social security number or tax ID. Hence, it appears I'm not eligible.
In other news, I have not yet heard from Google regarding my latest query I sent in Juny 8th.
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Agreed. I first thought that you had somehow stretched and bent digitally an image of a magazine over your poor friend's head, but turns out it was much simpler than that.
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I rated Rolling Thunder as “5” for ‘technical quality’. I am not convinced that it is perfect, because there are lots of interrupts in it and it is not obvious to me that they could not be avoided in some way. On this site, we aim for the impossible and surprisingly often manage to accomplish it.
My theory is that a movie needs a number equal or higher than “5” in at least one category to be publishable.
If both numbers are below “5”, it should not be published.
This theory in my mind, it has happened that for movies which are publishworthy-no-doubt, I have given numbers higher than “5” in both categories, and for movies which are so-so, the numbers are close to “5” or even below that in one category.
I have rated each category separately, avoiding "cross-contamination", but naturally it may still have happened: unpopular games (often less entertaining to watch) or less known game may hide a greater potential than is shown in the movie we have published, without anyone yet knowing it (hence, denying the perfect technical quality rating).
Edit: That being said,I acknowledge that my ratings are not solid and perfectly just. I sometimes change them when my mind changes, and I doubt nobody else does the same. Like TNSe said, having so many numbers to choose from definitely leads to confusion and random choices.
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Because the UI code for different operating systems is very separated in in snes9x. Basically, each operating system has their own UI engine.
Also, as far as I know, our snes9x developer-seems-to-be here, Nitsuja, is working on his own branch of snes9x, and does not contribute his changes back to the snes9x CVS.
Which I can understand, considering that the changes often seem to break compilation for all other platforms...
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I'm sure I have mentioned them somewhere...
Frame advance should be one of these keys: comma, period, apostrophe, tilde, backslash. Try apostrophe first.
Differences between unix and Windows versions are caused by different maintainers for the user interfaces, and different mechanisms behind them.
In Windows, you have dialogs upon dialogs and menus upon menus and a registry or something, whereas in the unix version, the stuff is in unix/x11.cpp in a switch-case.
Also, in Windows the function is bound to the physical location of the key in the keyboard, whereas in unix the function is bound to the character symbol produced by that key, which depends on the locale, complicating the thing further for everyone else but people with USA keyboard layout.
Newer CVS versions of snes9x might be different in this aspect.
The functions behind the keys (such as the frame advance functionality) are in the core, which is common for all versions, but the method of binding the keys to functions is very different in each version, because it is part of the UI. In many cases (as is the case especially when Nitsuja is coding, updates to the Windows version are not mirrored to the unix version. And when Nitsuja is coding, those changes usually also break the unix version, making trying to compile it a chore.
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Yes, but I couldn't think of anything relevant to answer to the rest of it.
Now I'll just copypaste what I answered in IRC instead.
Yeah, I realized you meant that. I'll consider that part. and how
it can be done and how exactly it should be done. It's a _text_
search after all. The sorting is mandated by an arithmetic formula
where floating point values play a role. Simply multiplying
something by something does not always produce the desired result.
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I added a search box to the front page. It seems to have gained popularity immediately upon its publishing.
Also, I added the forums to the scope of the search, thereby increasing its usefulness and power. The front-page search box however won't search forums by default, in order to not make it too easy to DoS the server.
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I considered that, but I have seen many other Wiki sites doing it the same way I'm doing now (i.e. a link to a separate searching page) and until I know for sure that there's no good reason why they do so, I won't change it. :)
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It is also included in the leftside menu. Or is it automatically ignored? Usually people ignore automatically the rightside column, because it's most usually filled with advertisements. (I would backup this statement with a reference, but I a web search for the column (pun not intended) that I had in my mind, yielded empty.)
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Took a long time to implement (*), but there it is! http://tasvideos.org/Search.html
*) Everything is relative. It took two years to think of planning it and four, five hours to implement it.
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Ummyeah, I don't really know why I included them in the table since they are not used.
Oh btw and I changed them because since they were yet unallocated, they were still subject to change. The post that linked to them would have changed its meaning anyway sooner or later.
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Thanks, I tried that originally (before Nesvideos, when I already used that avatar theme) but it didn't look good in my opinion. And the text is intentionally small. It's not there to advertise, but to discourage someone using an identical avatar (i.e. copying the file).
Ps: Unauthorized embedding of images from my server sometimes results in the images themselves changing ;) (Hint: Reload page 1)