Posts for Bisqwit


Post subject: Nesvideos at Little Mathetics
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Nesvideos at Little Mathetics... - Where? Not as well-known as MTV, but it's publicity nevertheless :) http://www.littlemathletics.com/nesvideos.php
Post subject: Re: Sorry everyone.
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Thank you for posting that post, Vidar. It's much better that way than to disappear without saying anything :) Thank you for contributing, and I hope to see you again. In any case, farewell and God bless you. :)
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Rising Tempest wrote:
Just to be sure, i downloaded and tried every win 32 version, and had no luck.
WinXP is a Win32. Win32 is a generic class referring to 32-bit Windows systems, as opposed to 16-bit Windows systems such as Windows 3.11. What makes you think you "had no luck"? What is the apparition that induces that thought into you, i.e. what do you see on your screen when you start thinking it didn't work? Nesmock is a commanline program. It does not create GUI windows etc that kind of stuff; it is to be used from a commandline, such as from window created by cmd.exe. If you try clicking the nesmock.exe icon from the GUI, Windows creates a new console window for Nesmock to output into, and closes that window immediately as Nesmock terminates. Nesmock does not have a UI that waits for user input, it works entirely based on its commandline as do most of the commandline programs in the world. Which is why commandline programs usually create that window that flashes by and disappears immediately, when ran without any commandline parameters.
Post subject: Re: Hex-Editing FCM
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Rising Tempest wrote:
im on the evil win xp and there are no versions of nesmock that work with it
Not true. It's just that the latest version does not exist for winblows yet. Look more carefully at the http://bisqwit.iki.fi/source/nesmock.html page :)
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Bag of Magic Food wrote:
Will you change your mind if I send you a box of cookies?
*munches chocolate* Nope.
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One frame optimization in Heatman stage. (Above is our WIP, below is new technique.) https://files.tasvideos.org/bisqwit/rockman2-heat-1frameopt.avi We're so not going after this one.
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In my opinion, it looks much like what hacks usually tend to look like: toying-arounds by the hacker. It is exemplified by all those wish-to-bes that are not properly implemented, such as the Megamanish robot that rides the giant jumping machines, but does not have a face. It copies lots of graphics and scenes from other games, such as Mega Man 4, Super Mario Bros and Metroid, which is more like a manifestation of hey-I-can-do-this than this-makes-an-interesting-scene-to-play. In my opinion anyway. I must acknowledge the effort doing so ― it is undoubtedly much more than I will do with Rockman Basics. It does look beautiful, too. Tentatively though, I do not accept this hack. (For Nesvideos submission rules.)
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FODA wrote:
hey bisqwit, nice avi, impressive compression. did you notice there's a box appearing at 5:34 ? it says something about wikipedia hehe.
Yeah. Mozilla URL history appears even on top of on-top windows. Annoying.
Post subject: AVI (low quality)
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Here's an AVI of this movie to help in voting for those who don't have the ROM or have other problems watching the movie. It's a very low-quality AVI when compared to our usual Nesvideos encodings, which is why I am not making this an official publication yet. The thing is that I'm horribly underequipped for handling N64 movies, and I had several problems in recording this one too. So you may observe a few recording glitches in this AVI, starting from the logo that is upsidedown :) http://tracker.tasvideos.org/tetrisphere-tas-acmlm-lq.avi.torrent (3 kB torrent, 9.1 MB download) Of course, I can fix the upsidedown logo, but I can't fix texture problems, and for other problems I can only try to compensate somehow. I don't think I'll encode the publication AVI of this movie.
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Serj wrote:
Which glitch did it feature? I didn't see... Was it the star thing?
Well the show was a little glitched, especially at the star :)
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Awesome :D And, it featured some glitches... albeit not ones useful in a timeattack :P
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Enrai wrote:
the godmaking video topic. (the one that im talking about)
But you're not linking into that topic, and you didn't reply to that topic (you started a new topic). It isn't a recent talk subject either, which is why I'm asking (most of those who read this topic, don't know what topic you're referring to, because they've never seen it).
Post subject: Re: Godplaying remake
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Enrai wrote:
Well, i found this topic today, and i like the idea.
Found what topic? You created a new topic.
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Shakespeare wrote:
A good Network: http://www.revenue.net/
Can not.
revenue.net wrote:
Publisher requirements: ... Does not distribute or propagate anything illegal, including but not limited to: mp3, warez, EMU, ROM, or promotion of any other form of illegal products or content. All copyrighted material must be owned by the website or contain explicit written permission for use. ...
(Emphasis added)
Post subject: Last message
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After the last message I received from Google in Friday April 7th, I sent them one message I didn't post here yet.
Bisqwit wrote:
On Fri, 7 Apr 2006, Google AdSense wrote: > After receiving your response, we re-reviewed your account data > thoroughly. We have reconfirmed that invalid clicks were generated > on the ads on your site in violation of our Terms and Conditions > and program policies. > > https://www.google.com/adsense/terms > https://www.google.com/adsense/policies Can you please at least tell me whether it was something I did or whether it was something I did not do. I'm completely baffled, seriously and frankly. For your information, I have mirrored this correspondance at our forums at address: http://tasvideos.org/forum/t/3564 Some of you might be interested to read the replies from our userbase that this incident has triggered. (But then again, some of you might not.) -- Joel Yliluoma http://iki.fi/bisqwit/
I sent this message the same day I received the "thank you for your appeal" aka. "good bye never participate in adsense again" message. They did not reply. Which was … expected. A week later a coworker suggested me that I send another appeal, this time in Finnish, to the Finnish subsidiary of Google. I considered the idea but I didn't have enough energy to do it.
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Can you elaborate on how you abused programming errors and how you manipulated luck? I can't put them in the publication if I don't know.
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Bag of Magic Food wrote:
It either works or doesn't!
How clever. Do you really have to post just for the posting's sake? BenMo: Try our FAQ. Did you read it? http://tasvideos.org/FAQ.html -> http://tasvideos.org/CodecProblems.html
Post subject: Re: [PATCH] snes9x-sound channels disabling - nitsuja work .
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Fabianx wrote:
Hi, here is a quick hack for snes9x, which disables sound channels 1-5 ...
You should know that snes9x already has a mechanism of enabling/disabling individual sound channels. Have a look at S9xToggleSoundChannel() in unix/unix.cpp. After that, have a look at S9xSetSoundControl() in soundux.cpp. (The X11 and MS-DOS interfaces of snes9x have had this function for around 10 years I guess.)
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Oh my, reviving a two-year old thread. (No offense meant, please continue. But I have no further opinion to express besides the one(s) I expressed on the IRC channel a few hours ago.)
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Fabianx wrote:
@Bisqwit: Have you recorded any information for making the bisqbot for Mega Man? Which strategies did you use?
I analyzed the disassembly like a puzzle. Using the programming expertise, I tried to guess what each memory address could be used for, based on the ways it was used in different parts of the code. Little by little more memory addresses found their meaning, and so did the code. One or two times I resorted to entering a cheat code in the emulator which forces the value of the address into certain value (such as 0) and then observed what happens and guessed what it could mean. There are still many mysteries though, but none that demand my solving. BisqBot utilizes both RAM addresses and the values of CPU registers, such as the PC register which tells which ROM address is being executed.
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Fabian wrote:
If you could expand a bit on your thoughts about this movie and its non-star worthiness, I'm sure more people than me would appreciate it.
To expand on thoughts, first I would have to think about it. I haven't thought about it. So the candidate question is: Whether Terimakasih's 46:37 movie should donate its star to this movie? In favor: More tricks, better encoding Against: Longer length Neutral: Both are beautiful I'm 70% in favor.
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Fabianx wrote:
There are sound channels? Cool. I didn't knew that ...
Yes, SNES has 8 digital sound channels. More information: http://en.wikipedia.org/wiki/SPC700
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pirate_sephiroth wrote:
as long as it's not used to cheat!
Yes, that's exactly the point why the rule exists. To provide a verifiable common ground.
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Spider-Waffle wrote:
I love it. Does your X-cordinate matter for teleport out times?
Not according to my knowledge.
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Vatchern wrote:
Very Nice, so how much faster is that?
Counting also the advances I did in Bubbleman stage today (29 frames on that front IIRC), we're now 7 frames ahead the game-destroying WIP I posted earlier.