Posts for Bisqwit


Post subject: Re: [[Tool-assisted speedrun]] improvement drive
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Omega wrote:
Actually, even if you don't contribute, the text that has been written on your wiki is already pretty useful. And to be honest, it's usually pretty encyclopedic as well, even though it doesn't have to be.
Okay. Nice to be of help :)
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I've heard FCEU has been changed somehow. The FCEU version I'm running is based on Blip's patch Sep 19 2004, as this topic indicates. In addition, in November 2005 I downloaded Nitsuja's source code, which appeared to have some files reorganized and mappers changed or something, and I attempted to copy some of those changes to my copy. Let's say I'm completely in blank as for what has been happening with FCEU development since Blip's patches. I have questions: ― Who is maintaining FCEU now? ― What has changed since September 2004? I.e. changelog please. ―― Has the movie file format changed? ― Why should I upgrade? ― How do I upgrade? I.e. a source code patch please. AND FOR HEAVEN'S SAKE DON'T SOAK IT IN WINDOWSISMS. If the source code fails to compile on my system after I apply your patch, because ―― your emulator core refers to some global variables (without #ifdefs) that are only declared in the Windows UI code ―― or because you have changed the prototype of a global API function (such changing the number of parameters FCEUI_LoadMovie takes) and you have not updated non-Windows code that calls that function ―― or because it contains #include <windows.h> or some Windows-specific I/O or GUI call that has not been encapsulated in #ifdefs or a completely OS-specific module, I will be angry. ―― Yes, a patch please. No 3-megabyte zip files with hundreds of irrelevant/unchanged files. I have done some changes to my FCEU and I don't want to have to worry whether the zip will overwrite my changes or not. Using a diff/patch system, the patch can be applied into existing files without overwriting them completely. Try Winmerge. And DO verify that the patch only contains relevant changes i.e. no indentation changes, no backup files, etc.
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Graveworm wrote:
just after the long zip at the three screens with dogs, Shinryuu (and Morimoto/Finalfighter, whoever did that part.) uses item one to get up in the roof, and then when Rockman transfers to the next screen he's at the top of the screen.
After you enter the ceiling, jump a few times. This will make Rockman descend a bit in the next screen. Each jump will put Rockman 11 pixels more to the down. When you think Rockman might be on the right height, press left and up/down to grab the ladder that is on Rockman's right side. (Left is pressed to exit the wall by zipping out from it.) When the screen scrolls, you will see whether Rockman is on the height you thought he'll be.
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Highness wrote:
Would it possible to travel all the way in the floor instead of the ceiling, or is that impossible?
Certainly, if you just could somehow enter the solid. [Edit: That gives me an idea...] [Edit2: Too bad it didn't work. I tried if it's possible to zip through the bamboo stick in the scene with birds in Woodman stage. But I don't see how it would be possible to enter that height in the wall.]
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Error: Uninformative thread topic. What you are probably looking for, is backups. You need to make backups. That way, you can restore your work from the time before it it was destroyed. You make backups by copying the important files to a safe location.
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micro500 wrote:
I have read it before, I don't understand how it can be used without going back to the vine?
The key to the trick is that you access the pipe while being further to the right side of the screen than you would normally be. The vine is not the key, and not even required for the trick. The vine is one way to accomplish it -- you can get very far to the right side of the screen that way, but you can also accomplish it by letting the game move Mario inside a wall without the screen scrolling.
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Shakespeare wrote:
So are you interesting in showing ads from alternative? Edit: Fastclick moved to http://www.valueclickmedia.com/
I have the impression that Fastclick/Valueclick ads are usually quite distracting and make me want to remove them from my view. I do not wish to offer that experience to the users of this site.
Post subject: Re: [[Tool-assisted speedrun]] improvement drive
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Omega wrote:
while maintaining a NPOV attitude, of course, since I'd hate to see this article reduced into an outlet for propaganda
That's why I don't think I can contribute in the article majorly. I'm too biased :)
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Google wrote:
Hello Joel, Thank you for your appeal. After receiving your response, we re-reviewed your account data thoroughly. We have reconfirmed that invalid clicks were generated on the ads on your site in violation of our Terms and Conditions and program policies. https://www.google.com/adsense/terms https://www.google.com/adsense/policies We have these policies in place to help ensure the effectiveness of Google ads for our publishers as well as our advertisers. According to our policy on this matter, we are unable to reinstate you into the program. Please bear in mind that subsequent or duplicate appeals may not be considered and you may not receive any further communication from us. We appreciate your understanding. Sincerely, The Google AdSense Team Original Message Follows: <Left unquoted by Bisqwit (see the previous post)>
Translation: Good bye, do not participate in AdSense again. I don't know - whether they have read my explanations at all [Edit: According to access logs, they never visited the URLs in my e-mails] - whether they understood those explanations at all - what actually was the "invalid click activity" they detected - and whether I could have done anything to help that I do know - that I will not receive a dime from Google - and never will, at least not through AdSense. Removing the poll from this topic, because it is pointless now. Contrary to my earlier opinions, I no longer will recommend AdSense to anyone who plans on gaining money from publishing advertisements. This also applies at the company where I work at.
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tmont wrote:
By the way, your name is really hard to spell (for Americans, anyway); too many interchangeable i's and y's. I had to look it up everytime I wrote it. :)
As you might guess, in Finnish, "i" and "y" are two distinct vowels, and not quite interchangeable :) The sound of the Finnish y resembles German ü. Think "ü" when you read "y" in a Finnish word/name.
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Okay it looked too horrid. Reverted into a middle form of the old and new.
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Contribution was practically non-existing. I adjusted the stylesheet today a bit. Despite my attempts, it looks horrid, but perhaps it gives ideas for more skilled designers?
Post subject: Re: Distribution
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WildKard84 wrote:
I would kike to distribute tas's via P2P. Is this okay? Is there a specific filename I should use?
If you can use the same filename as it was originally, when downloaded from this site, it would be best, in my opinion. Ps: BitTorrent is also P2P.
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Monday morning USA time (which was evening at Finland), I received a reply from Google. [Edit: Before receiving it, I sent this message:]
Bisqwit wrote:
Ps: Because it was a weekend and it's a monday and all, I am reminding that I am expecting an answer to my query. I'm also worried about the earnings on the account, because the longer I must wait for your query, the more likely it grows that your trigger-happy misinterpretation will actually lose the earnings I had on my account. Also, I did not accumulate any earnings during this week-end.
So the message I received:
Google wrote:
Hello, As you know, Google treats instances of invalid clicks very seriously. By disabling your account, we feel that we have taken the necessary measures to ensure that invalid clicks will not continue to occur on your site. Due to the proprietary nature of our monitoring system, we're not able to disclose any specific details of these clicks. Publishers disabled for invalid click activity are not allowed further participation in Google AdSense. However, if you can maintain in good faith that the invalid clicks we detected on your ads were not due to your actions or negligence, or the actions or negligence of others working for you, you may appeal the closing of your account. Google reserves sole discretion in considering whether to take any action on an appeal. In order to appeal the disabling of your account, please email us at <address removed by Bisqwit> with the details requested below. Please compose a new email and do not reply to this message. We're unable to consider appeals that do not contain all of this information: - Your name - Your company's name (if applicable) - Your publisher ID number (located in the AdSense code on your website with the format, pub-################) - Your website's URL - Date your account was disabled - Your website's audience - The source of your website's content - Frequency of content updates - The primary sources of your website's traffic - The number of people involved with the administration of the site - Any relevant information that you believe would explain the invalid click activity we detected If Google decides to evaluate your appeal, we will do our best to inform you quickly and will proceed with appropriate action as necessary. If we have reached a decision on your appeal, subsequent or duplicate appeals may not be considered. Sincerely, The Google AdSense Team
Apparently, I had to write them a formal appeal, which, they can choose to completely ignore on their discretion. So I sent one. Here is the "relevant information" part of my appeal:
Bisqwit wrote:
Any relevant information possibly explaining the invalid click activity: I have came up with three (3) theories explaining why you could possibly have detected "invalid click activity". 1. Some of the audience may have clicked the ad links manually multiple times, or even roboted them. As I'm certain that you are aware that I can not possibly prevent that happening, I find this theory the least plausible explanation for you disabling the account immediately. 2. Some of the Google personnel may have observed that I have a poll on my forums, asking on people's opinions regarding my choice to include Google Ads on the website. Never in that poll do I encourage anybody to click on the links -- I stay completely factual in that discussion, but you may have interpreted it as if I do. The poll in question is located here: http://tasvideos.org/forum/t/3564 3. Earlier at the same day, before the account was disabled, I attempted to download the javascript file, show_ads.js, from the Google webserver using a commandline downloader program, Wget. When I attempted it, I received a 403 reply (HTTP forbidden), and thus, I tried some other program, the text-mode web browser Lynx. It succeeded. You may have interpreted this as attempting to robot the advertisement links. This is not the case. Let me explain: Using the Firefox web browser, I had observed that when the Google script loads, the page rendering stalls for a moment. Being versed in Javascript programming, I wanted to see the show_ads source code to see if there's a way to make AdSense activate _after_ the rest of the page has loaded, so that it doesn't stall the browser mid-way during the page loading. This is why I tried to download the show_ads.js file, but you may have interpreted it as attempting to robot the actual advertisements. My hostname, as it would have appeared in your access log, is bisqwit.iki.fi. This is my home address. Every normal web activity I do from home, appears coming from this address. The server is located at my home. I would appreciate if you can have a technical person at your company analyze the 3rd theory in this message.
So it's time to wait their decision. Again. (For those who missed the message they sent me in the first place, read it at my Traffic Statistics monthly post.)
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JXQ wrote:
Bisqwit wrote:
I can't really even tell the difference…
Are you even watching these movies?
I guess I should apologize. But my point was not "many castlevania games" but "many AoS movies". But, perhaps it really has Metroidish potential.
Post subject: Re: Non Tool-assisted REAL time runs?
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mnjx wrote:
TA shit is 4 gay nubs.
That kind of language and attitude does not deserve a reply. Locking the thread.
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SaxxonPike wrote:
I still don't get wtf this game is really about. :\
Simply put, a girl is supposed to navigate the puzzles with her fishing rope and to enter the door of choice. Some stages have a "boss" which usually (if not always) means that she has to survive for a few minutes while the boss is moving everywhere. She can push and pull the enemies around with the fishing rope. Some stages have multiple doors, which lead into different stages. There are a few ending stages and a few boss stages. These are mapped here: http://tasvideos.org/UmiharaKawaseFieldMap.html
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Phil wrote:
You are probably using wrong FCEU version.
My FCEU version has been able to play back all FCEU submissions so far. Guess yours will be the first that won't be so, then.
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We currently have: * GBA Castlevania: Aria of Sorrow (USA) in 27:46 by Atma (?). ** from a new game without taking damage from anything * GBA Castlevania: Aria of Sorrow (USA) in 05:53 by Atma (?). ** plays as Julius who is only playable after beating the game. So new we would have also: * GBA Castlevania: Aria of Sorrow (USA) in 12:18 by Rodrigo F. (aka. pirate_sephiroth). ** plays using Hard Mode which is only possible after beating the game. Three movies for this game... And then there's also these: * GBA Castlevania: Circle of the Moon (USA) in 23:43 by Mike Lastovica (aka. OgreSlayeR). ** Yeah. * GBA Castlevania: Circle of the Moon (USA) in 05:34 by Mike Lastovica (aka. OgreSlayeR). ** Huh? Do we really need this many GBA Castlevania movies? I can't really even tell the difference… It would put this game on a higher pedestal than Super Mario Bros. 3…
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Phil wrote:
You could try with my WIP ;) http://dehacked.2y.net/microstorage.php/get/945/Castlevania%20%28KC%29.fcm
It desyncs on USA PRG0, USA PRG1 and Konami Classic Special Version. It bumps to the first enemy. What is this version that you are using (and why)?
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Bisqwit wrote:
Bisqwit wrote:
But you gotta try things that just MIGHT work :)
Ok I gave up with that one
Perhaps this could be tried using BisqBot…
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Nice work. I'm surprised that the strategy you chose in 36 was actually faster than the previous one. 52 was also nice.
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Phil wrote:
I've decided to redo that game.
Congrulations and good luck! I've been planning to do it for a long time, but I haven't found enough reason to actually trigger me starting to do it.
Post subject: March 2006
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In March 2006 - Globally on my webserver, there were 3081897 hits, 74.4 GB of traffic(*), with average of 4142 hits per hour. 1.4M hits in the name of Mozilla, 1.3M in the name of MSIE. In this month, I experimented with Google Adsense. However, at April 1st, I received this e-mail from Google, sent at Friday 31th.
Google AdSense wrote:
Hello Joel Yliluoma, It has come to our attention that invalid clicks have been generated on the Google ads on your site(s). We have therefore disabled your Google AdSense account. Please understand that this step was taken in an effort to protect the interest of the AdWords advertisers. A publisher's site may not have invalid clicks on any ad(s), including but not limited to clicks generated by: - a publisher on his own web pages - a publisher encouraging others to click on his ads - automated clicking programs or any other deceptive software - a publisher altering any portion of the ad code or changing the layout, behavior, targeting, or delivery of ads for any reason Practices such as these are in violation of the Google AdSense Terms and Conditions and program polices, which can be viewed at: https://www.google.com/adsense/localized-terms?hl=en_US https://www.google.com/adsense/policies?hl=en_US Publishers disabled for invalid click activity are not allowed further participation in AdSense and do not receive any further payment. The earnings on your account will be properly returned to the affected advertisers. Sincerely, The Google AdSense Team
I had Google Ads on my site for 6 days, collecting about $21 of virtual money. Apparently, I won't be seeing a cent of it. As soon as I read the e-mail, I sent a query to Google asking for details regarding this incident. Because it is still the week-end, I do not know yet what is happening. Worst-case scenario is that they ignore me, and I remain banned from Google AdSense without exactly clue why, without receiving anything from them. The best-case scenario is that they notice some misinterpretation in their results and fix things, and don't reset my statistics. Nevertheless, at least this weekend didn't gain a cent. Possible reasons: - Someone has roboted the ad links and they noticed it. Ergo, I suffer. - They got annoyed when I did a "wget <address>" once to observe the source code. Ergo, I suffer. (I explained this in the e-mail I sent to them) - They got annoyed of the "Google Ads - Yay or Nay" poll, interpreting it as attempting to influence the click ratios. Ergo, I suffer. On the plus side, my connections have worked nicely this month. Apparently heat (of the ADSL modem) was the killer for this particular model. Total unique sites: 129614 *) This month, I tried transferring my backup files through HTTP. One of those backup files was a 4 GiB file. For some reason, attempting to transfer it with HTTP gave a 0-byte reply, but the server still logged an entire 4 GiB data transfer. I did this 8 times before giving up. Therefore, the data amount contains 32 gigabytes of inflation.
Post subject: Re: Movie History Page: Out of Order?
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Wolfman2000 wrote:
Since each [number] represents each published movie submission...why are some out of order?
The numbers, from the time before the site was transformed into a Wiki, correspond to the sequence, in which the entries were listed on a page that was manually updated. It is not a chronological order.