Posts for Bisqwit


Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
primorial#soup wrote:
Anyway, I've recently finished, with an end time of 1:50.
Since it's finished, why don't you submit it?
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Interesting. For the reference ― this movie uses the Pokemon Red (UE) [S][!].gb ROM, not Pokemon Red Advanced (U) [S][p1][!].gb.
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
LocalH wrote:
That would be disastrous for NES videos, as many NES games use 60Hz-flickering for various reasons, and dropping half the frames may cause sprites to disappear, depending on whether you drop even or odd frames.
And I believe that's why Famtasia author chose to use 20 fps instead of 30 fps: to make it unlikely that a blinking object doesn't blink. But, if you compare this 20 fps movie (Super Mario Bros 2): http://tasvideos.org/movies.cgi?id=10 with this 60 fps movie (Super Mario Bros 2): http://tasvideos.org/movies.cgi?id=400 You should notice a very obvious difference in the animation quality. I don't have a 30 fps example here, but have a look at Dehacked's sample. Disclaimer: Not all people notice it.
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
JXQ wrote:
And why is all this being posted in a thread about a non-tool-assisted segmented run?
Because the topic is not "tool-assisted techniques", but "what is a glitch", and this thread is about making a glitchless movie.
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Boco wrote:
Under no circumstances can you be inside a solid object
So this is forbidden too? I did it at 100% speed with only a handful of retries. https://files.tasvideos.org/bisqwit/rockheat.avi (790 kB, Rockman 2)
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Recently I started making a tool-assisted glitchless Rockman movie. <p/>Because of the restricted goal of the movie (no glitches), these techniques raised some controversy during the making of this movie. <p/><ol><li> Jumping when the ground trembles (Gutsman fight) without losing balance <ul><li> It only requires perfect timing. Just jump at the right moment. You can rely on it with some training if you're lucky. </li></ul><li> Lifting a brick without the brick disappearing (brick duplication) <ul><li> It only requires perfect timing. Just lift the brick at the earliest possible moment. Often done accidentally in the presence of multiple bricks. </li></ul><li> Switching weapons during jump/falling and thus teleporting through an enemy <ul><li> If it's forbidden, it means that you are not allowed to switch weapons in the vertical tunnel at the end of the Bombman stage, because if you do, you'll likely teleport through an enemy as you fall. </li></ul><li> Grabbing the bottom of ladder and suddenly elevating by 24 pixels <ul><li> Most people do it always in the Elecman stage, by accident. </li></ul><li> Releasing ladder quickly and regrabbing it when shooting, to avoid delay </li><li> When passing a ladder, grabbing ladder and immediately releasing it for a small sudden horizontal movement </li><li> Switching weapons immediately after an enemy hits you and thus regaining control with less movement <ul><li> If it's forbidden, again you have to define circumstances in which you are not allowed to switch weapons. </li></ul><li> Entering Cutman's room in the "ouch" pose, and thus falling into the inside of a guts brick, which you can zip through <ul><li> I did it accidentally. See: <a href="https://files.tasvideos.org/bisqwit/rockcut.avi">https://files.tasvideos.org/bisqwit/rockcut.avi</a> (440 kB) </li><li> If you do it accidentally, do you have to start over because it's not an accepted gltch? </li></ul></li></ol><p/>So I found out that "no glitches" is actually quite vague. it's difficult to decide, which features of the game count as "glitch". <p/>Taskmaster Vatchern, can you please elaborate on what is allowed and what is not. <p/>(Edit: Yes, I realize this thread is about non-tool-assisted competition. But my point is "what are glitches".) <p/>I'd also like to hear Kelly Flewin's opinion on this.
Post subject: Re: Rockman 1 Segmented Competition.
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
How segmented?
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
I would like to hear some good news.
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Trokco wrote:
Of course, i used BSplayer in stead of Windowsmediaplayer, and it worked :)
Strange. Either I'm hallucinating, or the FAQ indeed does say something about Windowsmediaplayer being a bad choice. http://tasvideos.org/CodecProblems.html#windows_
Trokco wrote:
Problem solved PS: not thanks to the FAQ.
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Perhaps it would have been more politically correct to publish this movie and separately remove Tokushin's movie? The end result is the same. I'm not changing it.
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Dromiceius wrote:
In FF3/6, kill [insert boss] (Atma Weapon?) by making him run out of MP.
When I fought the Magic Master in FF3/6, I beated it by exhausting it of MP. Back then, I figured it's the only way to beat it (reinforced by the observation that the magic tower is a tricky place, involving various applications of the mirror/wall spell/item). So I used rasp... quite many times. And I came victorious.
Post subject: Re: 99 lives in SMB3
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Warp wrote:
Get 99 lives in SMB3. The last frame of the movie must be exactly when mario gets the 99th life.
Doable in 1-2 beginning with leaf power, crucial component for speed is luck manipulation. Not very impressive, repetitive rather fast, and laboursome to do. (I've done it in real time on real console (well, at least until ~70 lifes before stopping voluntarily), so it's not a super impressive tool-assistead feat either.)
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
moozooh wrote:
FODA, you're scary.
That's what I thought too :) But this is a good pic (of FODA). http://img284.echo.cx/img284/5350/itsame54qo.jpg
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Trokco wrote:
Problem solved PS: not thanks to the FAQ.
Would you like to tell us how you solved the problem so that we can improve the FAQ?
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Bag of Magic Food wrote:
What?
I second that. We're not banning users who don't read FAQs, but I will keep educating people to consult the FAQ first.
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Bag of Magic Food wrote:
You always say that.
Not to people who appear to have read the FAQ before asking newbie questions.
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Trokco wrote:
In almost every video the sound strarts a little later, and continues defaced through the entire movie. I just wanna know what codecs de you use, because the ones that i've got aren't working for me.
Did you already check the FAQ?
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Nice acting to the music in some water levels btw.
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
When I was playing Chrono Trigger actively, I completed the game a few times during the single day in search for the different endings. Though I was using NewGame+, which doesn't make a fair comparison... (And I used snes9x with its turbo capabiltities, too.)
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Hmm, deaths in the World 2 aren't a sign of desync :o
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Truncated wrote:
Bisqwit wrote a bot which tested huge numbers of button combinations for weapon refills in his Mega Man 1 movie.
I also wrote a page that explains how the randomness works in Mega Man 1 and 2, for the technically oriented people. (*) http://tasvideos.org/Bisqwit/RandomGenerators.html I'd like to collect code from a wider variety of games, but I couldn't yet find the randomness engine of Rockman 3-6. *) Despite this information, getting the desired results of semirandom actions is still matter of trial and error.
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Saturn wrote:
Truncated wrote:
Wow, respect that you know so many different languages.
I agree completely, that's what thought too.
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Truncated wrote:
Or didn't it just show up because of serverside caching? (I can't seem to find the category changes in the history.)
History is not kept for category changes. Caching probably.
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Bag of Magic Food wrote:
Are those the regular forms or the crazy exceptions?
They were a few examples I picked from the top of my mind, not some crazy exceptions. There are plenty of other words that are conjugated the same way as each of the items in the list.
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Warp wrote:
Bisqwit wrote:
In Japanese, there are only ~5 different patterns in how to conjugate a verb into past tense, but in Finnish, the number is more like >30.
There are over 130 ways to conjugate Finnish verbs altogether (compare that to the at most 5 ways to conjugate English verbs).
Well yeah, but I was comparing the number of different patterns in which the words are conjugated. For example, in English, there are approximately two patterns in which to conjugate a noun to plural:  skin -> skins (add "s")  half -> halves (remove "f", add "ves") Plus a couple of irregular forms, such as mouse -> mice In Finnish, there are plenty more:  koira -> koirat ( -> t)  aine -> aineet (ne -> neet)  nainen -> naiset (nen -> set)  avain -> avaimet (n -> met)  suksi -> sukset (si -> set)  hius -> hiukset (s -> kset)  hammas -> hampaat (mas -> paat)  ratas -> rattaat (s -> ttaat)  poika -> pojat (ika -> jat)  tyttö -> tytöt (tö -> öt)  maku -> maut (ku -> ut) and so on. This is what makes Finnish hard to learn, not the number of cases, I think. Edit: And also, hard to use in computer programs. Many american computer programmers create "localizable" programs by creating strings that can be translated by replacing them with something else. They might write "Directory contents", and Finnish translators will substitute it with "Hakemiston sisältö". But when they write "Directory contains {0} {1}s" , (a pattern that will be automatically completed with a number and a word during the program execution, for example, "Directory contains 23 block devices"), it becomes impossible to translate, because there is no single suffix that you can tack into a word in Finnish to make it into plural. The body of the word must also change when it's conjugated. And in this case, it wouldn't even be the plural form, but the partitive form (which is not any easier).