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And I believe that's why Famtasia author chose to use 20 fps instead of 30 fps: to make it unlikely that a blinking object doesn't blink.
But, if you compare this 20 fps movie (Super Mario Bros 2):
http://tasvideos.org/movies.cgi?id=10
with this 60 fps movie (Super Mario Bros 2):
http://tasvideos.org/movies.cgi?id=400
You should notice a very obvious difference in the animation quality.
I don't have a 30 fps example here, but have a look at Dehacked's sample.
Disclaimer: Not all people notice it.
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Recently I started making a tool-assisted glitchless Rockman movie. <p/>Because of the restricted goal of the movie (no glitches), these techniques raised some controversy during the making of this movie. <p/><ol><li> Jumping when the ground trembles (Gutsman fight) without losing balance <ul><li> It only requires perfect timing. Just jump at the right moment. You can rely on it with some training if you're lucky. </li></ul><li> Lifting a brick without the brick disappearing (brick duplication) <ul><li> It only requires perfect timing. Just lift the brick at the earliest possible moment. Often done accidentally in the presence of multiple bricks. </li></ul><li> Switching weapons during jump/falling and thus teleporting through an enemy <ul><li> If it's forbidden, it means that you are not allowed to switch weapons in the vertical tunnel at the end of the Bombman stage, because if you do, you'll likely teleport through an enemy as you fall. </li></ul><li> Grabbing the bottom of ladder and suddenly elevating by 24 pixels <ul><li> Most people do it always in the Elecman stage, by accident. </li></ul><li> Releasing ladder quickly and regrabbing it when shooting, to avoid delay </li><li> When passing a ladder, grabbing ladder and immediately releasing it for a small sudden horizontal movement </li><li> Switching weapons immediately after an enemy hits you and thus regaining control with less movement <ul><li> If it's forbidden, again you have to define circumstances in which you are not allowed to switch weapons. </li></ul><li> Entering Cutman's room in the "ouch" pose, and thus falling into the inside of a guts brick, which you can zip through <ul><li> I did it accidentally. See: <a href="https://files.tasvideos.org/bisqwit/rockcut.avi">https://files.tasvideos.org/bisqwit/rockcut.avi</a> (440 kB) </li><li> If you do it accidentally, do you have to start over because it's not an accepted gltch? </li></ul></li></ol><p/>So I found out that "no glitches" is actually quite vague. it's difficult to decide, which features of the game count as "glitch". <p/>Taskmaster Vatchern, can you please elaborate on what is allowed and what is not. <p/>(Edit: Yes, I realize this thread is about non-tool-assisted competition. But my point is "what are glitches".) <p/>I'd also like to hear Kelly Flewin's opinion on this.
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Perhaps it would have been more politically correct to publish this movie and separately remove Tokushin's movie?
The end result is the same. I'm not changing it.
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When I fought the Magic Master in FF3/6, I beated it by exhausting it of MP. Back then, I figured it's the only way to beat it (reinforced by the observation that the magic tower is a tricky place, involving various applications of the mirror/wall spell/item). So I used rasp... quite many times. And I came victorious.
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Doable in 1-2 beginning with leaf power, crucial component for speed is luck manipulation. Not very impressive, repetitive rather fast, and laboursome to do.
(I've done it in real time on real console (well, at least until ~70 lifes before stopping voluntarily), so it's not a super impressive tool-assistead feat either.)
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When I was playing Chrono Trigger actively, I completed the game a few times during the single day in search for the different endings. Though I was using NewGame+, which doesn't make a fair comparison... (And I used snes9x with its turbo capabiltities, too.)
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I also wrote a page that explains how the randomness works in Mega Man 1 and 2, for the technically oriented people. (*)
http://tasvideos.org/Bisqwit/RandomGenerators.html
I'd like to collect code from a wider variety of games, but I couldn't yet find the randomness engine of Rockman 3-6.
*) Despite this information, getting the desired results of semirandom actions is still matter of trial and error.
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Bag of Magic Food wrote:
Are those the regular forms or the crazy exceptions?
They were a few examples I picked from the top of my mind, not some crazy exceptions.
There are plenty of other words that are conjugated the same way as each of the items in the list.
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Warp wrote:
Bisqwit wrote:
In Japanese, there are only ~5 different patterns in how to conjugate a verb into past tense, but in Finnish, the number is more like >30.
There are over 130 ways to conjugate Finnish verbs altogether (compare that to the at most 5 ways to conjugate English verbs).
Well yeah, but I was comparing the number of different patterns in which the words are conjugated. For example, in English, there are approximately two patterns in which to conjugate a noun to plural:
skin -> skins (add "s")
half -> halves (remove "f", add "ves")
Plus a couple of irregular forms, such as mouse -> mice
In Finnish, there are plenty more:
koira -> koirat ( -> t)
aine -> aineet (ne -> neet)
nainen -> naiset (nen -> set)
avain -> avaimet (n -> met)
suksi -> sukset (si -> set)
hius -> hiukset (s -> kset)
hammas -> hampaat (mas -> paat)
ratas -> rattaat (s -> ttaat)
poika -> pojat (ika -> jat)
tyttö -> tytöt (tö -> öt)
maku -> maut (ku -> ut)
and so on.
This is what makes Finnish hard to learn, not the number of cases, I think.
Edit: And also, hard to use in computer programs. Many american computer programmers create "localizable" programs by creating strings that can be translated by replacing them with something else. They might write "Directory contents", and Finnish translators will substitute it with "Hakemiston sisältö".
But when they write "Directory contains {0} {1}s" , (a pattern that will be automatically completed with a number and a word during the program execution, for example, "Directory contains 23block devices"),
it becomes impossible to translate, because there is no single suffix that you can tack into a word in Finnish to make it into plural. The body of the word must also change when it's conjugated.
And in this case, it wouldn't even be the plural form, but the partitive form (which is not any easier).