Posts for Bisqwit


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Dacicus wrote:
BTW, if any of you want to learn Greek or Latin, I recommend Textkit.
Zurreco wrote:
Dacicus wrote:
BTW, if any of you want to learn Greek I recommend not learning it at
Why's that? Ps: I agree with Guybrush's teacher, Finnish has indeed quite difficult grammar. It is much more difficult than that of Japanese, for example. In Japanese, there are only ~5 different patterns in how to conjugate a verb into past tense, but in Finnish, the number is more like >30.
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That was... WEIRD. (Minor curiosity: It featured Michael zipping through a wall in SMB3 Bowser's castle! Idea copied from Genisto's SMB3 movie.)
Post subject: December 2005
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In December 2005 - Globally on my webserver, there were 2334175 hits, 37.5 GB of traffic, with average of 3137 hits per hour. 1101k hits in the name of Mozilla, 1034k in the name of MSIE (986k for MSIE 6) and 83k hits in the name of Opera. Konqueror has 4k, and Googlebot has around 50k. Googlebot showed special interest towards my Megaman disassembly page for a week or two, reloading them every day. I don't see any new referrers that would account to the increase of traffic. The ratio of direct requests (non-referrals) was also not higher than in previous month, so I'm slightly baffled. Total unique sites: 92956 (90154 in November, 50095 in February 2005, 30536 in February 2004, 8567 in February 2003, 2021 in February 2002...) All numbers listed in this post for December 2005 were new records. Total web-server traffic for 2005: 23080963 hits, 211 GB. (Outgoing traffic only, excluding headers. Not including bittorrent traffic, IRC traffic, e-mail traffic, HTTP POST data, etc. Not including images either, because those are on different server.)
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Vidar wrote:
教えて下さい~ ^^;
はーい、これを読んで下さい ^_^ http://maktos.tripod.com/jip.html http://www.guidetojapanese.org/ Translations: > > Teach me pleasee ^^; > Sureee, read these ^_^ /me speaks and writes Finnish as native language, writes and reads English quite well and listens to Japanese sometimes understanding a word or two. I also can figure out a few things about Swedish and Estonian (for Estonian being a cousin language to Finnish), but as for writing/speaking, I think my Japanese is better than my Swedish. I think my Swedish is only a little bit better than a random South-European language, say Spanish. For Japanese (both writing and reading), I like to use various tools available on computers (for speaking, I'm on my own and my lack of vocabulary usually hits me much earlier than the lack of grammar). Occassionally an English-Finnish dictionary is helpful too, because of the massively huge vocabulary in English.
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JXQ wrote:
Grues are mysterious creatures! </BagOfMagicFood> ;-)
Reality won. You lost.
Post subject: Re: #934: FractalFusion's SNES Mega Man X3 in 38:15
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FractalFusion wrote:
And please remember to put my real name in the movie header this time.
Questions 1) That's your real name you wrote in the submission form? :o 2) What do you mean by "movie header"? Subtitles? Filenames? Movie entries shown on the webpage?
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FractalFusion wrote:
Strange. I got these messages upon submitting (but the submission was successful, as you can see):
Yes, PHP 5 doesn't like PhpBB, or the other way around. I can't much help it.
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megaman wrote:
Hey, didn't this used to be on the movies page didn't it?
Yes
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IdeaMagnate wrote:
My New Year's resolution is to break my New Year's resolution. It should be interesting.
Your New Year's resolution disappears in a puff of logic.
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Vatchern wrote:
Im not sure myself if any of these scrollers can be fast.
This is pretty fast:
finalfighter wrote:
http://www.yuko2ch.net/rockman/crashman5.mpg Crashmanstage; I thought about the route.
Post subject: Re: #932: Diman's NES Predator in 06:48
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Diman wrote:
Use some type of "warp"-glitch that makes me move from level to level. You hold left+right and press A or B
Sounds like a debug feature, not a glitch. We don't allow the usage of those.
Rules wrote:
Cheat-keys and debugging codes are not allowed Such as Konami's up+up+down+down+etc sequence. If the key sequence is mentioned in the manual as a normal means of playing, it is (usually) allowed. This rule is not strict, but its motive is the same as in the guideline that says you should play at the hardest difficulty.
Can someone confirm this?
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Omega wrote:
How about letting him try that during the final battle? There's a shutter there.
For what purpose?
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Launched BisqBot also to try the left-side glitch, but no success. I think it requires the presence of the left-side shutter to work.
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Dustin wrote:
but the boss didn't show up and Airman is still attacking me.
Old news, and despite being some curious fascination, it's no use since it's still the same stage. As I've already stated more than 10 times (forums and IRC combined).
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hanzou wrote:
flashbug.fcm So, are those blocks from Wily6?
Interesting. It looks like the boss pose scene.
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That's not nice. 140.211.166.3 points to zelazny.freenode.net, which is but one of the Freenode network servers, one which has particularly higher chance of being down or shut down temporarily than the main DNS name, irc.freenode.net. irc.freenode.net is a DNS alias that points to any of the Freenode servers, randomly.
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Guybrush" mode="translated wrote:
Hello! I'm not quite acquianted with those IP-addresses and I didn't have the nerve to ask on the forums so I thought asking you. What do I do with the IP address that's in there?[/quote] (I'm forwarding this PM to this forum because I didn't feel like becoming a personal help desk.)
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Guybrush wrote:
There's an error message when I click the header.
Good to know. Mind telling what the error message actually is?
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Gigafrost wrote:
If there's any use for that, it'd be that in the next stage you start under the bottom of the screen
Quickman, Wily3 and Wily6 definitely. Crashman and Wily4 possibly.
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hanzou wrote:
Actually, here's something worth looking into:
Since it's the stage number that matters, not Megaman's physical position in the map, it's not worth looking into. Edit: Hey... What's that? :o
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Shinryuu wrote:
in wily stages game restarts..
Of course. The maps are stored in pairs. Two stages per ROM bank. You can go from first map to second map by overflowing, but if you try to overflow from the second map, there's nothing there anymore because the pair only contains two stages. In Rockman 1: Cut--Wily1 Ice--Wily2 Bomb--Wily3 Fire--Wily4 Elec--Intro data Guts--Ending In Rockman 2: Heat--Wily1 Air--Wily2 Wood--Wily3 Bubble--Wily4 Quick--Wily5 Flash--Wily6 Metal--?? Crash--?? I don't know what the ?? parts contain, but there should be the intro screen, password screen, level selection screen and the ending scenes somewhere in there.
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Despite Elec weapon being a foolproof method of gaining lag in Rockman1 (it causes lag even on an empty screen), I haven't been able to do the trick in Rockman1.
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The key is neither the placement of Item1s nor their presence or their number. You can do it just as fine with Crash Bombs. The key is lag.
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Spoony_Bard wrote:
I think Bisqwit mentioned once that Super Demo World:TLC was pretty well known among japanese gaming circles
I said something like that about Air, but SDW is more well-known in the western world.
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AngerFist wrote:
Your discovery is a huge shortcut right?
Not at all. This is just trying to find the theory.