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It means that the server thinks that your movie attempts to push a box into (inside) a wall.
Can you playback that movie properly?
Edit: From what the server receives, your movie begins like this:
- walk left, walk up, walk left, walk left, walk down
- face right, grab, save, push
- walk down
- face down, grab, save, push
- face down, face left, grab, save, push, push
According to the server, the last of those pushes attempts to crush a box into a wall, and I agree with the server.
EDIT 2: Found the problem! The game didn't save in-walk or in-push facing changes into the movie.
Unfortunately you need to reload the game and recreate the movie...
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Umm... was this really made in PAL mode?
I completely forgot to warn that if a movie is made for a PAL game in FCEU, the PAL option must be checked.
Otherwise FCEU emulates it as NTSC, the same way as Famtasia does always.
If the author really did it properly, this is a _huge_ improvement.
Even if it's not done properly, it's still a big improvement, because in NTSC calculation mode, Exim's movie was about 11.5 minutes long.
EDIT: Yes, this movie desyncs if it's played in PAL mode. Therefore I will fix the submission title. It is not 10:03. It is 12:03 -- an 1:50 improvement!
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At last, I made keyboard navigation even with the mouse navigation.
It's now again possible to reach the mouse-user records with keyboard usage.
This was accomplished by allowing turning (changing Peter's facing) even during walking. Peter will walk sideways or even backwards.
It can also be done during pushing, but in pushing at least 30% of the push must be completed before changing the facing.
Edit: Well, not completely. Kicks still can't be interrupted with mere facing optimizations in mind.
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samurai goroh wrote:
Hey Bisqwit, I tried to play level 5-1, but I got that blunder zoom.
Works fine for me. Can you elaborate?
> it seems that when you where changing the sprites, you changed something...
I made the blunder animation interruptible with undo. Interrupting it may sometimes cause weird movements, which have no effect to the game.
Oh, and I fixed the error regarding completing 12-5.
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Jonnes wrote:
Did you used a cheat or something? Or there is something that I don't read yet?
If he used cheats, you couldn't view the movie because you would need to enter the same cheats for the game to act in expected way.
http://tasvideos.org/Rules.html
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nitsuja wrote:
By the way, is this really based on a game called "Peter Box"? I think I found some screenshots from the DOS version of this game - the level graphics, publisher, and release date match up, but you may notice that the title and title screen are slightly different...: http://www.mobygames.com/game/soko-sex/screenshots
(click "Main Summary" on left to read rest of info)
I'm surprised. That game looks very much like the DOS Peterbox
(found here for example). I will investigate it more.
EDIT: It seems to be actually the same game as Peterbox (enginewise and all), made by the same authors. Seems like the authors rereleased the game with different name. Which one was first, is unknown. (Both were copyrighted as of MCMXCIV.)
A major difference seems to be that Sokosex♥ is in Spanish language and Peterbox is in Engrish.
If Peterbox came later, the name could be explained that it's a name that doesn't need much changes to the game engine for it to work. For one, both names have the same letter in second and fourth positions, allowing the same level data be used in Phase 9.
I found a full version of it, which means I can now add the missing graphics! Thank you very much, Nitsuja.
EDIT 2: I have now added the missing graphics.
(The shadows for Phases 8 and 9 are still missing though, but it's my laziness.)
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omniswarrior wrote:
why YOU can have roms but WE cant?
you can but we cant, why is that?
Nobody is allowed to ask for or distribute ROMs on these forums.
I can't prohibit you from having ROMs though.
Please get the clue. Don't waste my time.
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omniswarrior wrote:
uh bisqwit can u do a video of minus world for Super Mario DX.?
also in that video jump in the pit and jump out
ur the only 1 who could do it not me
Dear badly spelling fellow from unknown country, there are a few problems in your request:
- I don't have Super Mario DX. (In fact, I have never seen that game.)
- Even if I had its ROM, I couldn't make movies for it because Visual Boy Advance doesn't behave nicely at me.
- I am not the only person who can try it. I wasn't joking when I said "try it yourself". Go and try it! If you fail, try again. Challenge the game, probe and learn.
- You have exhausted your quota for wishes. Spell properly to replenish it.
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xebra wrote:
WOW! Love the new mousing "guess where you probably meant to click" AI.
Well, it was designed by a smart person.
Btw, I eliminated now the middle click area completely. As pointed out by others already, it is not really needed. So you have even larger diamond now you can click at.
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omniswarrior wrote:
does that trick work in Super Mario Bros. DX?
its the gameboy color version
No idea. Try it, if you have that game.
But note that the walljump is very difficult to perform on an actual game.
The mushroom trick is much easier - in fact so easy that it often happens incidentally. (Except when you are relying on it, of course :) )
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omniswarrior wrote:
so bisqwit how did you jump again IN a pit?
I'm glad to hear you got it working.
Which one of the jumps are you talking about?
I did three or four walljumps (Mario hits the edge of the pit and jumps from it), and one rejump from a mushroom.
The walljump is explained at http://tasvideos.org/SuperMarioBrosTricks.html
and the mushroom trick is done by releasing A before catching the mushroom and then holding A again after that.
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Place the mouse cursor over the AVI file link, and then press the right mouse button (not left). A menu appears. Select "save as" (click that text) and choose the location from your disk to save the file into.
Then wait until it downloads.
When it's done, go and watch it from your own disk.