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> samurai goroh
Why did the page refresh suddenly? I haven't put there anything that should cause an auto refresh.
Regarding the blunder repetition, Gorash answered your question.
Congratulations for being the first person to solve 11-2! I tried it a few times but I always ended up forming a 3x3 cube of goals in the bottom right corner of the goal area that could not be filled.
> Gorash
Congratulations for being the first person to solve 5-1!
Also thank you for reporting on the cookie size problem. I'll see what I can do.
Also thank you for the suggestion regarding the movie_add() function. I might implement it as you suggested.
EDIT: I compressed the cookies a little.
> xebra
No, it does make sense. When you want an LLD, and the game gives sometimes LDL and sometimes LLD, you now have a 50% chance of getting that LLD you wanted for. With the non-random code, it's possible that there's a 0% chance of you getting a LLD in that situation.
> Warp
Thank you for pointing out that the middle-click kick mechanism was broken. It allowed starting a kick during walking, which was then rejected by the server. I have fixed this feature now.
However, due to the nature of the fix, the middle-click kick is now slightly less useful than the normal method of kick, because you need to hit the exactly right time frame...
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Not huge.. 16250 members currently, and a mere small fraction of them have *.iki.fi domains - the rest are only enjoying redirections.
But yes, Alexa gives stats for whole iki.fi, not just bisqwit.iki.fi.
(Reference: The member list at http://www.iki.fi/iki/jasenet-nro.html )
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Thank you for your ideas.
First of all, I don't know what does "traffic rank of 50,000th" mean and how you came up with that number.
I've been thinking of various ways to profit, nothing really serious, but just on the idea level. Google ads, t-shirts, etc.
But I personally think that all of it is just too much hassle. Google ads, for example, for a small site like this, pay too little that handling the cheques they send would be worth anything.
At our company, we host one free dictionary service, which has more visitors than my site, but the amounts we receive from Google are rather minimal, and the cheques often arrive too late so that they can't even be claimed...
Currently there's one method of money source on the pages. It doesn't seem to bear much fruit at all, but on the other hand it needed nearly no effort to set up.
I'm not trying to rule out possibilities, but rather, to point out that it feels like too much effort to go on and try it. :I
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I usually run btfriend like this: while :;do ./btfriend.py;sleep 2;done
I.e., in a loop, in case it crashes, and with a 2-second restart delay in case the error is a permanent one that would eat the CPU to death if it wasn't that delay.
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I'm inclined to vote yes, too.
I watched part from the beginning with mixed feelings. It's very interesting to watch, and the play doesn't have mistakes that I as unexperienced player could spot, but I think that I should play the game myself before spoiling myself with this movie...
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Can you elaborate on these?
Of the other tricks you mentioned, I can't count them as "abuses programming errors in the game", for they seem to be too minor or simply not meaningful for the run.
The pogojumping the snow could be considered, but I have memory of having performed it in real time years ago and there could be some reason why it wouldn't count as a glitch.
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No. I did it just out of utter inspiration.
> PPS - Please eliminate clicking in the middle of the square, just make it turn to the side we clicked closest to.
Why?
> PPPS - Are you sure you eliminated the delay? I've been trying unsuccesfully for 30 minutes now to shave
> a frame off of 1-4, and I just keep getting 5:70 over and over again.
In fact, I'm not sure. I merely made it turn to the desired direction when the traversal is over.
> PPPPS - Can you eliminate the randomness from the mouse pathfinding algorithm? For example, after the first click on 1-4,
> sometimes Peter will go LLD and sometimes he will go LDL. It would be convenient if when traversing a completely
> unobstructed rectangle he would minimize the number of turns, and make the straight approach
> to the target square in the target direction be as long as possible. (So in my example Peter would go LLD.)
Why would I do that?
As Warp pointed out, it has no effect to the time.
I added it deliberately for fun.
Edit: Oh, and I fixed the movie fast-forward key "F" which was broken since a while ago.
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I added a finetuning feature to the mouse aiming.
When you click the left side of a square, Peter will walk to that square and face left.
When you click the top side of the square, Peter will walk to that square and face up. And so on. Clicking near the middle of the square will act as it did before.
Skillful players can use this feature to avoid the 1-frame facing-change-lag that often occurs between mouse-aiming and pushing.
In fact, all facing delays can technically be eliminated with this trick.
The middle mouse button can be used for "kicking", but apparently it also invokes a "<load link from clipboard and load that page>" feature in Mozilla, effectively unloading the game. I don't know how to disable it from Javascript.
The same also goes for arrow keys if there are scrollbars present on the page.
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It appears that the same effect can be achieved by pressing Back for 1 frame to interrupt the slide, then Forward+Down+A for 1 frame, to start a new slide immediately.
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Well, yes, it's lossless in the limits of the colourspace.
I think the colourspace used by x264 is YCbCr with 4:2:2 chroma subsampling. Perhaps even 4:4:4.
It would be truly lossless only if there was no chroma subsampling. I think that such option is not supported by the H264 format.
I'm also not sure whether the RGB->YCbCr conversion is lossless. If it isn't, some colours might change an unnoticeable amount.
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two52 wrote:
if you hold down jump how long (in frames) does it take mario to land again?
How fast does a fireball move horizontally?
How fast does mario accelerate when holding turbo?
What is the gravity constant?
How high does a star bounce?
When mario hits a hard block from below, how fast does he bounce away from it?
The list goes on and is pretty long, but I think it would only take an hour or two to get it done.
All depends on lag, I think, and there likely is no "gravity constant" either, but instead I'd believe vertical movement is based on a combination of speed tables & a counter.
No, I have never analyzed Super Mario World in that detail.
Or did you really talk about Super Mario War? I have never heard of that game...
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Movie desync bug fixed. (It was caused by the movie compressor accessing wrong variable when it tried to update the cached state of player facing.)
New submitted movies should work okay.
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AngerFist wrote:
H264 is a great codec. It almost produces (at least for me) the same original picture quality of a certain game. Do you understand now? Do you compute? Or do I have to draw it for you?
No... what does H264 have in common with N64?
And what does that all have to do with me?
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TSA wrote:
But the playback?
When making the AVI, the computer creating the AVI may be as slow as it needs to be. It doesn't matter if a 20 minute AVI takes 6 days to encode. It will still be seen in 20 minutes.