Editor, Experienced Forum User, Published Author, Active player
(296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
If the last dialogs progress automatically, you can stop the input as soon as the last boss is killed.
It doesn't matter if the dialog goes slower. It's actually good if it's readable.
Editor, Experienced Forum User, Published Author, Active player
(296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Maybe an explanation of the real objective of this submission would be a good idea, too.
I think Deviance underestimated how well-known this game is for it's frame-by-frame competition value.
In that sense, some of the more obscure titles, such as Wrath of Black Manta, would have been better.
Editor, Experienced Forum User, Published Author, Active player
(296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
In July 2005
- Globally on my webserver, there were 1633799 hits, 11.0 GB of traffic, with average of 2195 hits per hour.
819k hits in the name of MSIE 6, 643k in the name of Mozilla.
During the 23rd-27th days, there were 0 hits because the site was inaccessible.
Also in July, the audience favourite movie was Spezzafer's Super Mario World 2. The torrent file was loaded 13226 times.
Editor, Experienced Forum User, Published Author, Active player
(296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Fixed.
Also added a few new levels. The graphics however are just palette-changed versions of the graphics of existing levels. If someone had the registered version of peterbox, I could use its real graphics in those levels...
(Phases 5,6,9,10,11,12)
Edit: From Warp's request, I also added the "0" key (both the digit row and numpad) as an alternative for the kick "K" key.
Editor, Experienced Forum User, Published Author, Active player
(296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
The three mentioned bugs have been fixed and the game is back online with a new movie format that should cause less traffic.
For example, this is BoltR's movie for the first level:
which breaks down like this:
- at zero frame, walk up
- define default walk timing as 6 frames for the next 19 times, and wait that amount
- walk <for next three commands, default walk direction is left>
- walk, walk
- walk up
- face left
- define default timing after a "face" event as 1 frame for the next 5 times, and wait that amount
- grab
- define default timing after a "grab" event as 2 frames for the next 8 times, and wait that amount
- save, wait 0 frames, push
- define default timing after a "push" event as 12 frames for the next 7 times, and wait that amount
- walk down, walk left, face up, grab, save, wait 0 frames, push, walk left, walk up, face right, grab, save, wait 0 frames, push, walk down, walk right, grab, save, wait 0 frames, push, walk up, walk right, face down, etc etc.
Editor, Experienced Forum User, Published Author, Active player
(296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
This is very helpful! Thanks for reporting.
But you couldn't submit a record that abuses this glitch - the server refuses any submission that doesn't complete the game. It checks the movie very thoroughly.
Thanks, apparently the autoaimer is not reseted when an undo is performed. This will be fixed soon too.
I couldn't duplicate this error (although I know weird things happen if you input an invalid level number), but I think I'll remove the "change level" button since it can now be accomplished using the Records page (which I always use nowadays).
Editor, Experienced Forum User, Published Author, Active player
(296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
No, the Balloon doesn't follow Rockman horizontally. The zipping exists there too, but the Balloon needs to be next to the wall or the zipping won't be of any use.
Editor, Experienced Forum User, Published Author, Active player
(296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Oasiz wrote:
But where do the second warp pipes take you ? in 4-2 i mean. If someone could remove those stairs or magically glitch through them.
I tried (by moving the ceiling of the pipes to a position that allows Mario to moonwalk through the stairs), and they all three take back to that particular scene in the game. The upstairs of 4-2, that is.
(I doublechecked to verify that the numbers weren't changed by the Mario editor I used, by doing an equivalent change in 1-2,
but it doesn't appear that the numbers were affected by such edits.)
Editor, Experienced Forum User, Published Author, Active player
(296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
DrJones wrote:
My suggestion is that if sleepz worked hard to find cool tricks and want to be credited for this - which everyone here agrees it's fair - he can write them on the Mario tricks page (if he hasn't done it yet).
That would be good, of course, but not for that reason.
I don't want anyone to "own" those pages or the text on them. They are collaborate documents.
After watching this run (Thanks Dehacked!), I have to say I'll vote "yes" for this submission.
Reasons:
- It's not boring, and it's not less entertaining than the previous movie
- It's indeed faster, and frames are gained in various places
- It's not a requirement to repeat previous author's cool stunts. But it is a good idea to invent new tricks to show.
Indeed I couldn't find a complaint for this movie when judging only the movie itself.
Editor, Experienced Forum User, Published Author, Active player
(296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Sleepz wrote:
I also want to ask, and I'm not accusing at this point, but is the first 20 seconds just a cut and paste from my run? They look even more similar watching them side by side than seperately. Just asking.
There are only so many different ways to play it.
And I believe you know it very well that Phil doesn't need to copypaste anything from your run.
Editor, Experienced Forum User, Published Author, Active player
(296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
What I meant is that you should only concentrate on the differences that are consequent from your playing, not on differences that are consequent from different game/emulator versions.
Editor, Experienced Forum User, Published Author, Active player
(296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Crimson_Manyam wrote:
Im not sure if anyone knows about this, but there is a warp from 1-2 to 5-2 (as stated in the title.) anywaysi know it wont help in a timeattack, but just in case...
the way to do it is the same as going to the minus world, except you need to reach the second pipe before the numbers show up.
It takes to 5-1, and it's not useful because it's a long way from 5-1 to 8-1.
Much longer than from 4-1 to 8-1, because there's a warp zone in 4-2 but not in 5-anything.