I commented on a few of AngerFist's comments.
Overall, good work on analyzing the movie through!
> 00:21 - Couldn't you jumped over that penguin?
Sliding through is faster.
> 00:55 - Why aren't you jumping and then going up on the ladder?
Yup, mentioned before.
> 01:05 - I'll bet if you really slide very fast here, you can probably skip hitting this flying bug.
I'm quite sure he tried that. Either that, or he shot it to avoid lag later.
> 01:10 - Haven't we all reached to the conclusion that if megaman jumps before going down on a hole, he goes down faster?
> 01:12 - Same thing here, Jump before goind down in the hole.
> 04:42 - Jump down, instead of sliding.
> 04:45 - Same thing here, jump down.
> 07:10 - Jump from here to the hole, I assume you could save a few frames here, my suggestion should be beneficial here.
> 09:53, jump down in the hole, since I stated before, that it seems that MegaMan goes faster downwards if he jumps in the hole.
> 12:43 - at the very beginning, you could've jumped in order to get faster downwards, so jump here and don't slide.
> 12:47 - Same thing here, jump instead of sliding.
> 12:52 - Same thing here, jump instead of sliding :)
> 13:21 - As always, jump downwards.
> 15:08 - Jump downwards as told earlier.
> 16:51 - Jump downwards.
> 18:50 - Jump downwards here.
> 21.18 - Jump downwards here.
> 21.20 - Same thing here.
> 21:23 - Same thing here.
> 21:33 - Same thing here :).
> 26:03 - Jump here so you can get downwards faster.
> 25:50 - Possible to jump in order to get down faster?
> 26:45 - As always, jump in order to faster get down.
> 29:30 - Jump to get down faster.
> 29:56 - Jump to get down faster.
> 28:53 - Same thing here, but here you can obviously jump to get down faster.
I think that in these cases, the faster horizontal movement (sliding) outweighs the gain of the predictive jump.
> 01:40 - Maybe if you used Rush Jump (or whatever that dog's name is ^_^) while going up on the ladder, you could perhaps avoided getting hit by that big machine and saving time.
Rush was already on the screen, because shots were fired. Getting him to that later position would cost time.
> 01:53 - I got the impression that you hesitated for a bit here, could you have also improved your battle if you stood a bit closer to them? I was thinking of your fights against ProtoMan, similar to that, that was excellent (against ProtoMan), you stood as close as you could so try that method with Gemini Man.
I'm unsure of this.
> 04:21 - Instead of just sliding down, couldn't you done a half-slide and then jumped over that enemy? You should be able to do it, since you've got a big height.
I agree.
> 04:52 - here I had an idea. What if you used Rush Jump so that, for the reason nr 1: You could skip going up on the ladder all the way, 2: At 04:56, using here RUsh Jump so you could jump over that enemy, at: 05:02 - using same idea here, use Rush Jump to jump over him.
Considerable, but please weigh that it takes time to switch weapons, and that in RC mode, Rockman can only shoot 2 shots at time (instead of the normal 3). This means that the giant snake, for example, is destroyed slower.
> 05:19 - I was thinking that maybe you could've used Rush Jet at this point and pressing upwards so you could maybe save 1-2 seconds here? :)
I think he didn't have problem ascending. He called RJ as late as possible to conserve energy and lag. Calling RJ earlier would have benefited nothing. Also, sliding is faster than RJ. (And Rockman can't slide on RJ, despite being able to slide on an arrow in MM5.)
> 05:37 - Here comes a big question about lag. Now if you hit them, aren't you slowing down yourself? If so, you can basically savy a few seconds here, so DONT hit those enemies.
> 05:40 - Same thing here, avoid hitting them.
> 05:42 - Same thing here, avoid hitting them, also why didn't you simply go up a bit in order to skip hitting them?
It's all about compromises.
> 05:48 - Im sure you could've done a bit better here. Possibly jumping over them with cautious precisness..
It's a very difficult situation.
> 05:57 - What are you waiting and standing still for? It seems that you could've delivered maybe 1-2 extra shots standing there and thus saving time.
It's no use shooting the enemy while he is blinking.
> 06:54 - Excellent fight but could've you stood maybe 1-2 frames closer to ProtoMan? 'Cause I can see a tiny gap between your armor and him :)
> 12:59 - I think there is a tiny gap between you and Protoman that you can fix. A 1-2 frames could be minimized here.
Probably wouldn't have helped.
However, jumping before the floor breaks would have been a good thing.
> 07:34 - Is it possible using Rush Jet on that tiny gap so you could jump on Rush and then climbing on the ladder?
Good idea. But consider the length of weapon switching.
> 07:54 to 08:02 - Too big gap between you and Magnet Man, ProtoMan battle is the perfect example here (if its possible).
> 15:43 - Now is it possible to stand as near as ProtoMan, at SparkMan? If so, frames could be saved here.
The only thing that matters is hitting the enemy as soon as it stops blinking. He does that perfectly.
> 08:49 - I don't think that hit was necessary, on the contrary, I think if you kept sliding you could've avoided that hit and saving some frames here.
You try that. I'm fairly positive it's not possible to avoid.
> 08:53 - I Think you could've used Rush Jump already here in order to "almost" skip climbing the ladder instead of using Rush Jump THERE at the next scenario, so should be able to use Rush Jump here at 08:49 and continue using him.
> 09:11 - You should definitely use Rush Jump here, you can most definitely save a second here.
Both are good ideas.
> 09:35 - Same process here, use definitely Rush Jump, save another second here.
Notice that Rush was already behind Rockman's back. He can't be in two places at same time.
> 10:09 - Your battle against Hard Man seems very good except for one thing, that hit shouldn't be necessary and should be avoided - saving 2-3 frames.
I'm not sure why hit was taken. But time wasn't wasted, because the defining factor is the enemy's blinking.
> This level seems very well executed but with a few minor questions. Could you have sticked with one strong armor instead of changing your armor? And your battle against TopMan was great I suppose. I assume that you intentionally got hit by him to prevent him from doing something... Now as he moves to the left, could you have saved a couple of frames if you shot a bit earlier your Hard Knuckle?
I have no comment.
> 13:06 - You could've certainly jumped over him and skiping hitting him.
> 13;07 - Same thing here?
> 13:08 - Same thing here?
> 13:13 - Same thing here?
I couldn't understand this.
> 13:34 - I think you jumped a bit to high here. A "middle jump" would've reduced a couple of frames here.
Perhaps, if possible.
> 14:29 - Could you have used Rush Jump here and the above ladder to almost avoid climing on them? And also using Rush Jump here at 14:42, also if you decided to use Rush Jump at 14:29, there are many places to use him, for instance at 14:47 and maybe 14:50 - to be able to jump at the second spot, using Rush Jump at 14:56 would be very efficient and would probably save a near second here, 15:00 use Rush Jump also here. So you see, there are many places to save time and frames by using Rush Jump.
Worth investigating, I think.