Posts for Bisqwit


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Fast-paced, well done.
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Warp wrote:
Just saying it like that makes such test irrelevant.
The comparison was done by copying the streams to different containers without re-encoding.
Post subject: Re: This forum is for tool assisted runs, right?
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FODA wrote:
Shouldnt some of the threads be on the speedrun competition forum?
If they are about competitions our forum members are participating, yes. Otherwise, this forum can be used to discuss non-assisted movies such as the recent Mario 64. Rationale: There aren't many rerecording emulators for those "other" systems. This forum would be rather quiet. [Edit: Fixed a miswritten word, thanks to the ninja spellchecking assault of xebra.]
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0.000000000012 AU in two significant digits precision
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schneelocke wrote:
Neat. Unfortunately, the link to the "hamster run" doesn't work, though... >_>
Hamster link fixed. Thanks for reporting.
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AngerFist wrote:
I haven't still figured out yet how to rerecord :( even though I have pmed some experienced users here (including Bisqwit) without receiving an answer.
You only "pmed" me regarding which ROM to use. As for your current question, please try reading the FAQ - the "using emulator tools" part in particular. In general, rerecording is done by simply loading a savestate. It'll revert the both the game and movie to the point of time the savestate was made.
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Was this part of the plans? Why?
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Post subject: Re: How tall are YOU!!?!?@@@????
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By topics like that you'll eventually lure NesVideoAgent kicking himself out from the #nesvideos channel out of disgust towards the messages he says... (referring to the... uhm, creative punctuation)
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Zyphie wrote:
oh... well someone should have it i guess...
It will be automatically seeded by my autoseeder when it gets into the group of top 3 most-peers-without-seeds movies at given moment. Same goes for all movies. Seeding the movies that my autoseeder is currently seeding will help allowing my autoseeder to concentrate on other movies.
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AngerFist wrote:
This site certainly dont want me to do it because you are more experienced
This site certainly would want you to become experienced :)
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It seems to go very slowly. Can't Kirby run in this game? How about sliding? In NES Kirby, when falling off ledges, sliding can be used to greatly speed up the falling / flying. How about predictive jumps? You could have done one at 1:06 (before the tree boss), probably manywhere else. At 00:48 there's some very heavy lag. It seems you can't avoid it though. I'd like to see a more improved version of this movie. Even if my points are invalid, the movie looks too normal to me. Voting no.
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Bag of Magic Food wrote:
MPlayer and Media Player aren't the same thing, are they? Does the M stand for Media?
When I refer to MPlayer, I'm talking about this project: http://mplayerhq.hu/homepage/design7/info.html
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Bisqwit wrote:
I made an AVI of the FF5 WIP.
Here's an updated one for the updated WIP! http://tracker.tasvideos.org/ff5-wip-69min-boco.avi.torrent (50 MB) It's again encoded in very low settings: 74 kbit/s x264 (126 kbit/s if you ignore dropped frames) + 9 kbit/s aac (not mp3). The video quality is better than last time, but audio is more heavily compressed using a different codec. Edit: Indeed, yet another codec. Audio codec used was (F)AAC. Can anyone report on how to get it working in Windows?
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I have just added an AVI for Super Spy Hunter. It was a piece of cake for the H264 codec.
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Vatchern wrote:
http://dehacked.2y.net/microstorage.php/info/42/Mega%20Man%203%20(U)%20[!].fcm Hehe.. even though This trick uses the super jump.. is it still included as a cheat?
Yes, it's considered a cheat. This issue has been brought upon before... In unrelated news, the movie desynced here...
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As much as I'd like to say that MPEG-1 (.mpg) is dead, there are still people who produce even those files. Even (or perhaps, especially) in academic circles. AVI is very likely the same.
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I commented on a few of AngerFist's comments. Overall, good work on analyzing the movie through! > 00:21 - Couldn't you jumped over that penguin? Sliding through is faster. > 00:55 - Why aren't you jumping and then going up on the ladder? Yup, mentioned before. > 01:05 - I'll bet if you really slide very fast here, you can probably skip hitting this flying bug. I'm quite sure he tried that. Either that, or he shot it to avoid lag later. > 01:10 - Haven't we all reached to the conclusion that if megaman jumps before going down on a hole, he goes down faster? > 01:12 - Same thing here, Jump before goind down in the hole. > 04:42 - Jump down, instead of sliding. > 04:45 - Same thing here, jump down. > 07:10 - Jump from here to the hole, I assume you could save a few frames here, my suggestion should be beneficial here. > 09:53, jump down in the hole, since I stated before, that it seems that MegaMan goes faster downwards if he jumps in the hole. > 12:43 - at the very beginning, you could've jumped in order to get faster downwards, so jump here and don't slide. > 12:47 - Same thing here, jump instead of sliding. > 12:52 - Same thing here, jump instead of sliding :) > 13:21 - As always, jump downwards. > 15:08 - Jump downwards as told earlier. > 16:51 - Jump downwards. > 18:50 - Jump downwards here. > 21.18 - Jump downwards here. > 21.20 - Same thing here. > 21:23 - Same thing here. > 21:33 - Same thing here :). > 26:03 - Jump here so you can get downwards faster. > 25:50 - Possible to jump in order to get down faster? > 26:45 - As always, jump in order to faster get down. > 29:30 - Jump to get down faster. > 29:56 - Jump to get down faster. > 28:53 - Same thing here, but here you can obviously jump to get down faster. I think that in these cases, the faster horizontal movement (sliding) outweighs the gain of the predictive jump. > 01:40 - Maybe if you used Rush Jump (or whatever that dog's name is ^_^) while going up on the ladder, you could perhaps avoided getting hit by that big machine and saving time. Rush was already on the screen, because shots were fired. Getting him to that later position would cost time. > 01:53 - I got the impression that you hesitated for a bit here, could you have also improved your battle if you stood a bit closer to them? I was thinking of your fights against ProtoMan, similar to that, that was excellent (against ProtoMan), you stood as close as you could so try that method with Gemini Man. I'm unsure of this. > 04:21 - Instead of just sliding down, couldn't you done a half-slide and then jumped over that enemy? You should be able to do it, since you've got a big height. I agree. > 04:52 - here I had an idea. What if you used Rush Jump so that, for the reason nr 1: You could skip going up on the ladder all the way, 2: At 04:56, using here RUsh Jump so you could jump over that enemy, at: 05:02 - using same idea here, use Rush Jump to jump over him. Considerable, but please weigh that it takes time to switch weapons, and that in RC mode, Rockman can only shoot 2 shots at time (instead of the normal 3). This means that the giant snake, for example, is destroyed slower. > 05:19 - I was thinking that maybe you could've used Rush Jet at this point and pressing upwards so you could maybe save 1-2 seconds here? :) I think he didn't have problem ascending. He called RJ as late as possible to conserve energy and lag. Calling RJ earlier would have benefited nothing. Also, sliding is faster than RJ. (And Rockman can't slide on RJ, despite being able to slide on an arrow in MM5.) > 05:37 - Here comes a big question about lag. Now if you hit them, aren't you slowing down yourself? If so, you can basically savy a few seconds here, so DONT hit those enemies. > 05:40 - Same thing here, avoid hitting them. > 05:42 - Same thing here, avoid hitting them, also why didn't you simply go up a bit in order to skip hitting them? It's all about compromises. > 05:48 - Im sure you could've done a bit better here. Possibly jumping over them with cautious precisness.. It's a very difficult situation. > 05:57 - What are you waiting and standing still for? It seems that you could've delivered maybe 1-2 extra shots standing there and thus saving time. It's no use shooting the enemy while he is blinking. > 06:54 - Excellent fight but could've you stood maybe 1-2 frames closer to ProtoMan? 'Cause I can see a tiny gap between your armor and him :) > 12:59 - I think there is a tiny gap between you and Protoman that you can fix. A 1-2 frames could be minimized here. Probably wouldn't have helped. However, jumping before the floor breaks would have been a good thing. > 07:34 - Is it possible using Rush Jet on that tiny gap so you could jump on Rush and then climbing on the ladder? Good idea. But consider the length of weapon switching. > 07:54 to 08:02 - Too big gap between you and Magnet Man, ProtoMan battle is the perfect example here (if its possible). > 15:43 - Now is it possible to stand as near as ProtoMan, at SparkMan? If so, frames could be saved here. The only thing that matters is hitting the enemy as soon as it stops blinking. He does that perfectly. > 08:49 - I don't think that hit was necessary, on the contrary, I think if you kept sliding you could've avoided that hit and saving some frames here. You try that. I'm fairly positive it's not possible to avoid. > 08:53 - I Think you could've used Rush Jump already here in order to "almost" skip climbing the ladder instead of using Rush Jump THERE at the next scenario, so should be able to use Rush Jump here at 08:49 and continue using him. > 09:11 - You should definitely use Rush Jump here, you can most definitely save a second here. Both are good ideas. > 09:35 - Same process here, use definitely Rush Jump, save another second here. Notice that Rush was already behind Rockman's back. He can't be in two places at same time. > 10:09 - Your battle against Hard Man seems very good except for one thing, that hit shouldn't be necessary and should be avoided - saving 2-3 frames. I'm not sure why hit was taken. But time wasn't wasted, because the defining factor is the enemy's blinking. > This level seems very well executed but with a few minor questions. Could you have sticked with one strong armor instead of changing your armor? And your battle against TopMan was great I suppose. I assume that you intentionally got hit by him to prevent him from doing something... Now as he moves to the left, could you have saved a couple of frames if you shot a bit earlier your Hard Knuckle? I have no comment. > 13:06 - You could've certainly jumped over him and skiping hitting him. > 13;07 - Same thing here? > 13:08 - Same thing here? > 13:13 - Same thing here? I couldn't understand this. > 13:34 - I think you jumped a bit to high here. A "middle jump" would've reduced a couple of frames here. Perhaps, if possible. > 14:29 - Could you have used Rush Jump here and the above ladder to almost avoid climing on them? And also using Rush Jump here at 14:42, also if you decided to use Rush Jump at 14:29, there are many places to use him, for instance at 14:47 and maybe 14:50 - to be able to jump at the second spot, using Rush Jump at 14:56 would be very efficient and would probably save a near second here, 15:00 use Rush Jump also here. So you see, there are many places to save time and frames by using Rush Jump. Worth investigating, I think.
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Ragowit wrote:
Nice :) So we can maybe expect a .mkv file for testing purpose as well? :)
You already have it. Check the Rad Racer movie. (But it doesn't have the aspect ratio setting.)
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Boco wrote:
This video is just a path with "optimal" strategies, so someone can later do it correctly with this proving that each strategy works and how to do it effectively. It looks nice, sure, but it's not a final version (initially because w1 stuff might affect w2 stuff &c, but now because there's EXP-gain mistakes and the like).
I'd however like everyone to consider that given how long task it is to create that FF5 movie (probably even when properly planned), there's a chance that nobody will take the task and this will be the only FF5 TAS made. I am considering this as an official movie even though it really is a demonstration. (Same goes for Chrono Trigger, FF6 and other RPGs authors are working to plan out.)
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Vatchern wrote:
Well then.. We have Idea's.. now we need someone to take them through.
No sir, we need more ideas. :)
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Blublu wrote:
You might need to be at the top of the screen for it to work (so Megaman disappears every time he jumps).
No need to make Megaman disappear, except if for restraining the lag.
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Vatchern wrote:
ok.. On the left image.. how can you get up 1 frame into the bubbles?
By sliding through the tunnel on the left side.
Post subject: Re: How to make GIF animations.
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Vatchern wrote:
Can anyone help me on how to make .gif animation pics?
I have made my animations with custom code that is currently not available in Windows. The unique feature in it is that it allows converting background-scrolling animations to ones where background is static (thus greatly saving the file size). I also call it by names "automapper" and "tiletracker". The program gifsicle, however, can be used to create animated GIFs out from a sequence of still images (gif).
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Vatchern wrote:
i have my doubts. I looked it over many times using and w/o using that glitch i mentioned above.. and i think kopernical has done it perfect.
There are small optimizations that can be done. Examples: In left image, take advantage of the 1 frame wide zipping that may happen if you face left. Similar situations are found elsewhere in the game. [1] In right image, jump the ladder instead of eagerly climbing it. Possible combine with horizontal early ladder grab (grab, release, jump). [#1]: Actually, they are all found in the Geminiman level and the Geminiman revisit level. There's one more in the beginning of the second last level, but the effect should be avoided there. (Incidentally, that's the only place where Kopernical did it.)