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The penalty of the new path has now shrunk from 36 to to 27 frames, thanks to a 9 frame optimization I have worked on the last few days in the Fireman level. The optimization is nearly invisible and occurs in the place of forced ceiling delay.
I have updated the WIP.
https://files.tasvideos.org/bisqwit/bisqwit-rockmanv6-incomplete.zip
It contains some playing of the Bombman level too, but it's still likely to be changed in many ways...
Rerecord count so far: 38156 (greatly inaccurate, since there's copypasting and a lot of swapping of file versions involved).
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I thought you were continuing your post like, "That's the whole point! Movies are too boring to make unless you subject yourself to accidental mistakes!" :P
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I'm seeing the same when I use the FCEU version I've always used in Linux.
It worked properly in the Windows version I downloaded from... bobwhoop's mirror, I think.
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That would be strange, because the MPG I linked to was made by Finalfighter, and he was the main route planner in the movie. He also did the last edits to the movie.
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Yeah, Bittorrent is quite tough at harddisk unless you have enough RAM to cache all of your shared AVI files.
Solution #1 seems like an easily implementable option (but I'm not inspired to work at it any time soon).
As for solution #2, did you know there's this option?
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Truncated wrote:
> That's awesome. :) Have you checked if MB trough walls is helpful in any of the earlier levels?
So far, I can't find any other place where it would be helpful, in the whole game.
> I checked the bombman png again. (It doesn't include the new route yet though.)
Yes, I haven't updated it for a while. I should redraw it. :)
I didn't even use layers when I made it.
> Another thing I thought of while looking at that thing again is that just before the boss door, maybe a cross between route G and H is possible, if you're just one MB short. Can you save one by placing the first beam while jumping from the small ledge? You'll lose forward movement for a while but if the difference between G and H is several seconds that doesn't matter.
This would have to be verified. To complicate the matters, there's a guardian robot at the door.
Spider-Waffle wrote:
> I was thinking of doing something similar at end of the bombman's level after passing through that second wall, could you use the jump in a wall and be temporarily lower technique to pull this off?
The problem is that the beam needs to be positioned perfectly.
I really don't remember whether it's possible to perform anything useful there, Mega Man's position being so high. But it is definitely worth a try! If it works, it reduces the need of 4 beams to 2 or even 1. And gives a longer zipping width.
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Please doublecheck your calculations.
Notice the difference between "weapon would have to be changed anyway" and "an extra weaponswitch from nowhere". :)
(No, I did not doublecheck. I'm just analyzing what Finalfighter told me...)
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Very good point.
Item1, specifically, can be used for some great benefit in the Bubbleman level.
Example: http://bisqwit.iki.fi/jutut/jp-mm2/bubble5r.mpg (5 MB) - approx. 10 seconds faster than when played first. (The level alone!)
Using something other than bubbles against Heat Man must be no more than 10 seconds slower for the route switch to be a good idea.
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Yes, it's possible to do that.
That's what I did in the published movie here:
But, it's not possible to place a magnet beam below Mega Man's hand level.
It worked here because Mega Man's hands were much below the score numbers. The right position for the beam (for zipping) is exactly two pixels above the score numbers.
If you face right at the edge of the wall, you can grow a full-length beam and jump when it's convenient to jump. But the vertical position is the question.
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> That's a totally sweet idea, but that last bit doesn't seem like it's worth it, falling is awfully fast as is.
It's worth a few seconds, and it saves the walking&jumping to the first pit.
> Have you considered not doing route P, the very first zip
I am not 100% certain because it's been a few weeks, but I think that's exactly what I am doing now.
> is it possible to get a refill off of the black rocket things that travel in sin waves?
Yes, but they explode in a very laggy way. The cannons are much better in that aspect.
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You need to get in between of a magnet beam and the ceiling.
There's no way you can put a magnet beam so low in that tunnel that Megaman could jump on it.
But do not despair, in this particular case, the screen _top_ works very well!
Here's the new plan for the end of the level:
Yellow=beams, magenta=route.
The beam that goes through a wall in the upper edge is indeed possible - the game only checks that the end of the beam doesn't collide with a wall. If you face to the left and grow the beam (conveniently done during the zipping), you can then turn to the right and the beam will be through the wall.
Now, the biggest problem is still the number of beams, and I need to refine that a bit.
(These ideas, including the vertical wrapping at the shutter, came from Finalfighter.)
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Here's the keyboard settings I use.
In snes recording, there are additionally X,Y,L,R keys in a cross formation around the Save key. (Actually, the positions of A,B,X,Y are interchanged a bit to make it more comfortable in some games.)
movie load/save/stop and savestate slot selection keys are combinations of shift/alt and numbers.
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What I have used in the AVI is:
*speedrun* when it's a game that involves running (as in, fast version of walking)
*timeattack* when it's something else where time is the focus, or when I have forgot to type "speedrun".
*playaround* when it's anything else
Maybe I should write it as, megaman-tas-v6-bisqwit.avi?
How about toolassisted fooling-arounds then?
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I play it when I have the mood.
Currently I'm improving the Fireman level. I managed to squeeze 10 frames from the "had to wait" place, but somehow the gain had shrinked to 8 frames before the door of Fireman. And I can't copypaste either, because it desyncs.
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How about starting making it then?
Don't be scared of the sheer accuracy the gurues do their movies in!
Do the best you can, given your resources, and see what people think of it! Besides, it might encourage people to actually start competiting on it (as for precision).