Posts for Bisqwit


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PPK wrote:
Completely lost with disk system BIOS images and disksys.rom. Can you walk me throught this or does it fall under the "Do not ask us (the author of this site or the people at the nesvideos forum) to send you ROMs or FDS images. Any such messages will be deleted." disclamer?
It falls under that.
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PPK wrote:
So I need to find an FDS version? How am I supose to do that. New question whats a disk system BIOS image? Where do I download that?
Both of your questions are answered in the FAQ. Well, sort of answered. FDS images are different from NES images in that they are usually named .fds, not .nes, and that you also need a disk system BIOS image (usually named as disksys.rom for emulators). Do not ask us (the author of this site or the people at the nesvideos forum) to send you ROMs or FDS images. Any such messages will be deleted.
Post subject: Re: Can't play SMBj2 movie
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You sure you have the FDS version of the game? If it originally had a .nes extension, it's not the right one. And just to state the obvious, I think I need to say: - The movie file is not the actual game. You need to load the actual game, then the movie. And you know, the FDS issues are also explained in our often undervalued FAQ: http://tasvideos.org/FDS.html
Post subject: Re: AVI problems
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scubed wrote:
I upgraded to MPlayer 1.0pre7, as recommended in the codec help section. It still gives me an error.
Works for me, at least on the second try. Try not to seek around immediately after the beginning.
Post subject: Re: AVI formats
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In this case, I say twice that size.
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Ego Buff wrote:
First dungeon done
Not knowing this game, this looks okay.
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I wondered how you jump through a piranha plant at one point (and through cannons at many points).
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daverd wrote:
I really would appreciate it if you provided videos using standard codecs. I like the idea of providing both copies of the video, using the old and new codecs. Then everyone wins.
The more AVI files we provide, the less chances there are that someone is actually seeding the AVI you wish to download. As for standard, I'm not going to do MPEG-1 releases. MPEG-1 is ugly.
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Truncated wrote:
On an unrelated note, that site links directly to the torrents and not to the movie pages.
It's ok since they also link to the movie page. I keep a close eye on sites that link to my site. :)
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Your observation is correct.
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What are the SGM files for?
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That would be strange, because the site admin knows that the movies are tool-assisted.
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At Super-play.net (former douga.tk), there is apparently going a cheating discussion in full heat regarding this movie. http://super-play.net/item/58 (Japanese)
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ventuz wrote:
its been more than a week, i want to know if you made any progress in it?
Since the last update of the WIP, the following happened: - I started finally making the GIF files for the RockmanTricks page. - To ease the making of those animations, I created a level editor so I could create custom maps for better demonstrations. - I started envisioning creating a patched version of Mega Man that has entirely new levels. I'm still working on that. :) I haven't yet played the movie further. (That is, after the second strip of the Bombman level). ------ If someone wants to have the sourcecode of the level editor, grab it here: http://bisqwit.iki.fi/src/arch/rockedit-0.8.1.tar.bz2 "decode" reads the "megaman1.nes" file and outputs the sourcecode that may be put to the various header files (wily*.hh, *man.hh). The source code contains the tables that define the layout of each level. "encode" reads "megaman1.nes" and writes "tmp.nes" with new levels. Editing the levels requires always a recompilation of the "encode" program.
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FODA wrote:
Chip'n Dale by Sleepz
Seconded, for its humor value.
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Bag of Magic Food wrote:
Does that mean that one out of every four frames is a good frame on which to jump?
Or three out of every four.
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After watching the Gradius movie now again, I have to agree.
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OmnipotentEntity wrote:
I'm going to assume that this means jumping resets the frame counter.
Yes, that's my uneducated theory. Finalfighter's theory was that every jump causes 1 frame of delay. We didn't actually test it out.
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AnotherGamer wrote:
You might want to add more info to the codec problems link[...] from http://www.free-codecs.com/FFDShow_download.htm .
Thanks, I added that link to the page.
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If someone wants to create a divx-using AVI of the movie, it's not unthinkable to publish that file (too). Good luck to whoever tries it...
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Divx required 4 tries and still wasn't satisfying as for quality/size ratio. (The last try ended up with 300 MB AVi that was far blurrier than the released one.) x264 required 3 tries until it was satisfying (200 MB, quality not worse than the previous version). Simple as that.
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You just need something that recognizes the H264 fourcc. That's all...
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Truncated wrote:
Oh, and I just thought of FODA too. I wasn't very impressed with his early videos but he has gotten a lot better and made some really impressive ones, for example Battletoads and Excitebike.
Very good point.
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I've tried Snake Rattle & Roll a bit, but I'm stuck in the second last pool of the level 8. I'm ahead a few timeunits in the beginning of that pool, but when completing that pool, I'm behind. I've also tried Arkanoid a bit, but it's very laborsome. I won't try touching Gradius. (I don't like the idea of trying to beat an artistical movie.) I'm already working at Rockman, as everyone surely knows. Genisto is supposedly working on SMB3j. (I'd like to see some progress though!) I'd like to try Umihara, but I have too much confidence in Blechy to try it. :) I've watched the Castlevania movie numerous times to see something I could improve, but so far not enough to go and try it. Most importantly, the luck abuse is difficult to understand. Phil & Genisto were incredibly lucky. I could try Ghosts & Goblins, although I have quite much faith in Arc's result. I keep Rockman as a project I'm already working on, and Snake Rattle&Roll as an open option.
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/me tosses in the "oops" card.