Posts for Bisqwit


Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Sounds overly complex to me, and imo, a distrust statement on the author's ability of making an entertaining movie.
Post subject: Re: Jotting down some ideas
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Truncated wrote:
1) A preview button for the submission page. I just updated my submission 5 times to fix everything.
Noted on TODO.html
2) I cannot read some of the diffs in Opera - mostly the colors are gone (everything is white) but sometimes the words are jumbled. For example this diff: <clip> Is this a coding error, or should I just get another browser?
It's the javascript that jumbles the diff. It works fine on Mozilla&Firefox and IE. I haven't tested other javascript-supporting browsers. Note that it requires colours and stylesheet support.
3) Lock polls, but not topics after publishing them.
Will be done... when I get it done.
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
I couldn't find anything bad in this movie. Very good.
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Did I understand right: No-murder-beam is faster than Use-murder-beam, when comparing the Real time, not Game time? We already apply this principle in SMB1: We focus on Real time. Even if we can get time "343" in level 8-1, we take "342" instead because the fireworks waste Real time. We provide the "in game completion time" for convenience only, but I don't think players should focus on that. But I'm not sure.
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Phil wrote:
Edit: Or maybe, you are saying that Pom is losing 2 frames in this section?
Don't put words in my mouth.
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Phil wrote:
You were unlucky because in all my testings, using the walljump trick was always faster or equal than jumping from the middle pipe.
Maybe you were unskillful ;) But maybe that settles it then.
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Phil wrote:
Bisqwit wrote:
Pom did it faster than Phil .
Liar.
When I was testing it, jumping from the middle pipe was 1 frame faster than using the walljump trick from the third pipe.
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Tyskland wrote:
or all you change to a large server like efnet or something ;)
I originally chose not to select IRCNet or descendants of IRCNet (such as efnet) because those nets apply monstrous policies regarding which servers you can connect etc. I chose Enterthegame because I had good experiences with it and so far it seems to be working fine. And it's easy to connect - no hassle with "which IRC server does my ISP use / is it open for Europe / Asia / America" etc. Ps: The title of this topic is quite badly chosen. Readers of the forum topic list can have no idea what could this topic be about.
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Ouzo wrote:
I've asked the same thing. One guess is the user "What?!".
I think you're right.
Fact is he has voted on plenty of submissions. And fact is also that he hasn't always voted "no". And fact is also that I don't know where he has voted "no" and even more so "why".
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Fabianx wrote:
It seems you are loosing time before the first Warp to level 4 ... I'm sure that you have measured it frame by frame though it looks a big odd.
Pom did it faster than Phil (but the difference bears no consequence due to the censorship rule), but both really had to wait because the pipe can't be entered before the text appears, and the text doesn't appear before the screen has scrolled enough towards the right.
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Terimakasih wrote:
To Bisqwit I think that you deleted posts ,for me.(^_^) Thanks, and sorry... I felt very very easy now, because it was my crazy-misunderstanding. All I have to do is to learn English.
Yes. No problem. :) It has happened to me a few times as well (at Japanese boards).
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
schneelocke wrote:
EDIT: is it actually faster, though? FCEU says it's 17997 frames, which is more than both your v2 run (17995) and Pom's run (17976). Am I missing something?
At axe, Pom's movie is 17998 frames long. FCEU movies of SMB1 are *always* 2 frames slower than Famtasia movies of SMB1. This is due to how those emulators work. If Phil's movie is played on Famtasia, it's 17995 frames. 17998-17995 is 3. Phil's movie therefore is 3 frames faster than Pom's movie.
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
I watched this movie and even though it's faster than the previous movie (by more accuracy in 8-4), one sentence came to my mind which describes my opinion: bad imitation of Pom's movie. [Edit] And this opinion is separate from the following "also" part. Also, I agree with WalkerBoh's opinion regarding the trampoline. Sorry, but I'm voting "no".
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Fihlvein wrote:
Why not `star´ for this one? I thought the earlier, slower one had it already?
Because there are imperfect people among us, such as me (^_-;) I made a mistake.
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
If this 3 frames comes from making a higher jump curve before the axe, I'll refuse it.
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Tombad wrote:
Props to the the composer of the soundtrack for awesome music. :)
Composer, programmer, designer... All the same person.
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
I'd like to see other movies made by Terimakasih though. Other games, that is.
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
It depends on the precision, movie length, intention, entertainment and other vague factors.
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
I think "too bad" comes from "It's a bad thing - but seems like, there is no choice". Therefore, too bad.
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Terimakasih wrote:
Sorry, I can't understand... "too bad" equal "very bad", I think...
It's an expression. "too late" = osoi! "too bad" = zannen da!
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
BoltR wrote:
Also, that is what pity means. I think he wishes that it didn't use so much time, so it could be in the movie.
That too. But you have a good point. I expect it to see in a 100% movie, if it's made some day :)
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Terimakasih wrote:
Umm, but to rescue them is clearly time-loss...
I know - which is why I said "pity". The addition makes the movie slightly more entertaining (I think).
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
I watched the MPG. It's a pity this wasn't included in the submission. I think this would have been nice.
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
I didn't know there were any animals in Super Metroid that should be rescued.
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Bisqwit wrote:
Yes, it does.
To be clear, it applies to the black screen that comes in between of levels, and yes, also before 1-1.