Posts for Bisqwit


Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
For technical reasons (bandwidth etc}, I like improvements over new movies, but other than that, I don't have a set preference. Virtually, I hope to keep the density of entertainment at the site as high as possible (under the given topic -- game movies}, but that is a very vague goal.
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Voted have:
| schneelocke         |
| TNSe                |
| TheAxeMan           |
| blip                |
| aaa2                |
| What?!              |
| feitclub            |
| Gigafrost           |
| Josh the FunkDOC    |
| stx-Vile            |
| yarbles             |
| Dan_                |
| Fro Jackson         |
| OmegaFlareX         |
| Truncated           |
| FODA                |
| Latis               |
| verminaard          |
| Mr. Kelly R. Flewin |
| NecroVMX            |
| hopper              |
+---------------------+
I don't know who has voted which option.
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Rockman v4: 10900 Simon's Quest: 30680 (despite having huge difficulties launching the ball) Solomon's Key (old): 8460 Solomon's Key (new): 6240, never dies. SMB2 v5j: 10990 Kirby's Adventure: 21980
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Michael Fried wrote:
You should try to manipulate luck so you don't have to wait for the plant in 8-4. I remember there was a run on speedruns.org where the plant didn't get in the way.
You mentioned this when reviewing my v4 too. I think it's timer-based...
I don't know about this game, but I know it's possible in SMB because Mana did it to get up to the ceiling at the beginning of 1-2.
Are you sure it's faster too? Three walljumps versus 1 jump + 1 walljump
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
bisqwit@oktober:~/nes$ wget http://www.angelfire.com/ex/uobt/Batman-foda-1-1.zip
--22:29:54--  http://www.angelfire.com/ex/uobt/Batman-foda-1-1.zip
           => `Batman-foda-1-1.zip'
Resolving www.angelfire.com... 209.202.218.12
Connecting to www.angelfire.com[209.202.218.12]:80... connected.
HTTP request sent, awaiting response... 200 OKCookie coming from www.angelfire.com attempted to set domain to angelfire.lycos.com
Cookie coming from www.angelfire.com attempted to set domain to angelfire.lycos.com

Length: 1,143 [application/zip]

100%[===================================================>] 1,143         --.--K/s             

22:29:55 (10.90 MB/s) - `Batman-foda-1-1.zip' saved [1143/1143]

bisqwit@oktober:~/nes$ unzip -v Batman-foda-1-1.zip 
Archive:  Batman-foda-1-1.zip
 Length   Method    Size  Ratio   Date   Time   CRC-32    Name
--------  ------  ------- -----   ----   ----   ------    ----
   13906  Defl:X     1017  93%  12-04-04 11:52  5c4394da  Batman (U).fcm
--------          -------  ---                            -------
   13906             1017  93%                            1 file
Works for me.
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Michael Fried wrote:
Maybe you could try going up ontop of the ceiling before that and jumping towards the wall and doing a wall jump, followed by another wall jump from higher up.
I tried half of that when I was making v4. I haven't had success making two wall jumps in row from the same wall, however I haven't concentrated much on attempting it.
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Michael Fried wrote:
Instead of going up to the ceiling, maybe you could try going through the wall at the end of 1-2.
I tried it a thousand times, and I even asked Genisto to try it, but it just didn't work.
You didn't kill lakitu at the beginning of 4-1.
True. Didn't kill him in v4 either. I took the coin instead.
Near the beginning of 4-2, I think it's possible to stomped both buzzy beetles.
I tried that a couple of times. It didn't work. The same goes for the three turtle trains in 5-2. And I was the one who complained you about them :(
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
I would have so liked to use whe wall omission glitch here, but I just couldn't do it. Later, I did it by accident in 8-1 (twice (not shown in the FMV)), but it was no use there.
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Tengu wrote:
nice... but where to download?
There were usually. When it's published.
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Acmlm got a Guru Level Up!
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
"Gelatin monster" sounds good.
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Arc wrote:
I made a movie using the Justin Bailey code to beat the game in 4:22, but I don't know whether or not there's anything about it that makes it worthy of being submitted to Bisqwit.
I don't think that password is particularly anything special enough to guarantee a new category for Metroid movies.
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
I like Linnom's current run very much. If you attempt to beat it, you need to do more than a miracle :)
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Ok, there was the Goblin punch.
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Why must Butz be kept at level 2?
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Boco wrote:
To get Goblin Punch and levels 2/2/2/3.
But why the box-monster? Why not something else?
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Why did you fight the monster-in-box in the newbie center?
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
FODA wrote:
anybody wants me to do this? now to think of it, would be a damn impressive way of beating the game. even though it uses a continue code... i would make an exception in this case
Check Genisto's movie. If you can beat it (don't use the warp code), it will be accepted.
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Tilus: Do you have a progress report? :)
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Truncated wrote:
I vote for subtitles of any cool tricks or bugs happening. "Meeting whoever" isn't necessary.
Yeah, that's probably right. But I won't be designing those subtitles. I'll just put them in place and adjust the timings if necessary :)
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
alexpenev wrote:
I just got the [!] J version and am playing around with it a bit, and so far I've recorded 30 minutes of good quality stuff and am considering some different strategies that will probably pay off, but it's already desynched so I'd have to redo the entire masoleum section >=[. This is very discouraging for me, and I have a feeling that it will probably happen more often ("yay, only 4 more hours to go"), otherwise I might make you a proper submission.
Aww. Good luck with it :) Check it once in a while to prevent large misfortunies.
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
What is happening?
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Dark Mana wrote:
w = lol or joke
Which comes from the word warai = laughing. Essentially the same thing as "lol"...
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Sampyla wrote:
Ye allready noticed that.. Thanks for answers. Going to make mm4 no-specials run ^^
I'm not sure I want to see that... MM4 is a long game and if you define your challenge as "thou must not be creative", it's going to be boring.
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
jecy wrote:
Finally, I always like style more than speed. 'No-Damage-Run' or '14%'... I like it very much even it is not for speed.
I like style when it is not defined by a mechanical rule.