Posts for Bisqwit


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VIPer7 wrote:
If you wonder why I don't grab the key earlier: It takes some time until the key is "grabable", so I have to wait a bit.
Can you use the waiting time for something better? It looks like an error as it's now.
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In Star World 4, it seemed like you stopped for quite an unnecessarily long time when getting the key. Was the long delay really necessary? Otherwise everything looked good.
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This forum has now been created.
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Perhaps with some other graphics this game might have been a success, but this just looks bad... But I guess there's nothing wrong with the _movie_.
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strange indeed
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Thanks for the explanation regarding the pipe.
Phil wrote:
For the coins, I thought it will not be necessary to collect them all since they are not so important. Unless you tell me what's entertaining to collect them.
I answer with a quote.
Guidelines wrote:
Be interesting. * If you have the choice, try to do things in a more impressive way than the easy way. * * If enemies are hard to kill, kill them. * * If an object is hard to miss, miss it. * * It's better to leave your audience asking "how" rather than "why".
But it's up to you to decide what constitutes as interesting / impressive.
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Dr. Morbis wrote:
I would have been much more impressed watching Cobra Triangle if I had not had to wait for 60 seconds to elapse at the 'input initials' scene before the movie would end.
I had no problem with that. It let me listen to the score entry song :)
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Entry to the water pipe in 2-2 looked somewhat clumsier than in the water pipe on 8-4. In 2-3, you missed a few coins that you could have easily took. (Not the 6 coins in row, but everything else.) Otherwise your decisions on that matter looked right.
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Vanilla Dome 3 and 4 are awesome. I don't quite even understand how you jumped on the lava. It didn't certainly seem like you did anything with the cape. Your usage of Yoshi is also very enjoyable watching. In the end of Lemmy's castle, it looked like you falled a little too slowly to the red door. I don't understand how did your green Yoshi suddenly turn into a blue one.
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Terimakasih wrote:
The reason of stress is a 'not perfect. please re-make.'
Please don't carry stress because of that. Those things are not failures. They are opportunities. Your movie will not be rejected for those reasons. Indeed, a new movie might eventually be created from those observations, but that is another story.
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Terimakashi, I already understood what you meant, and I share your feeling. But I really can't answer your question. We can not promise anything of the players, but I can only say that the general attitude towards spotlight stealers is not positive. :) (Can someone translate "spotlight stealer" to simple english? I'm not sure how to say it.) And this does not mean you. It means people who attempt to steal someone's success by doing almost nothing. You did more than just a little, so you're good :)
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Tilus wrote:
I am thoroughly jealous at the speed which you sped through the menus.. still not quite sure how you did it.
I did it the same way as I do in Famtasia (put emulation to very slow speed, then use the sound as a signal of frame transition in order to perform exactly frame-by-frame precision). However, it was very difficult in snes9x due to how it generates sound - but I recommend to use the frame advance feature. It seems perfectly suited for menu operation. Pause the game, then hold down a key, advance frame, hold new keys down, advance frame, hold new keys down, advance frame, and so on - doing each operation (press down, press left, and so on) in exactly 1 frame (or more, if the game needs more to react).
Tilus wrote:
However, I did find the "walking back before area transitions" thing to be fairly annoying, and probably won't do so once I rerecord this run after the first couple of instances, only enough just to show it can be done.
I agree.
Tilus wrote:
the battle menus are just so random with when they accept input that I'm frantically pulling my hair out to get results
Yes, I noticed this too. It's almost not worth the effort of doing it perfectly, because it ends up looking sloppy anyway.
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Terimakashi wrote:
You said 'People'. This word includes Mr.Frenom?
Yes. 「人は広大な自由時間がありません」と言いました。
Terimakasih wrote:
Maybe, you can understand my uneasiness. So , I ask one question. "Can you make a new movie, with these uneasiness."
Since I'm not a Metroid player, I can't answer this question.
Terimakashi wrote:
If you feel my comments are very bad,please delete all of my posted;
心配しないで下さい。テリマカシさんそうしてテリマカシさんの書き込みは最も歓迎されますよ。 Don't worry at all. I'm happy to see you posting here.
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Terimakasih wrote:
And I will have to re-make my movie,many times. (If I finished my movie , perhaps, someone say to me 'This movie is not perfect '.)
You now know what most of us feel. However, even if your new movie can be improved, it will be accepted, because it is better than the previous movie. Also, people don't have unlimited free time. You know it takes a long time to make a Super Metroid movie. There are not many people who want to do that. My Rockman movie can be improved, but it was published, and it hasn't been challenged for 4 months. I intend to improve it, but it will need time. Your Super Metroid movie is waiting because I'm still not sure what to do with the starts-from-save question.
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Michael Fried wrote:
How about -- we start allowing movies to end as early as possible So if I make an SMB speed run, how am I supposed to know if it's faster or slower than Phil's?
You take Phil's movie and see which frame something happens, and compare it to the frame number from your own movie. Just the same way as you've done to compare level times.
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Bob Whoops wrote:
I had been under the impression that it had started around Febuary of this year.
February 2004 was when I started writing the changelog, but the site started earlier.
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Terimakasih wrote:
If someone submit a his's movie,and his Clear-Time is 00:29. And, If my movie's Clear Time is same time(00:29). I wonder , which movie will be Published? I think , 'The movie submitted quickest, will be published.' Is my expectance wrong?
We compare the movie length and style. If the lengths are equal, style decides. We hope that if movies are beaten, they are beaten with big changes instead of small changes.
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The nesvideos site is now 1 year old. I decided to make a post about it. Taking a review back, we've had quite a big share of complaints of harming this and that. So, what happened to competitive gaming? Did it suffer, like some loudmouthed individuals predicted? At this day, November 27th 2004, we have had about 340 publications in total. Almost half of them have been obsoleted by better versions, and today, we have 188 active movies, totalling to ~10.8 GB of downloadable AVI files. Our 10 biggest contributors so far are: 1. Walker Boh with 44 accepted movies (25 active today) 2. Bisqwit with 30 (5 active today) 3. Arc with 22 (8 active today) 4. Phil with *22 (12 active today) 5. Genisto with *18 (14 active today) 6. Sleepz with 10 (6 active today) 7. Frenom with 10 (4 active today) 8. Exim with 10 (3 active today) 9. Michael Fried with 9 (1 active today) 10. Phil and Genisto together with *9 (12 active today) The numbers were calculated from the filenames in the movie file repository. *) These numbers are inaccurate because all of their movie files aren't properly named after the authors. Discussionwise, the 10 biggest contributors are, at the moment of this posting: 1. Bisqwit with 1299 posts 2. Phil with 831 posts 3. Michael Fried with 699 posts 4. Bob Whoops with 597 posts 5. Walker Boh with 525 posts 6. FODA with 471 posts 7. Boco with 466 posts 8. Feitclub with 465 posts 9. Josh the FunkDoc with 416 posts (NesVideoAgent has 433) 10. Deviance with 399 posts [Edit: Need not to be an announcement anymore ann ann.]
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Ok let's forget about those words. It becomes too complicated when we need to explain the explaining of explaining. :) 説き明かしての説き明かしての説き明かすことが ずいぶん ややこしいになります。 Back to the topic.
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Terimakasih wrote:
I searched for 'showoff' , with 'Dictionary-Option'.
I suggest a synonym: "demonstrate".
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I have an idea. How about -- we start allowing movies to end as early as possible, but we'll also write the actual completion time to the movie comments, where applicable (and where volunteers are willing to do that)? This way everyone should be pleased. Movie speed comparisons can be done on the movie length basis, but I'll reserve the right to choose the entertainment modifier (which might sometimes favor a slower movie over a faster one) based on the actual method of game completion. This should give a fair chance for movies that beat a game in an impressive way even if it causes in a longer input. Edit: (grin) - I know this is not *my* idea. I just tasted other people's ideas and chose the combination that didn't feel bad :) Edit 2: Here are some other thoughts I had - already partially discussed in IRC. - I don't like the idea of punishing the movie author of displaying the game intro and cutscenes. They are entertaining content, and displaying them should be favorable. - However, this contradicts with the fact that people like to think in numbers, when they compare movies.
Post subject: Google as a spelling helper
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Terimakasih wrote:
Most of these cases, I use 'Google'(Search Engine). For example, I could't understand 'sugestion',so I searched this word in Google.
Google is often a good judge in spelling questions. For example, if you're wondering whether the word is "excelerate" or "accelerate", just do a google search on both words and compare them. excelerate: 47600 hits accelerate: 5390000 hits Clearly, accelerate is the correct way. If there are more choices, search them all. (And remember to unselect the "search for pages in <language x> only" option.)
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Phil wrote:
Bisqwit wrote:
I've decided to process this submission regardless of the open question (re: when to end the movie). Consider this not as the conclusion to the question.
Anyway, it's like ~5 frames we're talking about. Not very much.
But enough to make it less than 5 minutes. 17995 frames -> 4:59.92 18000 frames -> 5:00.00 I can see why you drive this opinion.
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At the end of 8-2, why didn't you hat-stomp the turtle that was jumping down the stairs?
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I've decided to process this submission regardless of the open question (re: when to end the movie). Consider this not as the conclusion to the question.