Posts for Bisqwit


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I recommend you watch your entire video from start and look closely if some of your jumps have a too long curve. Eliminate all excess movement that doesn't help your goal, if it causes delay. Good luck :)
Post subject: Re: need help with Super Mario World
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http://bisqwit.iki.fi/kala/castle2-bisq.smv Piece of cake. :) Disclaimer: I haven't really played SMW much, so this could be probably done faster. I didn't even know which buttons trigger which jumps.
Post subject: Re: need help with Super Mario World
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You bump into the ceiling once, causing lots of delay. Also your jumps are too long. In other words, not all your movement assist in your goal. It looks difficult and I don't know if it's really possible to optimize them, but that's what I'd try...
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I don't recognize them as pi decimals. They don't appear to be the first digits of sqrt(2) or e either.
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flagitious wrote:
a=1e2,d,c=994,f[988],e;main(b){for(;b--;d/=b*2-1)b?d=d*b+(f+2)*a,f=d%(b*2-1)-2:printf("%.2d",e+d/a,e=d%a,b=c-=7);}
This program outputs a sequence of digits, but what digits are those actually? I can't recognize them.
bisqwit@oktober:~$ cat >tmp.c
a=1e2,d,c=994,f[988],e;main(b){for(;b--;d/=b*2-1)b?d=d*b+(f[b]+2)*a,f[b]=d%(b*2-1)-2:printf("%.2d",e+d/a,e=d%a,b=c-=7);}
bisqwit@oktober:~$ gcc tmp.c
tmp.c:1: warning: data definition has no type or storage class
bisqwit@oktober:~$ ./a.out
0016169264368978333845274239327850298320716840937411572196504458230881
6306296109998627034825342117077981158086503382306646093944609451582132
7253584180294711184403831126029384211155596445239488559204819644288010
7566583444602947564723388677326427120290904664856692346034851144432764
8051
Edit: wrapped for xebra's convenience
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There is no disputing that tool assisted players are cheating at games to make their videos.
I agree. We are cheating at games. We are not playing the games like they were meant to. Are we even playing? What defines playing? Meh, I don't like to debate on this subject. It makes fun not fun. However, this referenced article is written well - not religiously like the others I've seen so far. I'd read it more deeply if debating on this subject actually interested me.
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Jyzero wrote:
First part of the run up to first encounter with Tritorch : http://www.step.polymtl.ca/~jyzero/ff3smv1.zip
I like it. It looks funny how Vicks and Wedge escape from battles just before end, though it won't be happening all the time, which is good too.
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newbie123 wrote:
Also I don't know if you can use game genie codes for this thing
No, we don't permit them.
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This movie is 3 times longer than it should be for its kind of content. It's all just labour. Nothing really impressive, considering that this is a tool-assisted movie after all... And since there isn't simulation levels, it's not even interesting in the way Actraiser 1 is... Just labour. Hack, hack, slash, slash. 7 people have voted "yes", one "no". Do the "yes"-voters have any explanation for their votes?
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If this movie is entertaining to watch, it is worth publishing. We do have a "is a demonstration" category for movies like that.
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Mazzic wrote:
Also the emu goes so slow (even in 999%) that it's impossible to do anything.
Check the display settings of Famtasia. (I don't remember which menu and which option and which exact words were written there.) There are various options you can choose from - select the most optimal for your system.
Post subject: Re: A bunch of problems. (Emu crashes, blackout, windows fre
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Mazzic wrote:
Here we go, more famtasia problems. I’ve reed all the posts that exist on Famtasia to find out what’s wrong. I have the patch (with all the “if you don’t know check yes”) I tried to set occupation to 1 (in the famtasia.ini) I have tried to change the speed, everything. But still when I open the famtasia.exe or famtasiapatched(something something).exe my mouse starts lagging like hell. Sometimes window freezes or the emu goes all grey. Any idea what to do? Maybe I should add that I’m going to do a 2 player vid. Thanks for the help.
* Ensure you run Famtasia in the same directory your famtasia.ini is in. * Ensure you have that famtasia.ini. * Ensure your famtasia.ini has occupation=1. (Not any other number.) * Ensure you use Famtasia unscaled (1x). 60 fps (the patched famtasia) requires 3 times more power than 20 fps (the normal famtasia), and scaling 2x requires 4 times more power than scaling 1x.
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input.o(.text+0x9af): In function `CommandEmulationSpeed':
/home/bisqwit/nes/fceu/fceu/src/input.c:613: undefined reference to `FCEUD_SetEmulationSpeed'
input.o(.text+0xc44): In function `CommandSoundAdjust':
/home/bisqwit/nes/fceu/fceu/src/input.c:698: undefined reference to `FCEUD_SoundVolumeAdjust'
input.o(.data+0x140): In function `B4016':
/home/bisqwit/nes/fceu/fceu/src/input.c:135: undefined reference to `FCEUD_HideMenuToggle'
input.o(.data+0x1d0):/home/bisqwit/nes/fceu/fceu/src/input.c:153: undefined reference to `FCEUD_TurboOn'
input.o(.data+0x1d4):/home/bisqwit/nes/fceu/fceu/src/input.c:143: undefined reference to `FCEUD_TurboOff'
input.o(.data+0x320): In function `FCEU_UpdateInput':
/home/bisqwit/nes/fceu/fceu/src/input.c:214: undefined reference to `FCEUD_SaveStateAs'
input.o(.data+0x440): In function `SLHLHook':
/home/bisqwit/nes/fceu/fceu/src/input.c:256: undefined reference to `FCEUD_LoadStateFrom'
input.o(.data+0x680): In function `InitializeInput':
/home/bisqwit/nes/fceu/fceu/src/input.c:341: undefined reference to `FCEUD_MovieRecordTo'
input.o(.data+0x7a0): In function `FCEU_QSimpleCommand':
/home/bisqwit/nes/fceu/fceu/src/input.c:394: undefined reference to `FCEUD_MovieReplayFrom'
input.o(.data+0x8a8):/home/bisqwit/nes/fceu/fceu/src/input.c:440: undefined reference to `FCEUD_MovieStop'
input.o(.data+0x8d8): In function `FCEUI_HandleEmuCommands':
/home/bisqwit/nes/fceu/fceu/src/input.c:591: undefined reference to `FCEUD_ToggleStatusIcon'
input.o(.data+0x8f0):/home/bisqwit/nes/fceu/fceu/src/input.c:594: undefined reference to `FCEUD_SoundToggle'
input.o(.data+0x950): In function `CommandUnImpl':
/home/bisqwit/nes/fceu/fceu/src/input.c:602: undefined reference to `FCEUD_AviRecordTo'
input.o(.data+0x968):/home/bisqwit/nes/fceu/fceu/src/input.c:603: undefined reference to `FCEUD_AviStop'
video.o(.text+0x5b4): In function `FCEU_DrawRecordingStatus':
/home/bisqwit/nes/fceu/fceu/src/video.c:112: undefined reference to `FCEUD_ShowStatusIcon'
video.o(.text+0x71d): In function `FCEU_PutImage':
/home/bisqwit/nes/fceu/fceu/src/video.c:156: undefined reference to `FCEUI_AviVideoUpdate'
collect2: ld returned 1 exit status
What have you done? ... WTF is FCEUD_MovieReplayFrom() doing in drivers/win/window.c, for example..? And why is it being referenced without ifdefs and so on...
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Downup wrote:
Think Finland has the same time as Sweden..
Nope, there's always 1 hour difference. I tried to access http://217.209.17.26:8000/;stream.nsv at 21:30, but it didn't connect.
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If you can't perform the warping trick, please make a movie that plays the normal route but uses the falling through floors trick for benefit. There are tens of useful places for it. I would gladly accept that replacing my movie.
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I will be glad to see how you improve! Don't give up.
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Downup wrote:
There.. the page will upload 20:00 :)
Of which time zone?
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Done. Unfortunately the text is so thin that having in it any other colour than white makes it rather dim...
Post subject: Re: August 2004
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In September 2004 - The pages of the Nesvideos site were loaded about 175923 times, creating about 1.3 GB of traffic. - Hourly, most activity happens at 19 EET (average 1516 hits per hour) and least activity happens at 13 EET (average 935 hits per hour). - Globally on my webserver, there were 887614 hits, 6.1 GB of traffic, with average of 1232 hits per hour. - On the image server, there was 6.3 GB of traffic, which is a sum of 2297600 hits. - Saturdays were silent days. 520k users of MSIE 6, 217k users of Mozilla. In August, the numbers were 447k - 176k.
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Post subject: Re: Banner BisQwit
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How does this look? I just created it. Maybe the text is a little unreadable...
Post subject: Re: Banner BisQwit
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Unfortunately not yet.
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At every movie listing page.
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I'm sorry for having given false estimates. But I have also merely copied Morimoto's words (translated). But the thing is that Morimoto doesn't visit these boards (and he doesn't even understand English).
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Several topics ... I received a similar request just a minute ago. I don't remember those discussions ever coming to a conclusion, which is why I always forward them to post on the forums...