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I recommend you watch your entire video from start and look closely if some of your jumps have a too long curve. Eliminate all excess movement that doesn't help your goal, if it causes delay.
Good luck :)
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http://bisqwit.iki.fi/kala/castle2-bisq.smv
Piece of cake. :)
Disclaimer: I haven't really played SMW much, so this could be probably done faster. I didn't even know which buttons trigger which jumps.
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You bump into the ceiling once, causing lots of delay. Also your jumps are too long. In other words, not all your movement assist in your goal.
It looks difficult and I don't know if it's really possible to optimize them, but that's what I'd try...
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This program outputs a sequence of digits, but what digits are those actually? I can't recognize them.
bisqwit@oktober:~$ cat >tmp.c
a=1e2,d,c=994,f[988],e;main(b){for(;b--;d/=b*2-1)b?d=d*b+(f[b]+2)*a,f[b]=d%(b*2-1)-2:printf("%.2d",e+d/a,e=d%a,b=c-=7);}
bisqwit@oktober:~$ gcc tmp.c
tmp.c:1: warning: data definition has no type or storage class
bisqwit@oktober:~$ ./a.out
0016169264368978333845274239327850298320716840937411572196504458230881
6306296109998627034825342117077981158086503382306646093944609451582132
7253584180294711184403831126029384211155596445239488559204819644288010
7566583444602947564723388677326427120290904664856692346034851144432764
8051
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I agree. We are cheating at games.
We are not playing the games like they were meant to.
Are we even playing?
What defines playing?
Meh, I don't like to debate on this subject. It makes fun not fun.
However, this referenced article is written well - not religiously like the others I've seen so far. I'd read it more deeply if debating on this subject actually interested me.
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This movie is 3 times longer than it should be for its kind of content.
It's all just labour. Nothing really impressive, considering that this is a tool-assisted movie after all...
And since there isn't simulation levels, it's not even interesting in the way Actraiser 1 is...
Just labour. Hack, hack, slash, slash.
7 people have voted "yes", one "no".
Do the "yes"-voters have any explanation for their votes?
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Check the display settings of Famtasia. (I don't remember which menu and which option and which exact words were written there.) There are various options you can choose from - select the most optimal for your system.
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* Ensure you run Famtasia in the same directory your famtasia.ini is in.
* Ensure you have that famtasia.ini.
* Ensure your famtasia.ini has occupation=1. (Not any other number.)
* Ensure you use Famtasia unscaled (1x). 60 fps (the patched famtasia) requires 3 times more power than 20 fps (the normal famtasia), and scaling 2x requires 4 times more power than scaling 1x.
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input.o(.text+0x9af): In function `CommandEmulationSpeed':
/home/bisqwit/nes/fceu/fceu/src/input.c:613: undefined reference to `FCEUD_SetEmulationSpeed'
input.o(.text+0xc44): In function `CommandSoundAdjust':
/home/bisqwit/nes/fceu/fceu/src/input.c:698: undefined reference to `FCEUD_SoundVolumeAdjust'
input.o(.data+0x140): In function `B4016':
/home/bisqwit/nes/fceu/fceu/src/input.c:135: undefined reference to `FCEUD_HideMenuToggle'
input.o(.data+0x1d0):/home/bisqwit/nes/fceu/fceu/src/input.c:153: undefined reference to `FCEUD_TurboOn'
input.o(.data+0x1d4):/home/bisqwit/nes/fceu/fceu/src/input.c:143: undefined reference to `FCEUD_TurboOff'
input.o(.data+0x320): In function `FCEU_UpdateInput':
/home/bisqwit/nes/fceu/fceu/src/input.c:214: undefined reference to `FCEUD_SaveStateAs'
input.o(.data+0x440): In function `SLHLHook':
/home/bisqwit/nes/fceu/fceu/src/input.c:256: undefined reference to `FCEUD_LoadStateFrom'
input.o(.data+0x680): In function `InitializeInput':
/home/bisqwit/nes/fceu/fceu/src/input.c:341: undefined reference to `FCEUD_MovieRecordTo'
input.o(.data+0x7a0): In function `FCEU_QSimpleCommand':
/home/bisqwit/nes/fceu/fceu/src/input.c:394: undefined reference to `FCEUD_MovieReplayFrom'
input.o(.data+0x8a8):/home/bisqwit/nes/fceu/fceu/src/input.c:440: undefined reference to `FCEUD_MovieStop'
input.o(.data+0x8d8): In function `FCEUI_HandleEmuCommands':
/home/bisqwit/nes/fceu/fceu/src/input.c:591: undefined reference to `FCEUD_ToggleStatusIcon'
input.o(.data+0x8f0):/home/bisqwit/nes/fceu/fceu/src/input.c:594: undefined reference to `FCEUD_SoundToggle'
input.o(.data+0x950): In function `CommandUnImpl':
/home/bisqwit/nes/fceu/fceu/src/input.c:602: undefined reference to `FCEUD_AviRecordTo'
input.o(.data+0x968):/home/bisqwit/nes/fceu/fceu/src/input.c:603: undefined reference to `FCEUD_AviStop'
video.o(.text+0x5b4): In function `FCEU_DrawRecordingStatus':
/home/bisqwit/nes/fceu/fceu/src/video.c:112: undefined reference to `FCEUD_ShowStatusIcon'
video.o(.text+0x71d): In function `FCEU_PutImage':
/home/bisqwit/nes/fceu/fceu/src/video.c:156: undefined reference to `FCEUI_AviVideoUpdate'
collect2: ld returned 1 exit status
What have you done?
... WTF is FCEUD_MovieReplayFrom() doing in drivers/win/window.c, for example..? And why is it being referenced without ifdefs and so on...
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If you can't perform the warping trick, please make a movie that plays the normal route but uses the falling through floors trick for benefit. There are tens of useful places for it. I would gladly accept that replacing my movie.
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In September 2004
- The pages of the Nesvideos site were loaded about 175923 times, creating about 1.3 GB of traffic.
- Hourly, most activity happens at 19 EET (average 1516 hits per hour) and least activity happens at 13 EET (average 935 hits per hour).
- Globally on my webserver, there were 887614 hits, 6.1 GB of traffic, with average of 1232 hits per hour.
- On the image server, there was 6.3 GB of traffic, which is a sum of 2297600 hits.
- Saturdays were silent days.
520k users of MSIE 6, 217k users of Mozilla.
In August, the numbers were 447k - 176k.
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I'm sorry for having given false estimates. But I have also merely copied Morimoto's words (translated).
But the thing is that Morimoto doesn't visit these boards (and he doesn't even understand English).
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Several topics ... I received a similar request just a minute ago.
I don't remember those discussions ever coming to a conclusion, which is why I always forward them to post on the forums...