Posts for Bisqwit


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Yes it probably was a mistake to use XVid. I'll try to not use it, since libavcodec has always worked better. For the record, this has nothing to do with Linux. The only thing that was different in the encoding of Kirby Super Star and in the encoding of Bonanza Bros (the latest XVid movie before Kirby) was that in Kirby I used the "cartoon" setting, which has been suggested a couple of times by different people here. Edit: I didn't record Wai Wai world. Your tone is also somewhat aggressive - I wouldn't mind an apology if your claims appear to be mistargeted.
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I'm trying to find out. Maybe someone of us will have to do it. Reference: http://www3.rocketbbs.com/220/soramimi.html
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Apparently Morimoto has gave up with Rockman 2.
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Bag of Magic Food wrote:
All right, I downloaded MPlayer and it plays the movie just fine, but is there any way to scan back and forth in it?
Assuming you talk about MPlayer, use arrow keys.
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KMFDManic wrote:
I assume almost any game genie code that involves going through walls, flying, etc might be reproduced somehow in normal gameplay with some patience...
Not true. The game genie codes are patches to the game code. They concretely alter the logic of game. Things they change in the game code can be "what if" to "what if not" or "add 1" to "add 50", for example. So it's not about revealing something that ought to be found eventually anyway.
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The KIrby movie is encoded using the XVid codec and MEncoder.
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In Famtasia, I use the chopping of the sound as a guideline that shows me when a frame changes. When the emulator plays 3 frames per second, you don't really have to be quick. All you need is to hold the button until a next piece of sound plays. Then you switch buttons, and wait for the next piece of sound. I don't know whether you can use sound as a guide in snes9x, but the idea is the same: don't press buttons quickly. Just be sure that you hold it for 1 frame, no more, no less. At normal speed, there are 60 frames per second in NTSC games, 50 in PAL games.
Zurreco wrote:
Umm, don't play at anything other than the highest difficulty level. Otherwise it will probably be rejected.
I recommend you to heed to Zurreco's advice.
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This is the nature of these systems. When you slow down the emulator, you're actually slowing down the system the emulator is emulating. This means that you're also slowing down its reaction time. The game can only react to your input once per each frame. When you slow down the frames, you increase the possibility of the game missing your quick button hits.
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You can always take the RSS feed of modified texts (http://tasvideos.org/data.rss) and ignore things that don't interest you.
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I already let the hottest fumes go at #nesvideos, but I can still say this movie is awesome.
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Walker Boh wrote:
8 containers = ninja strength of Rygar
The containers only stand for health. Health and strength are two completely different things in Rygar.
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The energy containers (that is, maximum health) are incremented with Last Points. Did you check what is the maximum for Tone Points? We don't care about Last Points in a timeattack, since you'll never have more than 3 energy left anyway. We only care about Tone Points, because they make you stronger.
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4matsy wrote:
So...I'm not really clear on this...was it the clumsy key setup that turned you off, or were there some other problems as well?
The problem was that to playback movies, I was required to do <waves hands a lot> to get it done. I'm not accepting that. I want to just feed a filename somewhere and press a (1) key to start playing back the movie - just like in Famtasia, Snes9x and even Gens.
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I'll say once more: Famtasia requires Windows and x86 processor. Wine emulates Windows. Wine does not emulate x86. Mac does not have x86 processor. Ergo, Famtasia does not work on Mac without a pc emulator. As for porting, not possible: the source code of Famtasia is lost.
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Blechy wrote:
114 seconds faster after what, 4 back and forth versions?
114 seconds faster than the currently published version. Yes it's funny that this sometimes happens. :) That after a small-scale competition someone beats them by a great marginal.
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I once posted here stating that new formats can be accepted, provided that * the file format is documented well enough for me to create functions to parse them * someone can encode the movie as AVI (see MovieRecordingConventions) Currently only Phil can encode FCM movies. There are also some open questions: * Are the lengths of movies for different emulators really compatible? Different emulators run different amount of instructions per frame, meaning that the game runs at different speeds in different emulator. I don't know how big the differences are. If the lengths are exactly compatible, it does not matter if the same emulator is used. If the difference is less than 5 frames per minute, switching an emulator is ok as long as the movie is improved by at least 1 second per minute. (The numbers are not a rule here - I'm trying to give an idea.) I prefer Famtasia, because it's easiest for me to encode currently. And, in fact the only one. For VirtuaNES, the exactly same rules apply, except that Phil hasn't demonstrated being able to encode them, and that VirtuaNES movies can not be verified whether they really are reset-based. For that reason, I don't think I can ever open VirtuaNES submitting except for trusted players. ------------------------------------------------------ The status of different formats are currently as follows: Edit: Moved to the EmulatorRecordingStatus page.
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Phil wrote:
It's 1:26 faster than Sleepz. I'm waiting Bisqwit to support FCEU movie files to publish this movie. So be patient guys and girls.
And I'm waiting for a patch that works better than the last one I tried: http://forum.starmen.net/index.php?t=msg&goto=90515#msg_90515
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The problem is that the system he's running contains a totally different processor than the ones found in PCs. Even if he installed Linux to it, he couldn't use Wine with it because Wine requires the host computer has a x86-compatible processor. There is no Famtasia-version that doesn't require Windows.
Post subject: Re: Famtasia (or compatible) for Mac OS
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No compatible, no Famtasia. Your choices are unfortunately limited to a PCemulator.
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Truncated wrote:
Most FAQs (and I think Warp, too) say that it also makes the diskarmor stronger, meaning that you could do more robots in less time. But perhaps this is not true, and all it does is increase range. Have you tested?
I did a brief test at that and so far I think it only increases the speed and range, not strength. I didn't test it thoroughly. > I understand, and you're probably right, but in this case checking would be > so easy, just time the first frame of the game over screen. What if? Indeed. I just didn't test it. >I see, but that fraction should be much less time/tone than for example the two turtles earlier. 1 tone point added to 320 is relatively much less than 1 tonepoint added to 40. In the beginning I valued the small points more because I wanted the robot-killing to go faster.
Post subject: Re: Block 'em.
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I don't know how to ban IP ranges in BitTorrent tracker. Maybe firewall... In any case, I want more confirmation that these are actually MPAA's addresses. I don't like the idea of blocking anyone (since I'm not sharing anything illegal here), but I think I can't support any organization in their actions that may cause problems for users of ISPs that could become scared of formal-looking lies.
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> Isn't it possible to get double stars to beat up the robots faster? The mind points (which you get from the stars) can be used to cast spells. The only one of the spells which might be useful is Power Up, and I consider its only real gain (increased range) neglegtible. > At 2:05, you go out of your way to kill two turtles. > Isn't their experience very small compared to what you get at the robots anyway? 2 tone points. I wanted to have as many tone points as reasonably possible before going to kill the robot. The first kill takes so many hits. The robot gives 15 tone points. Almost all other monsters on my route gives only 1 or 0 points - the 8-hit "bird" gives 2. > What's that strange bug in the top-view world, where you jump and then > immediately stand on the ground again? It happens for instance just after > getting the grappling hook. When pressing left-right at the same time, the game forgets you're in a jumping motion (although it carries the motion to the end), and allows you to jump immediately again. I discovered it as being lethal if done when jumping over a river. Edit: And of course this works in the overhead levels. > When dying at 5:30, is it possible to jump to get more downward speed after the ledge? In the first version, I did that. Jumping pauses Rygar for a fraction of second. I didn't actually measure and compare the speeds, but somehow I got the conclusion that contrary to the usual, just falling is faster. Edit: Forgot to mention - Rygar's falling speed does not accelerate wildly. It's almost constant speed. > At 6:40, it looks like you could have nailed the dragon without losing any time. Only by jumping. You can't walk and shoot at the same time. Jumping pauses you for a fraction of second, so I didn't do it. > Although I don't understand it, I'm sure there's a good reason to wait > before falling trough the floor on the right at 7:45-ish. Yes there is. The key to the glitch was the horizontal motion given by the shot. > Perhaps you could have used your only free hit to get pushed closer > to the last boss at the very start. Now it looks like it's for nothing. Perhaps. I used it at the first instant when avoiding a hit seemed to be too slow. I'm almost certain that there would have been a better timing later, saving more time than that. Edit: However it's worth nothing that because of the hit I took, I didn't have to avoid consequent projectiles for a little while.
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Thank you. I am satisfied of the outcome considering the difficulty of the game. The last battle doesn't look that much like an elegant dance, but I really had to concentrate fully on avoiding the projectiles with minimal marginal...
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Thankfully I don't live in the USA. MPAA needs their heuristics updated. Because you downloaded a file called supermetroid-speedrunv3-frenom.avi, their robots are assuming you are download a movie called "Speed". If I did live in USA, I'd probably still ignore this "warning". You can explain your ISP whatever you want. See if they care. Edit: I agree with the previous poster.
Post subject: Re: smv does not seem to exist
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mazzic wrote:
You might be right, I'll look in to it. By the way, anyone know where I can get the .smv file for the existing record? It doesn't seem too exist.
What do you mean it does not exist? http://tasvideos.org/movies.cgi?name=world -> download snes9x movie file (.smv) Works very well for me.